Documentation ¶
Overview ¶
Package key enumerates keystrings for use in bindings.
Index ¶
Constants ¶
This section is empty.
Variables ¶
var ( // Down is sent when a key is pressed. It is sent both as // Down, and as Down + the key name. AnyDown = event.RegisterEvent[Event]() // Up is sent when a key is released. It is sent both as // Up, and as Up + the key name. AnyUp = event.RegisterEvent[Event]() // Held is sent when a key is held down. It is sent both as // Held, and as Held + the key name. AnyHeld = event.RegisterEvent[Event]() )
var AllKeys = map[Code]string{}/* 119 elements not displayed */
AllKeys is the set of all defined key codes
Functions ¶
Types ¶
type Code ¶
Code is the identity of a key relative to a notional "standard" keyboard. It is a straight copy of mobile package's key codes cleaned up for ease of binding in oak. See AllKeys for string mappers.
const ( Unknown Code = 0 A Code = 4 B Code = 5 C Code = 6 D Code = 7 E Code = 8 F Code = 9 G Code = 10 H Code = 11 I Code = 12 J Code = 13 K Code = 14 L Code = 15 M Code = 16 N Code = 17 O Code = 18 P Code = 19 Q Code = 20 R Code = 21 S Code = 22 T Code = 23 U Code = 24 V Code = 25 W Code = 26 X Code = 27 Y Code = 28 Z Code = 29 Num1 Code = 30 Num2 Code = 31 Num3 Code = 32 Num4 Code = 33 Num5 Code = 34 Num6 Code = 35 Num7 Code = 36 Num8 Code = 37 Num9 Code = 38 Num0 Code = 39 ReturnEnter Code = 40 Escape Code = 41 DeleteBackspace Code = 42 Tab Code = 43 Spacebar Code = 44 HyphenMinus Code = 45 EqualSign Code = 46 LeftSquareBracket Code = 47 RightSquareBracket Code = 48 Backslash Code = 49 Semicolon Code = 51 Apostrophe Code = 52 GraveAccent Code = 53 Comma Code = 54 FullStop Code = 55 Slash Code = 56 CapsLock Code = 57 F1 Code = 58 F2 Code = 59 F3 Code = 60 F4 Code = 61 F5 Code = 62 F6 Code = 63 F7 Code = 64 F8 Code = 65 F9 Code = 66 F10 Code = 67 F11 Code = 68 F12 Code = 69 Pause Code = 72 Insert Code = 73 Home Code = 74 PageUp Code = 75 DeleteForward Code = 76 End Code = 77 PageDown Code = 78 RightArrow Code = 79 LeftArrow Code = 80 DownArrow Code = 81 UpArrow Code = 82 KeypadNumLock Code = 83 KeypadSlash Code = 84 KeypadAsterisk Code = 85 KeypadHyphenMinus Code = 86 KeypadPlusSign Code = 87 KeypadEnter Code = 88 Keypad1 Code = 89 Keypad2 Code = 90 Keypad3 Code = 91 Keypad4 Code = 92 Keypad5 Code = 93 Keypad6 Code = 94 Keypad7 Code = 95 Keypad8 Code = 96 Keypad9 Code = 97 Keypad0 Code = 98 KeypadFullStop Code = 99 KeypadEqualSign Code = 103 F13 Code = 104 F14 Code = 105 F15 Code = 106 F16 Code = 107 F17 Code = 108 F18 Code = 109 F19 Code = 110 F20 Code = 111 F21 Code = 112 F22 Code = 113 F23 Code = 114 F24 Code = 115 Help Code = 117 Mute Code = 127 VolumeUp Code = 128 VolumeDown Code = 129 LeftControl Code = 224 LeftShift Code = 225 LeftAlt Code = 226 LeftGUI Code = 227 RightControl Code = 228 RightShift Code = 229 RightAlt Code = 230 RightGUI Code = 231 Compose Code = 0x10000 )
type State ¶
type State struct {
// contains filtered or unexported fields
}
A State tracks what keys of a keyboard are currently pressed and for how long they have been pressed if they are held down.
func (*State) IsHeld ¶
IsHeld returns whether a key is held down, and for how long it has been held.
func (*State) SetDown ¶
SetDown will cause later IsDown calls to report true for the given key. This is called internally when events are sent from the real keyboard and mouse. Calling this can interrupt real input or cause unintended behavior and should be done cautiously.