Documentation ¶
Overview ¶
+k8s:openapi-gen=true +groupName=game.kruise.io
Package v1alpha1 contains API Schema definitions for the game.kruise.io v1alpha1 API group +kubebuilder:object:generate=true +groupName=game.kruise.io
Index ¶
- Constants
- Variables
- func Resource(resource string) schema.GroupResource
- type GameServer
- type GameServerCondition
- type GameServerConditionType
- type GameServerContainer
- type GameServerList
- type GameServerReclaimPolicy
- type GameServerSet
- type GameServerSetList
- type GameServerSetSpec
- type GameServerSetStatus
- type GameServerSpec
- type GameServerState
- type GameServerStatus
- type GameServerTemplate
- type KVParams
- type Network
- type NetworkAddress
- type NetworkConfParams
- type NetworkPort
- type NetworkPortRange
- type NetworkState
- type NetworkStatus
- type OpsState
- type RollingUpdateStatefulSetStrategy
- type ScaleDownStrategyType
- type ScaleStrategy
- type ServiceQuality
- type ServiceQualityAction
- type ServiceQualityCondition
- type UpdateStrategy
Constants ¶
const ( GameServerStateKey = "game.kruise.io/gs-state" GameServerOpsStateKey = "game.kruise.io/gs-opsState" GameServerUpdatePriorityKey = "game.kruise.io/gs-update-priority" GameServerDeletePriorityKey = "game.kruise.io/gs-delete-priority" GameServerDeletingKey = "game.kruise.io/gs-deleting" GameServerNetworkType = "game.kruise.io/network-type" GameServerNetworkConf = "game.kruise.io/network-conf" GameServerNetworkDisabled = "game.kruise.io/network-disabled" GameServerNetworkStatus = "game.kruise.io/network-status" GameServerNetworkTriggerTime = "game.kruise.io/network-trigger-time" )
const ( GameServerOwnerGssKey = "game.kruise.io/owner-gss" GameServerSetReserveIdsKey = "game.kruise.io/reserve-ids" AstsHashKey = "game.kruise.io/asts-hash" PpmHashKey = "game.kruise.io/ppm-hash" GsTemplateMetadataHashKey = "game.kruise.io/gsTemplate-metadata-hash" )
const (
AllowNotReadyContainersNetworkConfName = "AllowNotReadyContainers"
)
const (
InplaceUpdateNotReadyBlocker = "game.kruise.io/inplace-update-not-ready-blocker"
)
Variables ¶
var ( // GroupVersion is group version used to register these objects GroupVersion = schema.GroupVersion{Group: "game.kruise.io", Version: "v1alpha1"} SchemeGroupVersion = GroupVersion // SchemeBuilder is used to add go types to the GroupVersionKind scheme SchemeBuilder = &scheme.Builder{GroupVersion: GroupVersion} // AddToScheme adds the types in this group-version to the given scheme. AddToScheme = SchemeBuilder.AddToScheme )
Functions ¶
func Resource ¶
func Resource(resource string) schema.GroupResource
Resource is required by pkg/client/listers/...
Types ¶
type GameServer ¶
type GameServer struct { metav1.TypeMeta `json:",inline"` metav1.ObjectMeta `json:"metadata,omitempty"` Spec GameServerSpec `json:"spec,omitempty"` Status GameServerStatus `json:"status,omitempty"` }
GameServer is the Schema for the gameservers API
func (*GameServer) DeepCopy ¶
func (in *GameServer) DeepCopy() *GameServer
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServer.
func (*GameServer) DeepCopyInto ¶
func (in *GameServer) DeepCopyInto(out *GameServer)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (*GameServer) DeepCopyObject ¶
func (in *GameServer) DeepCopyObject() runtime.Object
DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
type GameServerCondition ¶ added in v0.6.0
type GameServerCondition struct { // Type is the type of the condition. Type GameServerConditionType `json:"type"` // Status is the status of the condition. // Can be True, False, Unknown. Status corev1.ConditionStatus `json:"status"` // Last time we probed the condition. // +optional LastProbeTime metav1.Time `json:"lastProbeTime,omitempty"` // Last time the condition transitioned from one status to another. // +optional LastTransitionTime metav1.Time `json:"lastTransitionTime,omitempty"` // Unique, one-word, CamelCase reason for the condition's last transition. // +optional Reason string `json:"reason,omitempty"` // Human-readable message indicating details about last transition. // +optional Message string `json:"message,omitempty"` }
func (*GameServerCondition) DeepCopy ¶ added in v0.6.0
func (in *GameServerCondition) DeepCopy() *GameServerCondition
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerCondition.
