Documentation ¶
Overview ¶
Example ¶
package main import ( "fmt" "math/rand" "github.com/rs/zerolog" splitterNetwork "github.com/onflow/flow-go/engine/common/splitter/network" "github.com/onflow/flow-go/model/flow" "github.com/onflow/flow-go/network" testnet "github.com/onflow/flow-go/utils/unittest/network" ) func main() { // create a mock network net := testnet.NewNetwork() // create a splitter network logger := zerolog.Nop() splitterNet := splitterNetwork.NewNetwork(net, logger) // generate a random origin ID var id flow.Identifier rand.Seed(0) rand.Read(id[:]) // create engines engineProcessFunc := func(engineID int) testnet.EngineProcessFunc { return func(channel network.Channel, originID flow.Identifier, event interface{}) error { fmt.Printf("Engine %d received message: channel=%v, originID=%v, event=%v\n", engineID, channel, originID, event) return nil } } engine1 := testnet.NewEngine().OnProcess(engineProcessFunc(1)) engine2 := testnet.NewEngine().OnProcess(engineProcessFunc(2)) engine3 := testnet.NewEngine().OnProcess(engineProcessFunc(3)) // register engines with splitter network channel := network.Channel("foo-channel") _, err := splitterNet.Register(channel, engine1) if err != nil { fmt.Println(err) } _, err = splitterNet.Register(channel, engine2) if err != nil { fmt.Println(err) } _, err = splitterNet.Register(channel, engine3) if err != nil { fmt.Println(err) } // send message to network err = net.Send(channel, id, "foo") if err != nil { fmt.Println(err) } }
Output: Engine 1 received message: channel=foo-channel, originID=0194fdc2fa2ffcc041d3ff12045b73c86e4ff95ff662a5eee82abdf44a2d0b75, event=foo Engine 2 received message: channel=foo-channel, originID=0194fdc2fa2ffcc041d3ff12045b73c86e4ff95ff662a5eee82abdf44a2d0b75, event=foo Engine 3 received message: channel=foo-channel, originID=0194fdc2fa2ffcc041d3ff12045b73c86e4ff95ff662a5eee82abdf44a2d0b75, event=foo
Index ¶
Examples ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Network ¶
Network is the splitter network. It is a wrapper around the default network implementation and should be passed in to engine constructors that require a network to register with. When an engine is registered with the splitter network, a splitter engine is created for the given channel (if one doesn't already exist) and the engine is registered with that splitter engine. As a result, multiple engines can register with the splitter network on the same channel and will each receive all events on that channel.
func NewNetwork ¶
NewNetwork returns a new splitter network.
func (*Network) Done ¶
func (n *Network) Done() <-chan struct{}
Done returns a done channel that is closed once the network has fully stopped. For the splitter network, this is true once the wrapped network has stopped.
func (*Network) Ready ¶
func (n *Network) Ready() <-chan struct{}
Ready returns a ready channel that is closed once the network has fully started. For the splitter network, this is true once the wrapped network has started.