Documentation ¶
Index ¶
- Constants
- type Core
- type Engine
- func (e *Engine) Done() <-chan struct{}
- func (e *Engine) HandleReceipt(originID flow.Identifier, receipt flow.Entity)
- func (e *Engine) Process(originID flow.Identifier, event interface{}) error
- func (e *Engine) ProcessLocal(event interface{}) error
- func (e *Engine) Ready() <-chan struct{}
- func (e *Engine) Submit(originID flow.Identifier, event interface{})
- func (e *Engine) SubmitLocal(event interface{})
- type Event
- type EventSink
- type RequestTracker
- func (rt *RequestTracker) Get(resultID flow.Identifier, chunkIndex uint64) *RequestTrackerItem
- func (rt *RequestTracker) GetAll() map[flow.Identifier]map[uint64]*RequestTrackerItem
- func (rt *RequestTracker) Remove(resultID flow.Identifier)
- func (rt *RequestTracker) Set(resultID flow.Identifier, chunkIndex uint64, item *RequestTrackerItem)
- type RequestTrackerItem
Constants ¶
const DefaultEmergencySealingActive = false
DefaultEmergencySealingActive is a flag which indicates when emergency sealing is active, this is a temporary measure to make fire fighting easier while seal & verification is under development.
const DefaultEmergencySealingThreshold = 400
DefaultEmergencySealingThreshold is the default number of blocks which indicates that ER should be sealed using emergency sealing.
const DefaultRequiredApprovalsForSealConstruction = 0
DefaultRequiredApprovalsForSealConstruction is the default number of approvals required to construct a candidate seal for subsequent inclusion in block.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Core ¶
type Core struct {
// contains filtered or unexported fields
}
Core implements the core algorithms of the sealing protocol, i.e. determining, which Execution Result has accumulated sufficient approvals for it to be sealable. Specifically:
- Core tracks which execution Results (from ExecutionReceipts) were incorporated in the blocks.
- It processes the ResultApprovals and matches them to execution results.
- When an incorporated Result has collected sufficient approvals, a candidate Seal is generated and stored in the IncorporatedResultSeals mempool. Spwecifically, we require that each chunk must have a minimal number of approvals, `requiredApprovalsForSealConstruction`, from assigned Verifiers.
NOTE: Core is designed to be non-thread safe and cannot be used in concurrent environment user of this object needs to ensure single thread access.
func NewCore ¶
func NewCore( log zerolog.Logger, coreMetrics module.EngineMetrics, tracer module.Tracer, mempool module.MempoolMetrics, conMetrics module.ConsensusMetrics, state protocol.State, me module.Local, receiptRequester module.Requester, receiptsDB storage.ExecutionReceipts, headersDB storage.Headers, indexDB storage.Index, incorporatedResults mempool.IncorporatedResults, receipts mempool.ExecutionTree, approvals mempool.Approvals, seals mempool.IncorporatedResultSeals, pendingReceipts mempool.PendingReceipts, assigner module.ChunkAssigner, receiptValidator module.ReceiptValidator, approvalValidator module.ApprovalValidator, requiredApprovalsForSealConstruction uint, emergencySealingActive bool, approvalConduit network.Conduit, ) (*Core, error)
func (*Core) CheckSealing ¶
CheckSealing checks if there is anything worth sealing at the moment.
func (*Core) OnApproval ¶
func (c *Core) OnApproval(originID flow.Identifier, approval *flow.ResultApproval) error
OnApproval processes a new result approval.
func (*Core) OnReceipt ¶
func (c *Core) OnReceipt(originID flow.Identifier, receipt *flow.ExecutionReceipt) error
OnReceipt processes a new execution receipt. Any error indicates an unexpected problem in the protocol logic. The node's internal state might be corrupted. Hence, returned errors should be treated as fatal.
type Engine ¶
type Engine struct {
// contains filtered or unexported fields
}
Engine is a wrapper for sealing `Core` which implements logic for queuing and filtering network messages which later will be processed by sealing engine. Purpose of this struct is to provide an efficient way how to consume messages from network layer and pass them to `Core`. Engine runs 2 separate gorourtines that perform pre-processing and consuming messages by Core.
