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Constants ¶
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const ( BLADE = Type(0) FLAME = Type(1) CRUSH = Type(2) IMPALE = Type(3) DRAIN = Type(4) POISON = Type(5) DISPEL_UNDEAD = Type(6) EXPLOSION = Type(7) BITE = Type(8) ELECTRIC = Type(9) CLAW = Type(10) IMPACT = Type(11) LAVA = Type(12) DEATH_MAGIC = Type(13) PLASMA = Type(14) MANA_BOMB = Type(15) ZAP_RAY = Type(16) AIRBORNE_ELECTRIC = Type(17) )
Variables ¶
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Functions ¶
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Types ¶
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