Documentation
¶
Overview ¶
This package has the automatically generated typed clients.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type GameServerExpansion ¶
type GameServerExpansion interface{}
type GameServerInterface ¶
type GameServerInterface interface { Create(ctx context.Context, gameServer *v1alpha1.GameServer, opts v1.CreateOptions) (*v1alpha1.GameServer, error) Update(ctx context.Context, gameServer *v1alpha1.GameServer, opts v1.UpdateOptions) (*v1alpha1.GameServer, error) UpdateStatus(ctx context.Context, gameServer *v1alpha1.GameServer, opts v1.UpdateOptions) (*v1alpha1.GameServer, error) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error Get(ctx context.Context, name string, opts v1.GetOptions) (*v1alpha1.GameServer, error) List(ctx context.Context, opts v1.ListOptions) (*v1alpha1.GameServerList, error) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1alpha1.GameServer, err error) GameServerExpansion }
GameServerInterface has methods to work with GameServer resources.
type GameServerSetExpansion ¶
type GameServerSetExpansion interface{}
type GameServerSetInterface ¶
type GameServerSetInterface interface { Create(ctx context.Context, gameServerSet *v1alpha1.GameServerSet, opts v1.CreateOptions) (*v1alpha1.GameServerSet, error) Update(ctx context.Context, gameServerSet *v1alpha1.GameServerSet, opts v1.UpdateOptions) (*v1alpha1.GameServerSet, error) UpdateStatus(ctx context.Context, gameServerSet *v1alpha1.GameServerSet, opts v1.UpdateOptions) (*v1alpha1.GameServerSet, error) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error Get(ctx context.Context, name string, opts v1.GetOptions) (*v1alpha1.GameServerSet, error) List(ctx context.Context, opts v1.ListOptions) (*v1alpha1.GameServerSetList, error) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1alpha1.GameServerSet, err error) GameServerSetExpansion }
GameServerSetInterface has methods to work with GameServerSet resources.
type GameServerSetsGetter ¶
type GameServerSetsGetter interface {
GameServerSets(namespace string) GameServerSetInterface
}
GameServerSetsGetter has a method to return a GameServerSetInterface. A group's client should implement this interface.
type GameServersGetter ¶
type GameServersGetter interface {
GameServers(namespace string) GameServerInterface
}
GameServersGetter has a method to return a GameServerInterface. A group's client should implement this interface.
type GameV1alpha1Client ¶
type GameV1alpha1Client struct {
// contains filtered or unexported fields
}
GameV1alpha1Client is used to interact with features provided by the game.kruise.io group.
func New ¶
func New(c rest.Interface) *GameV1alpha1Client
New creates a new GameV1alpha1Client for the given RESTClient.
func NewForConfig ¶
func NewForConfig(c *rest.Config) (*GameV1alpha1Client, error)
NewForConfig creates a new GameV1alpha1Client for the given config. NewForConfig is equivalent to NewForConfigAndClient(c, httpClient), where httpClient was generated with rest.HTTPClientFor(c).
func NewForConfigAndClient ¶
NewForConfigAndClient creates a new GameV1alpha1Client for the given config and http client. Note the http client provided takes precedence over the configured transport values.
func NewForConfigOrDie ¶
func NewForConfigOrDie(c *rest.Config) *GameV1alpha1Client
NewForConfigOrDie creates a new GameV1alpha1Client for the given config and panics if there is an error in the config.
func (*GameV1alpha1Client) GameServerSets ¶
func (c *GameV1alpha1Client) GameServerSets(namespace string) GameServerSetInterface
func (*GameV1alpha1Client) GameServers ¶
func (c *GameV1alpha1Client) GameServers(namespace string) GameServerInterface
func (*GameV1alpha1Client) RESTClient ¶
func (c *GameV1alpha1Client) RESTClient() rest.Interface
RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.
type GameV1alpha1Interface ¶
type GameV1alpha1Interface interface { RESTClient() rest.Interface GameServersGetter GameServerSetsGetter }