committee

package
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Published: Jun 22, 2021 License: Apache-2.0 Imports: 38 Imported by: 0

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Constants

View Source
const (
	// NotReady is the name of StateNotReady.
	NotReady StateName = "NotReady"
	// WaitingForBatch is the name of StateWaitingForBatch.
	WaitingForBatch = "WaitingForBatch"
	// WaitingForBlock is the name of StateWaitingForBlock.
	WaitingForBlock = "WaitingForBlock"
	// WaitingForEvent is the name of StateWaitingForEvent.
	WaitingForEvent = "WaitingForEvent"
	// ProcessingBatch is the name of StateProcessingBatch.
	ProcessingBatch = "ProcessingBatch"
	// WaitingForFinalize is the name of StateWaitingForFinalize.
	WaitingForFinalize = "WaitingForFinalize"
)

Variables

This section is empty.

Functions

This section is empty.

Types

type Node

type Node struct {
	*runtimeRegistry.RuntimeHostNode
	// contains filtered or unexported fields
}

Node is a committee node.

func NewNode

func NewNode(
	commonNode *committee.Node,
	commonCfg commonWorker.Config,
	roleProvider registration.RoleProvider,
	scheduleMaxTxPoolSize uint64,
	lastScheduledCacheSize uint64,
) (*Node, error)

NewNode initializes a new executor node.

func (*Node) Cleanup

func (n *Node) Cleanup()

Cleanup performs the service specific post-termination cleanup.

func (*Node) HandleEpochTransitionLocked

func (n *Node) HandleEpochTransitionLocked(epoch *committee.EpochSnapshot)

HandleEpochTransitionLocked implements NodeHooks. Guarded by n.commonNode.CrossNode.

func (*Node) HandleNewBlockEarlyLocked

func (n *Node) HandleNewBlockEarlyLocked(blk *block.Block)

HandleNewBlockEarlyLocked implements NodeHooks. Guarded by n.commonNode.CrossNode.

func (*Node) HandleNewBlockLocked

func (n *Node) HandleNewBlockLocked(blk *block.Block)

HandleNewBlockLocked implements NodeHooks. Guarded by n.commonNode.CrossNode.

func (*Node) HandleNewEventLocked

func (n *Node) HandleNewEventLocked(ev *roothash.Event)

HandleNewEventLocked implements NodeHooks. Guarded by n.commonNode.CrossNode.

func (*Node) HandleNodeUpdateLocked

func (n *Node) HandleNodeUpdateLocked(update *nodes.NodeUpdate, snapshot *committee.EpochSnapshot)

HandleNodeUpdateLocked implements NodeHooks. Guarded by n.commonNode.CrossNode.

func (*Node) HandlePeerMessage

func (n *Node) HandlePeerMessage(ctx context.Context, message *p2p.Message, isOwn bool) (bool, error)

HandlePeerMessage implements NodeHooks.

func (*Node) Initialized

func (n *Node) Initialized() <-chan struct{}

Initialized returns a channel that will be closed when the node is initialized and ready to service requests.

func (*Node) Name

func (n *Node) Name() string

Name returns the service name.

func (*Node) QueueTx added in v0.2010.0

func (n *Node) QueueTx(tx *transaction.CheckedTransaction) error

QueueTx queues a runtime transaction for scheduling.

func (*Node) Quit

func (n *Node) Quit() <-chan struct{}

Quit returns a channel that will be closed when the service terminates.

func (*Node) Start

func (n *Node) Start() error

Start starts the service.

func (*Node) Stop

func (n *Node) Stop()

Stop halts the service.

func (*Node) WatchStateTransitions

func (n *Node) WatchStateTransitions() (<-chan NodeState, *pubsub.Subscription)

WatchStateTransitions subscribes to the node's state transitions.

type NodeState

type NodeState interface {
	// Name returns the name of the state.
	Name() StateName
}

NodeState is a node's state.

type StateName

type StateName string

StateName is a symbolic state without the attached values.

type StateNotReady

type StateNotReady struct {
}

StateNotReady is the not ready state.

func (StateNotReady) Name

func (s StateNotReady) Name() StateName

Name returns the name of the state.

func (StateNotReady) String

func (s StateNotReady) String() string

String returns a string representation of the state.

type StateProcessingBatch

type StateProcessingBatch struct {
	// contains filtered or unexported fields
}

StateProcessingBatch is the processing batch state.

func (StateProcessingBatch) Name

Name returns the name of the state.

func (StateProcessingBatch) String

func (s StateProcessingBatch) String() string

String returns a string representation of the state.

type StateWaitingForBatch

type StateWaitingForBatch struct {
	// contains filtered or unexported fields
}

StateWaitingForBatch is the waiting for batch state.

func (StateWaitingForBatch) Name

Name returns the name of the state.

func (StateWaitingForBatch) String

func (s StateWaitingForBatch) String() string

String returns a string representation of the state.

type StateWaitingForBlock

type StateWaitingForBlock struct {
	// contains filtered or unexported fields
}

StateWaitingForBlock is the waiting for block state.

func (StateWaitingForBlock) Name

Name returns the name of the state.

func (StateWaitingForBlock) String

func (s StateWaitingForBlock) String() string

String returns a string representation of the state.

type StateWaitingForEvent

type StateWaitingForEvent struct {
	// contains filtered or unexported fields
}

StateWaitingForEvent is the waiting for event state.

func (StateWaitingForEvent) Name

Name returns the name of the state.

func (StateWaitingForEvent) String

func (s StateWaitingForEvent) String() string

String returns a string representation of the state.

type StateWaitingForFinalize

type StateWaitingForFinalize struct {
	// contains filtered or unexported fields
}

StateWaitingForFinalize is the waiting for finalize state.

func (StateWaitingForFinalize) Name

Name returns the name of the state.

func (StateWaitingForFinalize) String

func (s StateWaitingForFinalize) String() string

String returns a string representation of the state.

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