func NewEngine ¶
func NewEngine(log zerolog.Logger, engineMetrics module.EngineMetrics, tracer module.Tracer, mempool module.MempoolMetrics, conMetrics module.ConsensusMetrics, net module.Network, state protocol.State, me module.Local, receiptRequester module.Requester, receiptsDB storage.ExecutionReceipts, headersDB storage.Headers, indexDB storage.Index, incorporatedResults mempool.IncorporatedResults, receipts mempool.ExecutionTree, approvals mempool.Approvals, seals mempool.IncorporatedResultSeals, pendingReceipts mempool.PendingReceipts, assigner module.ChunkAssigner, receiptValidator module.ReceiptValidator, approvalValidator module.ApprovalValidator, requiredApprovalsForSealConstruction uint, emergencySealingActive bool) (*Engine, error)
NewEngine constructs new `EngineEngine` which runs on it's own unit.
func (*Engine) HandleReceipt ¶
func (e *Engine) HandleReceipt(originID flow.Identifier, receipt flow.Entity)
HandleReceipt pipes explicitly requested receipts to the process function. Receipts can come from this function or the receipt provider setup in the engine constructor.
func (*Engine) Process ¶
func (e *Engine) Process(originID flow.Identifier, event interface{}) error
Process sends event into channel with pending events. Generally speaking shouldn't lock for too long.
func (*Engine) ProcessLocal ¶
ProcessLocal processes an event originating on the local node.
func (*Engine) Ready ¶
func (e *Engine) Ready() <-chan struct{}
Ready returns a ready channel that is closed once the engine has fully started. For the propagation engine, we consider the engine up and running upon initialization.
func (*Engine) Submit ¶
func (e *Engine) Submit(originID flow.Identifier, event interface{})
Submit submits the given event from the node with the given origin ID for processing in a non-blocking manner. It returns instantly and logs a potential processing error internally when done.
func (*Engine) SubmitLocal ¶
func (e *Engine) SubmitLocal(event interface{})
SubmitLocal submits an event originating on the local node.
type Event ¶
type Event struct { OriginID flow.Identifier Msg interface{} }
type RequestTracker ¶
type RequestTracker struct {
// contains filtered or unexported fields
}
RequestTracker is an index of RequestTrackerItems indexed by execution result ID and chunk index. It is not concurrency-safe.
func NewRequestTracker ¶
func NewRequestTracker(blackoutPeriodMin, blackoutPeriodMax int) *RequestTracker
NewRequestTracker instantiates a new RequestTracker with blackout periods between min and max seconds.
func (*RequestTracker) Get ¶
func (rt *RequestTracker) Get(resultID flow.Identifier, chunkIndex uint64) *RequestTrackerItem
Get returns the tracker item for a specific chunk, and creates a new one if it doesn't exist.
func (*RequestTracker) GetAll ¶
func (rt *RequestTracker) GetAll() map[flow.Identifier]map[uint64]*RequestTrackerItem
GetAll returns a map of all the items in the tracker indexed by execution result ID and chunk index.
func (*RequestTracker) Remove ¶
func (rt *RequestTracker) Remove(resultID flow.Identifier)
Remove removes all entries pertaining to an execution result
func (*RequestTracker) Set ¶
func (rt *RequestTracker) Set(resultID flow.Identifier, chunkIndex uint64, item *RequestTrackerItem)
Set inserts or updates the tracker item for a specific chunk.
type RequestTrackerItem ¶
type RequestTrackerItem struct { Requests uint NextTimeout time.Time // contains filtered or unexported fields }
RequestTrackerItem is an object that keeps track of how many times a request has been made, as well as the time until a new request can be made. It is not concurrency-safe.
func NewRequestTrackerItem ¶
func NewRequestTrackerItem(blackoutPeriodMin, blackoutPeriodMax int) *RequestTrackerItem
NewRequestTrackerItem instantiates a new RequestTrackerItem where the NextTimeout is evaluated to the current time plus a random blackout period contained between min and max.
func (*RequestTrackerItem) IsBlackout ¶
func (i *RequestTrackerItem) IsBlackout() bool
func (*RequestTrackerItem) Update ¶
func (i *RequestTrackerItem) Update()
Update increments the number of requests and recomputes the NextTimeout.