Documentation ¶
Index ¶
- type Engine
- func (e *Engine) Done() <-chan struct{}
- func (e *Engine) Process(channel channels.Channel, originID flow.Identifier, event interface{}) error
- func (e *Engine) ProcessLocal(event interface{}) error
- func (e *Engine) Ready() <-chan struct{}
- func (e *Engine) Submit(channel channels.Channel, originID flow.Identifier, event interface{})
- func (e *Engine) SubmitLocal(event interface{})
- type RequestHandlerEngine
- func (r *RequestHandlerEngine) Done() <-chan struct{}
- func (r *RequestHandlerEngine) Process(channel channels.Channel, originID flow.Identifier, event interface{}) error
- func (r *RequestHandlerEngine) ProcessLocal(event interface{}) error
- func (r *RequestHandlerEngine) Ready() <-chan struct{}
- func (r *RequestHandlerEngine) Submit(channel channels.Channel, originID flow.Identifier, event interface{})
- func (r *RequestHandlerEngine) SubmitLocal(event interface{})
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Engine ¶
type Engine struct {
// contains filtered or unexported fields
}
Engine is the synchronization engine, responsible for synchronizing chain state.
func New ¶
func New( log zerolog.Logger, metrics module.EngineMetrics, net network.EngineRegistry, me module.Local, participants flow.IdentityList, state cluster.State, blocks storage.ClusterBlocks, comp collection.Compliance, core module.SyncCore, opts ...commonsync.OptionFunc, ) (*Engine, error)
New creates a new cluster chain synchronization engine.
func (*Engine) Done ¶
func (e *Engine) Done() <-chan struct{}
Done returns a done channel that is closed once the engine has fully stopped.
func (*Engine) Process ¶
func (e *Engine) Process(channel channels.Channel, originID flow.Identifier, event interface{}) error
Process processes the given event from the node with the given origin ID in a blocking manner. It returns the potential processing error when done.
func (*Engine) ProcessLocal ¶
ProcessLocal processes an event originating on the local node.
func (*Engine) Ready ¶
func (e *Engine) Ready() <-chan struct{}
Ready returns a ready channel that is closed once the engine has fully started.
func (*Engine) Submit ¶
func (e *Engine) Submit(channel channels.Channel, originID flow.Identifier, event interface{})
Submit submits the given event from the node with the given origin ID for processing in a non-blocking manner. It returns instantly and logs a potential processing error internally when done.
func (*Engine) SubmitLocal ¶
func (e *Engine) SubmitLocal(event interface{})
SubmitLocal submits an event originating on the local node.
type RequestHandlerEngine ¶ added in v0.21.1
type RequestHandlerEngine struct {
// contains filtered or unexported fields
}
func NewRequestHandlerEngine ¶ added in v0.21.1
func NewRequestHandlerEngine( log zerolog.Logger, metrics module.EngineMetrics, con network.Conduit, me module.Local, blocks storage.ClusterBlocks, core module.SyncCore, state cluster.State, ) *RequestHandlerEngine
func (*RequestHandlerEngine) Done ¶ added in v0.21.1
func (r *RequestHandlerEngine) Done() <-chan struct{}
Done returns a done channel that is closed once the engine has fully stopped.
func (*RequestHandlerEngine) Process ¶ added in v0.21.1
func (r *RequestHandlerEngine) Process(channel channels.Channel, originID flow.Identifier, event interface{}) error
Process processes the given event from the node with the given origin ID in a blocking manner. It returns the potential processing error when done.
func (*RequestHandlerEngine) ProcessLocal ¶ added in v0.21.1
func (r *RequestHandlerEngine) ProcessLocal(event interface{}) error
ProcessLocal processes an event originating on the local node.
func (*RequestHandlerEngine) Ready ¶ added in v0.21.1
func (r *RequestHandlerEngine) Ready() <-chan struct{}
Ready returns a ready channel that is closed once the engine has fully started.
func (*RequestHandlerEngine) Submit ¶ added in v0.21.1
func (r *RequestHandlerEngine) Submit(channel channels.Channel, originID flow.Identifier, event interface{})
Submit submits the given event from the node with the given origin ID for processing in a non-blocking manner. It returns instantly and logs a potential processing error internally when done.
func (*RequestHandlerEngine) SubmitLocal ¶ added in v0.21.1
func (r *RequestHandlerEngine) SubmitLocal(event interface{})
SubmitLocal submits an event originating on the local node.