Documentation ¶
Overview ¶
(c) 2019 Dapper Labs - ALL RIGHTS RESERVED
Index ¶
- Variables
- func AllPeerUnreachableError(errs ...error) bool
- func IsPeerUnreachableError(e error) bool
- func NewPeerUnreachableError(err error) error
- type Adapter
- type BasicResolver
- type BlobGetter
- type BlobService
- type BlobServiceOption
- type Codec
- type Compressor
- type Conduit
- type ConduitFactory
- type Connection
- type Decoder
- type Encoder
- type Engine
- type MessageProcessor
- type MessageQueue
- type MessageValidator
- type Middleware
- type Network
- type Overlay
- type PeerUnreachableError
- type PingInfoProvider
- type PingService
- type SubscriptionManager
- type Topology
- type WriteCloseFlusher
Constants ¶
This section is empty.
Variables ¶
var (
EmptyTargetList = errors.New("target list empty")
)
var ErrBlobNotFound = errors.New("blobservice: key not found")
Functions ¶
func AllPeerUnreachableError ¶
AllPeerUnreachableError returns whether all errors are PeerUnreachableError
func IsPeerUnreachableError ¶
IsPeerUnreachableError returns whether the given error is PeerUnreachableError
func NewPeerUnreachableError ¶
NewPeerUnreachableError creates a PeerUnreachableError instance with an error
Types ¶
type Adapter ¶ added in v0.25.0
type Adapter interface { // UnicastOnChannel sends the message in a reliable way to the given recipient. UnicastOnChannel(channels.Channel, interface{}, flow.Identifier) error // PublishOnChannel sends the message in an unreliable way to all the given recipients. PublishOnChannel(channels.Channel, interface{}, ...flow.Identifier) error // MulticastOnChannel unreliably sends the specified event over the channel to randomly selected number of recipients // selected from the specified targetIDs. MulticastOnChannel(channels.Channel, interface{}, uint, ...flow.Identifier) error // UnRegisterChannel unregisters the engine for the specified channel. The engine will no longer be able to send or // receive messages from that channel. UnRegisterChannel(channel channels.Channel) error }
Adapter is a wrapper around the Network implementation. It only exposes message dissemination functionalities. Adapter is meant to be utilized by the Conduit interface to send messages to the Network layer to be delivered to the remote targets.
type BasicResolver ¶ added in v0.21.0
type BasicResolver interface { LookupIPAddr(context.Context, string) ([]net.IPAddr, error) LookupTXT(context.Context, string) ([]string, error) }
BasicResolver is a low level interface for DNS resolution Note: this is the resolver interface that libp2p expects. We keep a copy of it here for mock generation. https://github.com/multiformats/go-multiaddr-dns/blob/master/resolve.go
type BlobGetter ¶ added in v0.23.9
type BlobGetter interface { // GetBlob gets the requested blob. GetBlob(ctx context.Context, c cid.Cid) (blobs.Blob, error) // GetBlobs does a batch request for the given cids, returning blobs as // they are found, in no particular order. // // It may not be able to find all requested blobs (or the context may // be canceled). In that case, it will close the channel early. It is up // to the consumer to detect this situation and keep track which blobs // it has received and which it hasn't. GetBlobs(ctx context.Context, ks []cid.Cid) <-chan blobs.Blob }
BlobGetter is the common interface shared between blobservice sessions and the blobservice.
type BlobService ¶ added in v0.23.9
type BlobService interface { component.Component BlobGetter // AddBlob puts a given blob to the underlying datastore AddBlob(ctx context.Context, b blobs.Blob) error // AddBlobs adds a slice of blobs at the same time using batching // capabilities of the underlying datastore whenever possible. AddBlobs(ctx context.Context, bs []blobs.Blob) error // DeleteBlob deletes the given blob from the blobservice. DeleteBlob(ctx context.Context, c cid.Cid) error // GetSession creates a new session that allows for controlled exchange of wantlists to decrease the bandwidth overhead. GetSession(ctx context.Context) BlobGetter // TriggerReprovide updates the BlobService's provider entries in the DHT TriggerReprovide(ctx context.Context) error }
BlobService is a hybrid blob datastore. It stores data in a local datastore and may retrieve data from a remote Exchange. It uses an internal `datastore.Datastore` instance to store values.
type BlobServiceOption ¶ added in v0.23.9
type BlobServiceOption func(BlobService)
type Codec ¶
type Codec interface { NewEncoder(w io.Writer) Encoder NewDecoder(r io.Reader) Decoder Encode(v interface{}) ([]byte, error) // Decode decodes a message. // Expected error returns during normal operations: // * codec.UnknownMsgCodeErr if message code byte does not match any of the configured message codes. // * codec.ErrMsgUnmarshal if the codec fails to unmarshal the data to the message type denoted by the message code. Decode(data []byte) (interface{}, error) }
Codec provides factory functions for encoders and decoders.
type Compressor ¶ added in v0.23.0
type Compressor interface { NewReader(io.Reader) (io.ReadCloser, error) NewWriter(io.Writer) (WriteCloseFlusher, error) }
Compressor offers compressing and decompressing services for sending and receiving a byte slice at network layer.