func (*GameServerCondition) DeepCopyInto ¶ added in v0.6.0
func (in *GameServerCondition) DeepCopyInto(out *GameServerCondition)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerConditionType ¶ added in v0.6.0
type GameServerConditionType string
const ( NodeNormal GameServerConditionType = "NodeNormal" PersistentVolumeNormal GameServerConditionType = "PersistentVolumeNormal" PodNormal GameServerConditionType = "PodNormal" )
type GameServerContainer ¶ added in v0.7.0
type GameServerContainer struct { // Name indicates the name of the container to update. Name string `json:"name"` // Image indicates the image of the container to update. // When Image updated, pod.spec.containers[*].image will be updated immediately. Image string `json:"image,omitempty"` // Resources indicates the resources of the container to update. // When Resources updated, pod.spec.containers[*].Resources will be not updated immediately, // which will be updated when pod recreate. Resources corev1.ResourceRequirements `json:"resources,omitempty"` }
func (*GameServerContainer) DeepCopy ¶ added in v0.7.0
func (in *GameServerContainer) DeepCopy() *GameServerContainer
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerContainer.
func (*GameServerContainer) DeepCopyInto ¶ added in v0.7.0
func (in *GameServerContainer) DeepCopyInto(out *GameServerContainer)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerList ¶
type GameServerList struct { metav1.TypeMeta `json:",inline"` metav1.ListMeta `json:"metadata,omitempty"` Items []GameServer `json:"items"` }
GameServerList contains a list of GameServer
func (*GameServerList) DeepCopy ¶
func (in *GameServerList) DeepCopy() *GameServerList
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerList.
func (*GameServerList) DeepCopyInto ¶
func (in *GameServerList) DeepCopyInto(out *GameServerList)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (*GameServerList) DeepCopyObject ¶
func (in *GameServerList) DeepCopyObject() runtime.Object
DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
type GameServerReclaimPolicy ¶ added in v0.7.0
type GameServerReclaimPolicy string
const ( // CascadeGameServerReclaimPolicy indicates that GameServer is deleted when the pod is deleted. // The age of GameServer is exactly the same as that of the pod. CascadeGameServerReclaimPolicy GameServerReclaimPolicy = "Cascade" // DeleteGameServerReclaimPolicy indicates that GameServers will be deleted when replicas of GameServerSet decreases. // The GameServer will not be deleted when the corresponding pod is deleted due to manual deletion, update, eviction, etc. DeleteGameServerReclaimPolicy GameServerReclaimPolicy = "Delete" )
type GameServerSet ¶
type GameServerSet struct { metav1.TypeMeta `json:",inline"` metav1.ObjectMeta `json:"metadata,omitempty"` Spec GameServerSetSpec `json:"spec,omitempty"` Status GameServerSetStatus `json:"status,omitempty"` }
GameServerSet is the Schema for the gameserversets API
func (*GameServerSet) DeepCopy ¶
func (in *GameServerSet) DeepCopy() *GameServerSet
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSet.
func (*GameServerSet) DeepCopyInto ¶
func (in *GameServerSet) DeepCopyInto(out *GameServerSet)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (*GameServerSet) DeepCopyObject ¶
func (in *GameServerSet) DeepCopyObject() runtime.Object
DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
type GameServerSetList ¶
type GameServerSetList struct { metav1.TypeMeta `json:",inline"` metav1.ListMeta `json:"metadata,omitempty"` Items []GameServerSet `json:"items"` }
GameServerSetList contains a list of GameServerSet
func (*GameServerSetList) DeepCopy ¶
func (in *GameServerSetList) DeepCopy() *GameServerSetList
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSetList.
