Documentation ¶
Index ¶
- type Engine
- func (e *Engine) Done() <-chan struct{}
- func (e *Engine) Process(channel channels.Channel, originID flow.Identifier, event interface{}) error
- func (e *Engine) ProcessLocal(event interface{}) error
- func (e *Engine) Ready() <-chan struct{}
- func (e *Engine) Submit(channel channels.Channel, originID flow.Identifier, event interface{})
- func (e *Engine) SubmitLocal(event interface{})
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Engine ¶
type Engine struct {
// contains filtered or unexported fields
}
Engine represents the provider engine, used to spread block proposals across the flow system, to non-consensus nodes. It makes sense to use a separate engine to isolate the consensus algorithm from other processes, which allows to create a different underlying protocol for consensus nodes, which have a higher priority to receive block proposals, and other nodes
func New ¶
func New( log zerolog.Logger, message module.EngineMetrics, tracer module.Tracer, net network.Network, state protocol.State, me module.Local, ) (*Engine, error)
New creates a new block provider engine.
func (*Engine) Done ¶
func (e *Engine) Done() <-chan struct{}
Done returns a done channel that is closed once the engine has fully stopped. For the ingestion engine, it only waits for all submit goroutines to end.
func (*Engine) Process ¶
func (e *Engine) Process(channel channels.Channel, originID flow.Identifier, event interface{}) error
Process processes the given event from the node with the given origin ID in a blocking manner. It returns the potential processing error when done.
func (*Engine) ProcessLocal ¶
ProcessLocal processes an event originating on the local node.
func (*Engine) Ready ¶
func (e *Engine) Ready() <-chan struct{}
Ready returns a ready channel that is closed once the engine has fully started. For the provider engine, we consider the engine up and running upon initialization.
func (*Engine) Submit ¶
func (e *Engine) Submit(channel channels.Channel, originID flow.Identifier, event interface{})
Submit submits the given event from the node with the given origin ID for processing in a non-blocking manner. It returns instantly and logs a potential processing error internally when done.
func (*Engine) SubmitLocal ¶
func (e *Engine) SubmitLocal(event interface{})
SubmitLocal submits an event originating on the local node.