type Conduit ¶
type Conduit interface { // Publish submits an event to the network layer for unreliable delivery // to subscribers of the given event on the network layer. It uses a // publish-subscribe layer and can thus not guarantee that the specified // recipients received the event. // The event is published on the channels of this Conduit and will be received // by the nodes specified as part of the targetIDs Publish(event interface{}, targetIDs ...flow.Identifier) error // Unicast sends the event in a reliable way to the given recipient. // It uses 1-1 direct messaging over the underlying network to deliver the event. // It returns an error if the unicast fails. Unicast(event interface{}, targetID flow.Identifier) error // Multicast unreliably sends the specified event over the channel // to the specified number of recipients selected from the specified subset. // The recipients are selected randomly from the targetIDs. Multicast(event interface{}, num uint, targetIDs ...flow.Identifier) error // Close unsubscribes from the channels of this conduit. After calling close, // the conduit can no longer be used to send a message. Close() error }
Conduit represents the interface for engines to communicate over the peer-to-peer network. Upon registration with the network, each engine is assigned a conduit, which it can use to communicate across the network in a network-agnostic way. In the background, the network layer connects all engines with the same ID over a shared bus, accessible through the conduit.
type ConduitFactory ¶ added in v0.25.0
type ConduitFactory interface { // RegisterAdapter sets the Adapter component of the factory. // The Adapter is a wrapper around the Network layer that only exposes the set of methods // that are needed by a conduit. RegisterAdapter(Adapter) error // NewConduit creates a conduit on the specified channel. // Prior to creating any conduit, the factory requires an Adapter to be registered with it. NewConduit(context.Context, channels.Channel) (Conduit, error) }
ConduitFactory is an interface type that is utilized by the Network to create conduits for the channels.
type Connection ¶ added in v0.12.3
Connection represents an interface to read from & write to a connection.
type Decoder ¶
type Decoder interface {
Decode() (interface{}, error)
}
Decoder decodes from the underlying reader into the given message. Expected error returns during normal operations:
- codec.UnknownMsgCodeErr if message code byte does not match any of the configured message codes.
- codec.ErrMsgUnmarshal if the codec fails to unmarshal the data to the message type denoted by the message code.
type Encoder ¶
type Encoder interface {
Encode(v interface{}) error
}
Encoder encodes the given message into the underlying writer.
type Engine ¶
type Engine interface { module.ReadyDoneAware // SubmitLocal submits an event originating on the local node. // Deprecated: To asynchronously communicate a local message between components: // * Define a message queue on the component receiving the message // * Define a function (with a concrete argument type) on the component receiving // the message, which adds the message to the message queue SubmitLocal(event interface{}) // Submit submits the given event from the node with the given origin ID // for processing in a non-blocking manner. It returns instantly and logs // a potential processing error internally when done. // Deprecated: Only applicable for use by the networking layer, which should use MessageProcessor instead Submit(channel channels.Channel, originID flow.Identifier, event interface{}) // ProcessLocal processes an event originating on the local node. // Deprecated: To synchronously process a local message: // * Define a function (with a concrete argument type) on the component receiving // the message, which blocks until the message is processed ProcessLocal(event interface{}) error // Process processes the given event from the node with the given origin ID // in a blocking manner. It returns the potential processing error when // done. // Deprecated: Only applicable for use by the networking layer, which should use MessageProcessor instead Process(channel channels.Channel, originID flow.Identifier, event interface{}) error }
Engine represents an isolated process running across the peer-to-peer network as part of the node business logic. It provides the network layer with the necessary interface to forward events to engines for processing. Deprecated: Use MessageProcessor instead
type MessageProcessor ¶ added in v0.17.2
type MessageProcessor interface {
Process(channel channels.Channel, originID flow.Identifier, message interface{}) error
}
MessageProcessor represents a component which receives messages from the networking layer. Since these messages come from other nodes, which may be Byzantine, implementations must expect and handle arbitrary message inputs (including invalid message types, malformed messages, etc.). Because of this, node-internal messages should NEVER be submitted to a component using Process.
type MessageQueue ¶ added in v0.12.3
type MessageQueue interface { // Insert inserts the message in queue Insert(message interface{}) error // Remove removes the message from the queue in priority order. If no message is found, this call blocks. // If two messages have the same priority, items are de-queued in insertion order Remove() interface{} // Len gives the current length of the queue Len() int }
MessageQueue is the interface of the inbound message queue
type MessageValidator ¶ added in v0.12.3
type MessageValidator interface { // Validate validates the message and returns true if the message is to be retained and false if it needs to be dropped Validate(msg message.Message) bool }
MessageValidator validates the incoming message. Message validation happens in the middleware right before it is delivered to the network.
