Documentation ¶
Index ¶
- Constants
- func PrefixedUniqueId(prefix string) string
- func Retry(timeout time.Duration, f RetryFunc) error
- func Test(t TestT, c TestCase)
- func UniqueId() string
- type CreateFunc
- type DestroyFunc
- type DiffFunc
- type Map
- func (m *Map) Apply(info *terraform.InstanceInfo, s *terraform.InstanceState, ...) (*terraform.InstanceState, error)
- func (m *Map) Diff(info *terraform.InstanceInfo, s *terraform.InstanceState, ...) (*terraform.InstanceDiff, error)
- func (m *Map) Refresh(info *terraform.InstanceInfo, s *terraform.InstanceState, meta interface{}) (*terraform.InstanceState, error)
- func (m *Map) Resources() []terraform.ResourceType
- func (m *Map) Validate(t string, c *terraform.ResourceConfig) ([]string, []error)
- type RefreshFunc
- type Resource
- type RetryError
- type RetryFunc
- type StateChangeConf
- type StateRefreshFunc
- type TestCase
- type TestCheckFunc
- type TestStep
- type TestT
- type UpdateFunc
Constants ¶
const TestEnvVar = "TF_ACC"
const UniqueIdPrefix = `terraform-`
Variables ¶
This section is empty.
Functions ¶
func PrefixedUniqueId ¶ added in v0.6.2
Helper for a resource to generate a unique identifier w/ given prefix
This uses a simple RFC 4122 v4 UUID with some basic cosmetic filters applied (base32, remove padding, downcase) to make visually distinguishing identifiers easier.
func Retry ¶ added in v0.3.0
Retry is a basic wrapper around StateChangeConf that will just retry a function until it no longer returns an error.
func Test ¶
Test performs an acceptance test on a resource.
Tests are not run unless an environmental variable "TF_ACC" is set to some non-empty value. This is to avoid test cases surprising a user by creating real resources.
Tests will fail unless the verbose flag (`go test -v`, or explicitly the "-test.v" flag) is set. Because some acceptance tests take quite long, we require the verbose flag so users are able to see progress output.
Types ¶
type CreateFunc ¶
type CreateFunc func( *terraform.InstanceState, *terraform.InstanceDiff, interface{}) (*terraform.InstanceState, error)
CreateFunc is a function that creates a resource that didn't previously exist.
type DestroyFunc ¶
type DestroyFunc func( *terraform.InstanceState, interface{}) error
DestroyFunc is a function that destroys a resource that previously exists using the state.
type DiffFunc ¶
type DiffFunc func( *terraform.InstanceState, *terraform.ResourceConfig, interface{}) (*terraform.InstanceDiff, error)
DiffFunc is a function that performs a diff of a resource.
type Map ¶
Map is a map of resources that are supported, and provides helpers for more easily implementing a ResourceProvider.
func (*Map) Apply ¶
func (m *Map) Apply( info *terraform.InstanceInfo, s *terraform.InstanceState, d *terraform.InstanceDiff, meta interface{}) (*terraform.InstanceState, error)
Apply performs a create or update depending on the diff, and calls the proper function on the matching Resource.
func (*Map) Diff ¶
func (m *Map) Diff( info *terraform.InstanceInfo, s *terraform.InstanceState, c *terraform.ResourceConfig, meta interface{}) (*terraform.InstanceDiff, error)
Diff performs a diff on the proper resource type.
func (*Map) Refresh ¶
func (m *Map) Refresh( info *terraform.InstanceInfo, s *terraform.InstanceState, meta interface{}) (*terraform.InstanceState, error)
Refresh performs a Refresh on the proper resource type.
Refresh on the Resource won't be called if the state represents a non-created resource (ID is blank).
An error is returned if the resource isn't registered.
func (*Map) Resources ¶
func (m *Map) Resources() []terraform.ResourceType
Resources returns all the resources that are supported by this resource map and can be used to satisfy the Resources method of a ResourceProvider.
type RefreshFunc ¶
type RefreshFunc func( *terraform.InstanceState, interface{}) (*terraform.InstanceState, error)
RefreshFunc is a function that performs a refresh of a specific type of resource.
type Resource ¶
type Resource struct { ConfigValidator *config.Validator Create CreateFunc Destroy DestroyFunc Diff DiffFunc Refresh RefreshFunc Update UpdateFunc }
type RetryError ¶ added in v0.3.1
type RetryError struct {
Err error
}
RetryError, if returned, will quit the retry immediately with the Err.
func (RetryError) Error ¶ added in v0.3.1
func (e RetryError) Error() string
type RetryFunc ¶ added in v0.3.0
type RetryFunc func() error
RetryFunc is the function retried until it succeeds.
type StateChangeConf ¶
type StateChangeConf struct { Delay time.Duration // Wait this time before starting checks Pending []string // States that are "allowed" and will continue trying Refresh StateRefreshFunc // Refreshes the current state Target string // Target state Timeout time.Duration // The amount of time to wait before timeout MinTimeout time.Duration // Smallest time to wait before refreshes NotFoundChecks int // Number of times to allow not found }
StateChangeConf is the configuration struct used for `WaitForState`.
func (*StateChangeConf) WaitForState ¶
func (conf *StateChangeConf) WaitForState() (interface{}, error)
WaitForState watches an object and waits for it to achieve the state specified in the configuration using the specified Refresh() func, waiting the number of seconds specified in the timeout configuration.