func (*GameServerSetList) DeepCopyInto ¶
func (in *GameServerSetList) DeepCopyInto(out *GameServerSetList)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
func (*GameServerSetList) DeepCopyObject ¶
func (in *GameServerSetList) DeepCopyObject() runtime.Object
DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
type GameServerSetSpec ¶
type GameServerSetSpec struct { // replicas is the desired number of replicas of the given Template. // These are replicas in the sense that they are instantiations of the // same Template, but individual replicas also have a consistent identity. //+kubebuilder:validation:Required //+kubebuilder:validation:Minimum=0 Replicas *int32 `json:"replicas"` // INSERT ADDITIONAL SPEC FIELDS - desired state of cluster // Important: Run "make" to regenerate code after modifying this file GameServerTemplate GameServerTemplate `json:"gameServerTemplate,omitempty"` ServiceName string `json:"serviceName,omitempty"` ReserveGameServerIds []int `json:"reserveGameServerIds,omitempty"` ServiceQualities []ServiceQuality `json:"serviceQualities,omitempty"` UpdateStrategy UpdateStrategy `json:"updateStrategy,omitempty"` ScaleStrategy ScaleStrategy `json:"scaleStrategy,omitempty"` Network *Network `json:"network,omitempty"` Lifecycle *appspub.Lifecycle `json:"lifecycle,omitempty"` }
GameServerSetSpec defines the desired state of GameServerSet
func (*GameServerSetSpec) DeepCopy ¶
func (in *GameServerSetSpec) DeepCopy() *GameServerSetSpec
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSetSpec.
func (*GameServerSetSpec) DeepCopyInto ¶
func (in *GameServerSetSpec) DeepCopyInto(out *GameServerSetSpec)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerSetStatus ¶
type GameServerSetStatus struct { // The generation observed by the controller. // +optional ObservedGeneration int64 `json:"observedGeneration,omitempty"` // replicas from advancedStatefulSet Replicas int32 `json:"replicas"` ReadyReplicas int32 `json:"readyReplicas"` AvailableReplicas int32 `json:"availableReplicas"` CurrentReplicas int32 `json:"currentReplicas"` UpdatedReplicas int32 `json:"updatedReplicas"` UpdatedReadyReplicas int32 `json:"updatedReadyReplicas,omitempty"` MaintainingReplicas *int32 `json:"maintainingReplicas,omitempty"` WaitToBeDeletedReplicas *int32 `json:"waitToBeDeletedReplicas,omitempty"` // LabelSelector is label selectors for query over pods that should match the replica count used by HPA. LabelSelector string `json:"labelSelector,omitempty"` }
GameServerSetStatus defines the observed state of GameServerSet
func (*GameServerSetStatus) DeepCopy ¶
func (in *GameServerSetStatus) DeepCopy() *GameServerSetStatus
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSetStatus.
func (*GameServerSetStatus) DeepCopyInto ¶
func (in *GameServerSetStatus) DeepCopyInto(out *GameServerSetStatus)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerSpec ¶
type GameServerSpec struct { OpsState OpsState `json:"opsState,omitempty"` UpdatePriority *intstr.IntOrString `json:"updatePriority,omitempty"` DeletionPriority *intstr.IntOrString `json:"deletionPriority,omitempty"` NetworkDisabled bool `json:"networkDisabled,omitempty"` // Containers can be used to make the corresponding GameServer container fields // different from the fields defined by GameServerTemplate in GameServerSetSpec. Containers []GameServerContainer `json:"containers,omitempty"` }
GameServerSpec defines the desired state of GameServer
func (*GameServerSpec) DeepCopy ¶
func (in *GameServerSpec) DeepCopy() *GameServerSpec
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSpec.