type Middleware ¶ added in v0.12.3
type Middleware interface { component.Component // SetOverlay sets the overlay used by the middleware. This must be called before the middleware can be Started. SetOverlay(Overlay) // SendDirect sends msg on a 1-1 direct connection to the target ID. It models a guaranteed delivery asynchronous // direct one-to-one connection on the underlying network. No intermediate node on the overlay is utilized // as the router. // // Dispatch should be used whenever guaranteed delivery to a specific target is required. Otherwise, Publish is // a more efficient candidate. // All errors returned from this function can be considered benign. SendDirect(msg *message.Message, targetID flow.Identifier) error // Publish publishes a message on the channel. It models a distributed broadcast where the message is meant for all or // a many nodes subscribing to the channel. It does not guarantee the delivery though, and operates on a best // effort. // All errors returned from this function can be considered benign. Publish(msg *message.Message, channel channels.Channel) error // Subscribe subscribes the middleware to a channel. // No errors are expected during normal operation. Subscribe(channel channels.Channel) error // Unsubscribe unsubscribes the middleware from a channel. // All errors returned from this function can be considered benign. Unsubscribe(channel channels.Channel) error // UpdateNodeAddresses fetches and updates the addresses of all the authorized participants // in the Flow protocol. UpdateNodeAddresses() // NewBlobService creates a new BlobService for the given channel. NewBlobService(channel channels.Channel, store datastore.Batching, opts ...BlobServiceOption) BlobService // NewPingService creates a new PingService for the given ping protocol ID. NewPingService(pingProtocol protocol.ID, provider PingInfoProvider) PingService IsConnected(nodeID flow.Identifier) (bool, error) }
Middleware represents the middleware layer, which manages the connections to our direct neighbours on the network. It handles the creation & teardown of connections, as well as reading & writing to/from the connections.
type Network ¶ added in v0.23.0
type Network interface { component.Component // Register will subscribe to the channel with the given engine and // the engine will be notified with incoming messages on the channel. // The returned Conduit can be used to send messages to engines on other nodes subscribed to the same channel // On a single node, only one engine can be subscribed to a channel at any given time. Register(channel channels.Channel, messageProcessor MessageProcessor) (Conduit, error) // RegisterBlobService registers a BlobService on the given channel, using the given datastore to retrieve values. // The returned BlobService can be used to request blocks from the network. // TODO: We should return a function that can be called to unregister / close the BlobService RegisterBlobService(channel channels.Channel, store datastore.Batching, opts ...BlobServiceOption) (BlobService, error) // RegisterPingService registers a ping protocol handler for the given protocol ID RegisterPingService(pingProtocolID protocol.ID, pingInfoProvider PingInfoProvider) (PingService, error) }
Network represents the network layer of the node. It allows processes that work across the peer-to-peer network to register themselves as an engine with a unique engine ID. The returned conduit allows the process to communicate to the same engine on other nodes across the network in a network-agnostic way.
type Overlay ¶ added in v0.12.3
type Overlay interface { // Topology returns an identity list of nodes which this node should be directly connected to as peers Topology() flow.IdentityList // Identities returns a list of all Flow identities on the network Identities() flow.IdentityList // Identity returns the Identity associated with the given peer ID, if it exists Identity(peer.ID) (*flow.Identity, bool) Receive(nodeID flow.Identifier, msg *message.Message, decodedMsgPayload interface{}) error }
Overlay represents the interface that middleware uses to interact with the overlay network layer.
type PeerUnreachableError ¶
type PeerUnreachableError struct {
Err error
}
PeerUnreachableError is the error when submitting events to target fails due to the target peer is unreachable
func (PeerUnreachableError) Error ¶
func (e PeerUnreachableError) Error() string
func (PeerUnreachableError) Unwrap ¶
func (e PeerUnreachableError) Unwrap() error
Unwrap returns the wrapped error value
type PingInfoProvider ¶ added in v0.23.9
type PingInfoProvider interface { SoftwareVersion() string SealedBlockHeight() uint64 HotstuffView() uint64 }
PingInfoProvider is the interface used by the PingService to respond to incoming PingRequest with a PingResponse populated with the necessary details
type PingService ¶ added in v0.23.9
type SubscriptionManager ¶ added in v0.12.3
type SubscriptionManager interface { // Register registers an engine on the channel into the subscription manager. Register(channel channels.Channel, engine MessageProcessor) error // Unregister removes the engine associated with a channel. Unregister(channel channels.Channel) error // GetEngine returns engine associated with a channel. GetEngine(channel channels.Channel) (MessageProcessor, error) // Channels returns all the channels registered in this subscription manager. Channels() channels.ChannelList }
type Topology ¶ added in v0.12.3
type Topology interface { // Fanout receives IdentityList of entire network and constructs the fanout IdentityList of the node. // A node directly communicates with its fanout IdentityList on epidemic dissemination // of the messages (i.e., publish and multicast). // // Fanout is not concurrency safe. It is responsibility of caller to lock for it (if needed). Fanout(ids flow.IdentityList) flow.IdentityList }
Topology provides a subset of nodes which a given node should directly connect in order to form a connected mesh for epidemic message dissemination (e.g., publisher and subscriber model).
type WriteCloseFlusher ¶ added in v0.23.0
type WriteCloseFlusher interface { io.WriteCloser Flush() error }