epochmgr

package
v0.13.1-patch.4 Latest Latest
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Published: Jan 27, 2021 License: AGPL-3.0 Imports: 12 Imported by: 4

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Constants

View Source
const DefaultStartupTimeout = 30 * time.Second

Variables

This section is empty.

Functions

This section is empty.

Types

type Engine

type Engine struct {
	events.Noop // satisfy protocol events consumer interface
	// contains filtered or unexported fields
}

Engine is the epoch manager, which coordinates the lifecycle of other modules and processes that are epoch-dependent. The manager is responsible for spinning up engines when a new epoch is about to start and spinning down engines for an epoch that has ended.

func New

func New(
	log zerolog.Logger,
	me module.Local,
	state protocol.State,
	pools *epochs.TransactionPools,
	voter module.ClusterRootQCVoter,
	factory EpochComponentsFactory,
	heightEvents events.Heights,
) (*Engine, error)

func (*Engine) Done

func (e *Engine) Done() <-chan struct{}

Done returns a done channel that is closed once the engine has fully stopped.

func (*Engine) EpochSetupPhaseStarted

func (e *Engine) EpochSetupPhaseStarted(_ uint64, _ *flow.Header)

EpochSetupPhaseStarted handles the epoch setup phase started protocol event.

func (*Engine) EpochTransition

func (e *Engine) EpochTransition(_ uint64, first *flow.Header)

EpochTransition handles the epoch transition protocol event.

func (*Engine) Ready

func (e *Engine) Ready() <-chan struct{}

Ready returns a ready channel that is closed once the engine has fully started. For proposal engine, this is true once the underlying consensus algorithm has started.

type EpochComponents

type EpochComponents struct {
	// contains filtered or unexported fields
}

EpochComponents represents all dependencies for running an epoch.

func (*EpochComponents) Done

func (ec *EpochComponents) Done() <-chan struct{}

Done stops all epoch components.

func (*EpochComponents) Ready

func (ec *EpochComponents) Ready() <-chan struct{}

Ready starts all epoch components.

type EpochComponentsFactory

type EpochComponentsFactory interface {

	// Create sets up and instantiates all dependencies for the epoch. It may
	// be used either for an ongoing epoch (for example, after a restart) or
	// for an epoch that will start soon. It is safe to call multiple times for
	// a given epoch counter.
	Create(epoch protocol.Epoch) (
		state cluster.State,
		proposal module.Engine,
		sync module.Engine,
		hotstuff module.HotStuff,
		err error,
	)
}

EpochComponentsFactory is responsible for creating epoch-scoped components managed by the epoch manager engine for the given epoch.

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