func (*GameServerSpec) DeepCopyInto ¶
func (in *GameServerSpec) DeepCopyInto(out *GameServerSpec)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerState ¶
type GameServerState string
const ( Unknown GameServerState = "Unknown" Creating GameServerState = "Creating" Ready GameServerState = "Ready" NotReady GameServerState = "NotReady" Crash GameServerState = "Crash" Updating GameServerState = "Updating" Deleting GameServerState = "Deleting" PreDelete GameServerState = "PreDelete" PreUpdate GameServerState = "PreUpdate" )
type GameServerStatus ¶
type GameServerStatus struct { // INSERT ADDITIONAL STATUS FIELD - define observed state of cluster // Important: Run "make" to regenerate code after modifying this file DesiredState GameServerState `json:"desiredState,omitempty"` CurrentState GameServerState `json:"currentState,omitempty"` NetworkStatus NetworkStatus `json:"networkStatus,omitempty"` PodStatus corev1.PodStatus `json:"podStatus,omitempty"` ServiceQualitiesCondition []ServiceQualityCondition `json:"serviceQualitiesConditions,omitempty"` // Lifecycle defines the lifecycle hooks for Pods pre-delete, in-place update. UpdatePriority *intstr.IntOrString `json:"updatePriority,omitempty"` DeletionPriority *intstr.IntOrString `json:"deletionPriority,omitempty"` LastTransitionTime metav1.Time `json:"lastTransitionTime,omitempty"` // Conditions is an array of current observed GameServer conditions. // +optional Conditions []GameServerCondition `json:"conditions,omitempty" ` }
GameServerStatus defines the observed state of GameServer
func (*GameServerStatus) DeepCopy ¶
func (in *GameServerStatus) DeepCopy() *GameServerStatus
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerStatus.
func (*GameServerStatus) DeepCopyInto ¶
func (in *GameServerStatus) DeepCopyInto(out *GameServerStatus)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type GameServerTemplate ¶
type GameServerTemplate struct { // +kubebuilder:pruning:PreserveUnknownFields // +kubebuilder:validation:Schemaless corev1.PodTemplateSpec `json:",inline"` VolumeClaimTemplates []corev1.PersistentVolumeClaim `json:"volumeClaimTemplates,omitempty"` // ReclaimPolicy indicates the reclaim policy for GameServer. // Default is Cascade. ReclaimPolicy GameServerReclaimPolicy `json:"reclaimPolicy,omitempty"` }
func (*GameServerTemplate) DeepCopy ¶
func (in *GameServerTemplate) DeepCopy() *GameServerTemplate
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerTemplate.
func (*GameServerTemplate) DeepCopyInto ¶
func (in *GameServerTemplate) DeepCopyInto(out *GameServerTemplate)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type KVParams ¶
func (*KVParams) DeepCopy ¶
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new KVParams.
func (*KVParams) DeepCopyInto ¶
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type Network ¶
type Network struct { NetworkType string `json:"networkType,omitempty"` NetworkConf []NetworkConfParams `json:"networkConf,omitempty"` }
func (*Network) DeepCopy ¶
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new Network.
func (*Network) DeepCopyInto ¶
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type NetworkAddress ¶
type NetworkAddress struct { IP string `json:"ip"` // TODO add IPv6 Ports []NetworkPort `json:"ports,omitempty"` PortRange *NetworkPortRange `json:"portRange,omitempty"` EndPoint string `json:"endPoint,omitempty"` }
func (*NetworkAddress) DeepCopy ¶
func (in *NetworkAddress) DeepCopy() *NetworkAddress
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new NetworkAddress.
func (*NetworkAddress) DeepCopyInto ¶
func (in *NetworkAddress) DeepCopyInto(out *NetworkAddress)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type NetworkConfParams ¶
type NetworkConfParams KVParams
func (*NetworkConfParams) DeepCopy ¶
func (in *NetworkConfParams) DeepCopy() *NetworkConfParams
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new NetworkConfParams.
func (*NetworkConfParams) DeepCopyInto ¶
func (in *NetworkConfParams) DeepCopyInto(out *NetworkConfParams)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type NetworkPort ¶
type NetworkPort struct { Name string `json:"name"` Protocol corev1.Protocol `json:"protocol,omitempty"` Port *intstr.IntOrString `json:"port,omitempty"` }
func (*NetworkPort) DeepCopy ¶
func (in *NetworkPort) DeepCopy() *NetworkPort
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new NetworkPort.
func (*NetworkPort) DeepCopyInto ¶
func (in *NetworkPort) DeepCopyInto(out *NetworkPort)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type NetworkPortRange ¶
type NetworkPortRange struct { Protocol corev1.Protocol `json:"protocol,omitempty"` PortRange string `json:"portRange,omitempty"` }
func (*NetworkPortRange) DeepCopy ¶
func (in *NetworkPortRange) DeepCopy() *NetworkPortRange
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new NetworkPortRange.
