Documentation ¶
Index ¶
- Constants
- type MessagingEngine
- func (e *MessagingEngine) Done() <-chan struct{}
- func (e *MessagingEngine) Process(_ network.Channel, originID flow.Identifier, event interface{}) error
- func (e *MessagingEngine) ProcessLocal(event interface{}) error
- func (e *MessagingEngine) Ready() <-chan struct{}
- func (e *MessagingEngine) Submit(_ network.Channel, originID flow.Identifier, event interface{})
- func (e *MessagingEngine) SubmitLocal(event interface{})
- type ReactorEngine
Constants ¶
const DefaultPollStep = 10
DefaultPollStep specifies the default number of views that separate two calls to the DKG smart-contract to read broadcast messages.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type MessagingEngine ¶
type MessagingEngine struct {
// contains filtered or unexported fields
}
MessagingEngine is a network engine that enables DKG nodes to exchange private messages over the network.
func NewMessagingEngine ¶
func NewMessagingEngine( logger zerolog.Logger, net network.Network, me module.Local, tunnel *dkg.BrokerTunnel) (*MessagingEngine, error)
NewMessagingEngine returns a new engine.
func (*MessagingEngine) Done ¶
func (e *MessagingEngine) Done() <-chan struct{}
Done implements the module ReadyDoneAware interface. It returns a channel that will close when the engine has successfully stopped.
func (*MessagingEngine) Process ¶
func (e *MessagingEngine) Process(_ network.Channel, originID flow.Identifier, event interface{}) error
Process implements the network Engine interface
func (*MessagingEngine) ProcessLocal ¶
func (e *MessagingEngine) ProcessLocal(event interface{}) error
ProcessLocal implements the network Engine interface
func (*MessagingEngine) Ready ¶
func (e *MessagingEngine) Ready() <-chan struct{}
Ready implements the module ReadyDoneAware interface. It returns a channel that will close when the engine has successfully started.
func (*MessagingEngine) Submit ¶
func (e *MessagingEngine) Submit(_ network.Channel, originID flow.Identifier, event interface{})
Submit implements the network Engine interface
func (*MessagingEngine) SubmitLocal ¶
func (e *MessagingEngine) SubmitLocal(event interface{})
SubmitLocal implements the network Engine interface
type ReactorEngine ¶
type ReactorEngine struct { events.Noop State protocol.State // contains filtered or unexported fields }
ReactorEngine is an engine that reacts to chain events to start new DKG runs, and manage subsequent phase transitions. Any unexpected error triggers a panic as it would undermine the security of the protocol.
func NewReactorEngine ¶
func NewReactorEngine( log zerolog.Logger, me module.Local, state protocol.State, keyStorage storage.BeaconPrivateKeys, controllerFactory module.DKGControllerFactory, viewEvents events.Views, ) *ReactorEngine
NewReactorEngine return a new ReactorEngine.
func (*ReactorEngine) Done ¶
func (e *ReactorEngine) Done() <-chan struct{}
Done implements the module ReadyDoneAware interface. It returns a channel that will close when the engine has successfully stopped.
func (*ReactorEngine) EpochCommittedPhaseStarted ¶
func (e *ReactorEngine) EpochCommittedPhaseStarted(currentEpochCounter uint64, first *flow.Header)
EpochCommittedPhaseStarted handles the EpochCommittedPhaseStarted protocol event. It compares the key vector locally produced by Consensus nodes against the FlowDKG smart contract key vectors. If the keys don't match a log statement will be invoked. In the happy case the locally produced key should match, if the keys do not match the node will have a invalid random beacon key.
func (*ReactorEngine) EpochSetupPhaseStarted ¶
func (e *ReactorEngine) EpochSetupPhaseStarted(currentEpochCounter uint64, first *flow.Header)
EpochSetupPhaseStarted handles the EpochSetupPhaseStared protocol event. It starts a new controller for the epoch and registers the triggers to regularly query the DKG smart-contract and transition between phases at the specified views.
func (*ReactorEngine) Ready ¶
func (e *ReactorEngine) Ready() <-chan struct{}
Ready implements the module ReadyDoneAware interface. It returns a channel that will close when the engine has successfully started.