compliance

package
v0.16.3-patch.3 Latest Latest
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Published: May 6, 2021 License: AGPL-3.0 Imports: 20 Imported by: 1

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Functions

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Types

type Core added in v0.15.0

type Core struct {
	// contains filtered or unexported fields
}

Core is the consensus engine, responsible for handling communication for the embedded consensus algorithm. NOTE: Core is designed to be non-thread safe and cannot be used in concurrent environment user of this object needs to ensure single thread access.

func NewCore added in v0.15.0

func NewCore(
	log zerolog.Logger,
	collector module.EngineMetrics,
	tracer module.Tracer,
	mempool module.MempoolMetrics,
	complianceMetrics module.ComplianceMetrics,
	cleaner storage.Cleaner,
	headers storage.Headers,
	payloads storage.Payloads,
	state protocol.MutableState,
	pending module.PendingBlockBuffer,
	sync module.BlockRequester,
) (*Core, error)

NewCore creates a new consensus propagation engine.

func (*Core) OnBlockProposal added in v0.15.0

func (c *Core) OnBlockProposal(originID flow.Identifier, proposal *messages.BlockProposal) error

OnBlockProposal handles incoming block proposals.

func (*Core) OnBlockVote added in v0.15.0

func (c *Core) OnBlockVote(originID flow.Identifier, vote *messages.BlockVote) error

OnBlockVote handles incoming block votes.

type Engine

type Engine struct {
	// contains filtered or unexported fields
}

Engine is a wrapper struct for `Core` which implements consensus algorithm. Engine is responsible for handling incoming messages, queueing for processing, broadcasting proposals.

func NewEngine added in v0.15.0

func NewEngine(
	log zerolog.Logger,
	net module.Network,
	me module.Local,
	prov network.Engine,
	core *Core) (*Engine, error)

func (*Engine) BroadcastProposal

func (e *Engine) BroadcastProposal(header *flow.Header) error

BroadcastProposal will propagate a block proposal to all non-local consensus nodes. Note the header has incomplete fields, because it was converted from a hotstuff.

func (*Engine) BroadcastProposalWithDelay

func (e *Engine) BroadcastProposalWithDelay(header *flow.Header, delay time.Duration) error

BroadcastProposalWithDelay will propagate a block proposal to all non-local consensus nodes. Note the header has incomplete fields, because it was converted from a hotstuff.

func (*Engine) Done

func (e *Engine) Done() <-chan struct{}

Done returns a done channel that is closed once the engine has fully stopped. For the consensus engine, we wait for hotstuff to finish.

func (*Engine) Process

func (e *Engine) Process(originID flow.Identifier, event interface{}) error

Process processes the given event from the node with the given origin ID in a blocking manner. It returns the potential processing error when done.

func (*Engine) ProcessLocal

func (e *Engine) ProcessLocal(event interface{}) error

ProcessLocal processes an event originating on the local node.

func (*Engine) Ready

func (e *Engine) Ready() <-chan struct{}

Ready returns a ready channel that is closed once the engine has fully started. For consensus engine, this is true once the underlying consensus algorithm has started.

func (*Engine) SendVote

func (e *Engine) SendVote(blockID flow.Identifier, view uint64, sigData []byte, recipientID flow.Identifier) error

SendVote will send a vote to the desired node.

func (*Engine) Submit

func (e *Engine) Submit(originID flow.Identifier, event interface{})

Submit submits the given event from the node with the given origin ID for processing in a non-blocking manner. It returns instantly and logs a potential processing error internally when done.

func (*Engine) SubmitLocal

func (e *Engine) SubmitLocal(event interface{})

SubmitLocal submits an event originating on the local node.

func (*Engine) WithConsensus

func (e *Engine) WithConsensus(hot module.HotStuff) *Engine

WithConsensus adds the consensus algorithm to the engine. This must be called before the engine can start.

type Event added in v0.15.0

type Event struct {
	OriginID flow.Identifier
	Msg      interface{}
}

type EventSink added in v0.15.0

type EventSink chan *Event // Channel to push pending events

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