func (*NetworkPortRange) DeepCopyInto ¶
func (in *NetworkPortRange) DeepCopyInto(out *NetworkPortRange)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type NetworkState ¶
type NetworkState string
const ( NetworkReady NetworkState = "Ready" NetworkWaiting NetworkState = "Waiting" NetworkNotReady NetworkState = "NotReady" )
type NetworkStatus ¶
type NetworkStatus struct { NetworkType string `json:"networkType,omitempty"` InternalAddresses []NetworkAddress `json:"internalAddresses,omitempty"` ExternalAddresses []NetworkAddress `json:"externalAddresses,omitempty"` DesiredNetworkState NetworkState `json:"desiredNetworkState,omitempty"` CurrentNetworkState NetworkState `json:"currentNetworkState,omitempty"` CreateTime metav1.Time `json:"createTime,omitempty"` LastTransitionTime metav1.Time `json:"lastTransitionTime,omitempty"` }
func (*NetworkStatus) DeepCopy ¶
func (in *NetworkStatus) DeepCopy() *NetworkStatus
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new NetworkStatus.
func (*NetworkStatus) DeepCopyInto ¶
func (in *NetworkStatus) DeepCopyInto(out *NetworkStatus)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type RollingUpdateStatefulSetStrategy ¶
type RollingUpdateStatefulSetStrategy struct { // Partition indicates the ordinal at which the StatefulSet should be partitioned by default. // But if unorderedUpdate has been set: // - Partition indicates the number of pods with non-updated revisions when rolling update. // - It means controller will update $(replicas - partition) number of pod. // Default value is 0. // +optional Partition *int32 `json:"partition,omitempty"` // Value can be an absolute number (ex: 5) or a percentage of desired pods (ex: 10%). // Absolute number is calculated from percentage by rounding down. // Also, maxUnavailable can just be allowed to work with Parallel podManagementPolicy. // Defaults to 1. // +optional MaxUnavailable *intstr.IntOrString `json:"maxUnavailable,omitempty"` // PodUpdatePolicy indicates how pods should be updated // Default value is "ReCreate" // +optional PodUpdatePolicy kruiseV1beta1.PodUpdateStrategyType `json:"podUpdatePolicy,omitempty"` // Paused indicates that the StatefulSet is paused. // Default value is false // +optional Paused bool `json:"paused,omitempty"` // UnorderedUpdate contains strategies for non-ordered update. // If it is not nil, pods will be updated with non-ordered sequence. // Noted that UnorderedUpdate can only be allowed to work with Parallel podManagementPolicy // +optional // UnorderedUpdate *kruiseV1beta1.UnorderedUpdateStrategy `json:"unorderedUpdate,omitempty"` // InPlaceUpdateStrategy contains strategies for in-place update. // +optional InPlaceUpdateStrategy *appspub.InPlaceUpdateStrategy `json:"inPlaceUpdateStrategy,omitempty"` // MinReadySeconds indicates how long will the pod be considered ready after it's updated. // MinReadySeconds works with both OrderedReady and Parallel podManagementPolicy. // It affects the pod scale up speed when the podManagementPolicy is set to be OrderedReady. // Combined with MaxUnavailable, it affects the pod update speed regardless of podManagementPolicy. // Default value is 0, max is 300. // +optional MinReadySeconds *int32 `json:"minReadySeconds,omitempty"` }
func (*RollingUpdateStatefulSetStrategy) DeepCopy ¶
func (in *RollingUpdateStatefulSetStrategy) DeepCopy() *RollingUpdateStatefulSetStrategy
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new RollingUpdateStatefulSetStrategy.
