player

package
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Published: May 7, 2017 License: MIT Imports: 7 Imported by: 1

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Variables

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Functions

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Types

type Player

type Player struct {
	model.Model
	MoveSpeed     float32
	RotationSpeed mgl32.Quat

	// FireRate is the duration between attacks.
	FireRate time.Duration
	// contains filtered or unexported fields
}

func New

func New(mesh mesh.Mesh) *Player

func (*Player) CanFire

func (p *Player) CanFire() bool

func (*Player) FireWeapon

func (p *Player) FireWeapon() *bullet.Bullet

func (*Player) Move

func (p *Player) Move(forward, back bool, delta float32)

func (*Player) Rotate

func (p *Player) Rotate(left, right bool, delta float32)

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