Documentation ¶
Index ¶
- func MustAsset(reader AssetReader, name string) []byte
- func MustCRD(reader AssetReader, fileName string) *apiextensionsv1.CustomResourceDefinition
- func MustConfigMap(reader AssetReader, fileName string) *corev1.ConfigMap
- func MustCronJob(reader AssetReader, fileName string) *batchv1.CronJob
- func MustDeployment(reader AssetReader, fileName string) *appsv1.Deployment
- func MustRole(reader AssetReader, fileName string) *rbacv1.Role
- func MustRoleBinding(reader AssetReader, fileName string) *rbacv1.RoleBinding
- func MustSecret(reader AssetReader, fileName string) *corev1.Secret
- func MustService(reader AssetReader, fileName string) *corev1.Service
- func MustServiceAccount(reader AssetReader, fileName string) *corev1.ServiceAccount
- func ShouldHostedCluster(reader AssetReader, fileName string) *hyperv1.HostedCluster
- func ShouldNodePool(reader AssetReader, fileName string) *hyperv1.NodePool
- type AssetReader
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func MustAsset ¶
func MustAsset(reader AssetReader, name string) []byte
func MustCRD ¶ added in v0.1.53
func MustCRD(reader AssetReader, fileName string) *apiextensionsv1.CustomResourceDefinition
func MustConfigMap ¶
func MustConfigMap(reader AssetReader, fileName string) *corev1.ConfigMap
func MustCronJob ¶
func MustCronJob(reader AssetReader, fileName string) *batchv1.CronJob
func MustDeployment ¶
func MustDeployment(reader AssetReader, fileName string) *appsv1.Deployment
func MustRoleBinding ¶
func MustRoleBinding(reader AssetReader, fileName string) *rbacv1.RoleBinding
func MustSecret ¶
func MustSecret(reader AssetReader, fileName string) *corev1.Secret
func MustService ¶
func MustService(reader AssetReader, fileName string) *corev1.Service
func MustServiceAccount ¶
func MustServiceAccount(reader AssetReader, fileName string) *corev1.ServiceAccount
func ShouldHostedCluster ¶ added in v0.1.50
func ShouldHostedCluster(reader AssetReader, fileName string) *hyperv1.HostedCluster
func ShouldNodePool ¶ added in v0.1.51
func ShouldNodePool(reader AssetReader, fileName string) *hyperv1.NodePool
Types ¶
type AssetReader ¶
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