func (*RollingUpdateStatefulSetStrategy) DeepCopyInto ¶
func (in *RollingUpdateStatefulSetStrategy) DeepCopyInto(out *RollingUpdateStatefulSetStrategy)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type ScaleDownStrategyType ¶ added in v0.3.0
type ScaleDownStrategyType string
ScaleDownStrategyType is a string enumeration type that enumerates all possible scale down strategies for the GameServerSet controller. +enum
const ( // GeneralScaleDownStrategyType will first consider the ReserveGameServerIds // field when game server scaling down. When the number of reserved game servers // does not meet the scale down number, continue to select and delete the game // servers from the current game server list. GeneralScaleDownStrategyType ScaleDownStrategyType = "General" // ReserveIdsScaleDownStrategyType will backfill the sequence numbers into // ReserveGameServerIds field when GameServers scale down, whether set by // ReserveGameServerIds field or the GameServerSet controller chooses to remove it. ReserveIdsScaleDownStrategyType ScaleDownStrategyType = "ReserveIds" )
type ScaleStrategy ¶
type ScaleStrategy struct { kruiseV1beta1.StatefulSetScaleStrategy `json:",inline"` // ScaleDownStrategyType indicates the scaling down strategy. // Default is GeneralScaleDownStrategyType // +optional ScaleDownStrategyType ScaleDownStrategyType `json:"scaleDownStrategyType,omitempty"` }
func (*ScaleStrategy) DeepCopy ¶
func (in *ScaleStrategy) DeepCopy() *ScaleStrategy
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new ScaleStrategy.
func (*ScaleStrategy) DeepCopyInto ¶
func (in *ScaleStrategy) DeepCopyInto(out *ScaleStrategy)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type ServiceQuality ¶
type ServiceQuality struct { corev1.Probe `json:",inline"` Name string `json:"name"` ContainerName string `json:"containerName,omitempty"` // Whether to make GameServerSpec not change after the ServiceQualityAction is executed. // When Permanent is true, regardless of the detection results, ServiceQualityAction will only be executed once. // When Permanent is false, ServiceQualityAction can be executed again even though ServiceQualityAction has been executed. Permanent bool `json:"permanent"` ServiceQualityAction []ServiceQualityAction `json:"serviceQualityAction,omitempty"` }
func (*ServiceQuality) DeepCopy ¶
func (in *ServiceQuality) DeepCopy() *ServiceQuality
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new ServiceQuality.
func (*ServiceQuality) DeepCopyInto ¶
func (in *ServiceQuality) DeepCopyInto(out *ServiceQuality)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type ServiceQualityAction ¶
type ServiceQualityAction struct { State bool `json:"state"` // Result indicate the probe message returned by the script. // When Result is defined, it would exec action only when the according Result is actually returns. Result string `json:"result,omitempty"` GameServerSpec `json:",inline"` Annotations map[string]string `json:"annotations,omitempty"` Labels map[string]string `json:"labels,omitempty"` }
func (*ServiceQualityAction) DeepCopy ¶
func (in *ServiceQualityAction) DeepCopy() *ServiceQualityAction
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new ServiceQualityAction.
func (*ServiceQualityAction) DeepCopyInto ¶
func (in *ServiceQualityAction) DeepCopyInto(out *ServiceQualityAction)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type ServiceQualityCondition ¶
type ServiceQualityCondition struct { Name string `json:"name"` Status string `json:"status,omitempty"` // Result indicate the probe message returned by the script Result string `json:"result,omitempty"` LastProbeTime metav1.Time `json:"lastProbeTime,omitempty"` LastTransitionTime metav1.Time `json:"lastTransitionTime,omitempty"` LastActionTransitionTime metav1.Time `json:"lastActionTransitionTime,omitempty"` }
func (*ServiceQualityCondition) DeepCopy ¶
func (in *ServiceQualityCondition) DeepCopy() *ServiceQualityCondition
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new ServiceQualityCondition.
func (*ServiceQualityCondition) DeepCopyInto ¶
func (in *ServiceQualityCondition) DeepCopyInto(out *ServiceQualityCondition)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
type UpdateStrategy ¶
type UpdateStrategy struct { // Type indicates the type of the StatefulSetUpdateStrategy. // Default is RollingUpdate. // +optional Type apps.StatefulSetUpdateStrategyType `json:"type,omitempty"` // RollingUpdate is used to communicate parameters when Type is RollingUpdateStatefulSetStrategyType. // +optional RollingUpdate *RollingUpdateStatefulSetStrategy `json:"rollingUpdate,omitempty"` }
func (*UpdateStrategy) DeepCopy ¶
func (in *UpdateStrategy) DeepCopy() *UpdateStrategy
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new UpdateStrategy.
func (*UpdateStrategy) DeepCopyInto ¶
func (in *UpdateStrategy) DeepCopyInto(out *UpdateStrategy)
DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.