queue

package
v0.28.7 Latest Latest
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Published: Nov 1, 2022 License: AGPL-3.0 Imports: 8 Imported by: 1

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Functions

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Types

type Blockify

type Blockify interface {
	flow.Entity
	Height() uint64
	ParentID() flow.Identifier
}

Blockify becuase Blocker seems a bit off. Make items behave like a block, so it can be queued

type ChunkDataPackRequestMessageStore added in v0.28.0

type ChunkDataPackRequestMessageStore struct {
	// contains filtered or unexported fields
}

ChunkDataPackRequestMessageStore implements a HeroCache-based in-memory queue for storing chunk data pack requests. It is designed to be utilized at Execution Nodes to maintain and respond chunk data pack requests.

func NewChunkDataPackRequestQueue added in v0.28.0

func NewChunkDataPackRequestQueue(sizeLimit uint32, logger zerolog.Logger, collector module.HeroCacheMetrics) *ChunkDataPackRequestMessageStore

func (*ChunkDataPackRequestMessageStore) Get added in v0.28.0

Get pops the queue, i.e., it returns the head of queue, and updates the head to the next element. Boolean return value determines whether pop is successful, i.e., poping an empty queue returns false.

func (*ChunkDataPackRequestMessageStore) Put added in v0.28.0

Put enqueues the chunk data pack request message into the message store. It expects the message.OriginID to be the requester identifier, and message.Payload to be a chunk identifier.

Boolean returned variable determines whether enqueuing was successful, i.e., put may be dropped if queue is full or already exists.

func (*ChunkDataPackRequestMessageStore) Size added in v0.28.0

type Node

type Node struct {
	Item     Blockify
	Children []*Node
}

type Queue

type Queue struct {
	Head    *Node
	Highest *Node
	Nodes   map[flow.Identifier]*Node
}

Queue is a fork-aware queue/tree of blocks for use in execution Node, where parallel forks can be processed simultaneously. For fast lookup which is predicted to be common case all nodes are kept as one queue, which is expected to split into separate queues once a fork (multiple children) is reached. Note that this is not a thread-safe structure and external synchronisation is required to use in concurrent environment

func NewQueue

func NewQueue(blockify Blockify) *Queue

func (*Queue) Checksum

func (q *Queue) Checksum() flow.Identifier

func (*Queue) Dismount

func (q *Queue) Dismount() (Blockify, []*Queue)

Dismount removes the head element, returns it and it's children as new queues

func (*Queue) Height

func (q *Queue) Height() uint64

Returns difference between lowest and highest element in the queue Formally, the Queue stores a tree. The height of the tree is the number of edges on the longest downward path between the root and any leaf.

func (*Queue) ID

func (q *Queue) ID() flow.Identifier

func (*Queue) Size

func (q *Queue) Size() int

Size returns number of elements in the queue

func (*Queue) TryAdd

func (q *Queue) TryAdd(element Blockify) (stored bool, new bool)

TryAdd tries to add a new element to the queue. A element can only be added if the parent exists in the queue. TryAdd(elmt) is an idempotent operation for the same elmt, i.e. after the first, subsequent additions of the same elements are NoOps. Returns: stored = True if and only if _after_ the operation, the element is stored in the queue. This is the case if (a) element was newly added to the queue or (b) element was already stored in the queue _before_ the call. new = Indicates if element was new to the queue, when `stored` was true. It lets distinguish (a) and (b) cases. Adding an element fails with return value `false` for `stored` in the following cases:

  • element.ParentID() is _not_ stored in the queue
  • element's height is _unequal to_ its parent's height + 1

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