If the Refresh function returns a error, exit immediately with that error.
If the Refresh function returns a state other than the Target state or one listed in Pending, return immediately with an error.
If the Timeout is exceeded before reaching the Target state, return an error.
Otherwise, result the result of the first call to the Refresh function to reach the target state.
type StateRefreshFunc ¶
StateRefreshFunc is a function type used for StateChangeConf that is responsible for refreshing the item being watched for a state change.
It returns three results. `result` is any object that will be returned as the final object after waiting for state change. This allows you to return the final updated object, for example an EC2 instance after refreshing it.
`state` is the latest state of that object. And `err` is any error that may have happened while refreshing the state.
type TestCase ¶
type TestCase struct { // PreCheck, if non-nil, will be called before any test steps are // executed. It will only be executed in the case that the steps // would run, so it can be used for some validation before running // acceptance tests, such as verifying that keys are setup. PreCheck func() // Providers is the ResourceProvider that will be under test. // // Alternately, ProviderFactories can be specified for the providers // that are valid. This takes priority over Providers. // // The end effect of each is the same: specifying the providers that // are used within the tests. Providers map[string]terraform.ResourceProvider ProviderFactories map[string]terraform.ResourceProviderFactory // CheckDestroy is called after the resource is finally destroyed // to allow the tester to test that the resource is truly gone. CheckDestroy TestCheckFunc // Steps are the apply sequences done within the context of the // same state. Each step can have its own check to verify correctness. Steps []TestStep }
TestCase is a single acceptance test case used to test the apply/destroy lifecycle of a resource in a specific configuration.
When the destroy plan is executed, the config from the last TestStep is used to plan it.
type TestCheckFunc ¶
TestCheckFunc is the callback type used with acceptance tests to check the state of a resource. The state passed in is the latest state known, or in the case of being after a destroy, it is the last known state when it was created.
func ComposeTestCheckFunc ¶
func ComposeTestCheckFunc(fs ...TestCheckFunc) TestCheckFunc
ComposeTestCheckFunc lets you compose multiple TestCheckFuncs into a single TestCheckFunc.
As a user testing their provider, this lets you decompose your checks into smaller pieces more easily.
func TestCheckResourceAttr ¶
func TestCheckResourceAttr(name, key, value string) TestCheckFunc
func TestCheckResourceAttrPtr ¶ added in v0.3.7
func TestCheckResourceAttrPtr(name string, key string, value *string) TestCheckFunc
TestCheckResourceAttrPtr is like TestCheckResourceAttr except the value is a pointer so that it can be updated while the test is running. It will only be dereferenced at the point this step is run.
func TestMatchResourceAttr ¶ added in v0.6.1
func TestMatchResourceAttr(name, key string, r *regexp.Regexp) TestCheckFunc
type TestStep ¶
type TestStep struct { // PreConfig is called before the Config is applied to perform any per-step // setup that needs to happen PreConfig func() // Config a string of the configuration to give to Terraform. Config string // Check is called after the Config is applied. Use this step to // make your own API calls to check the status of things, and to // inspect the format of the ResourceState itself. // // If an error is returned, the test will fail. In this case, a // destroy plan will still be attempted. // // If this is nil, no check is done on this step. Check TestCheckFunc // Destroy will create a destroy plan if set to true. Destroy bool }
TestStep is a single apply sequence of a test, done within the context of a state.
Multiple TestSteps can be sequenced in a Test to allow testing potentially complex update logic. In general, simply create/destroy tests will only need one step.
type TestT ¶
type TestT interface { Error(args ...interface{}) Fatal(args ...interface{}) Skip(args ...interface{}) }
TestT is the interface used to handle the test lifecycle of a test.
Users should just use a *testing.T object, which implements this.
type UpdateFunc ¶
type UpdateFunc func( *terraform.InstanceState, *terraform.InstanceDiff, interface{}) (*terraform.InstanceState, error)
UpdateFunc is a function that is called to update a resource that previously existed. The difference between this and CreateFunc is that the diff is guaranteed to only contain attributes that don't require a new resource.