Documentation ¶
Overview ¶
Package shape provides 2D shaping utilities.
Index ¶
- Variables
- func Condense(sh Shape, w, h int) []intgeom.Rect2
- func GetBorderHoles(sh Shape, w, h int) [][]intgeom.Point2
- func GetHoles(sh Shape, w, h int) [][]intgeom.Point2
- func ToOutline(shape Shape) func(...int) ([]intgeom.Point2, error)
- func ToOutline4(shape Shape) func(...int) ([]intgeom.Point2, error)
- type Bezier
- type BezierNode
- type BezierPoint
- type Eq
- type In
- type JustIn
- type Points
- type Rect
- type Shape
- type StrictRect
Constants ¶
This section is empty.
Variables ¶
var ( // Square will return true for any [x][y] Square = JustIn(func(x, y int, sizes ...int) bool { return true }) // Rectangle will return true for any [x][y] in w, h Rectangle = JustIn(func(x, y int, sizes ...int) bool { w := sizes[0] h := sizes[0] if len(sizes) > 1 { h = sizes[1] } if x < w && y < h && x >= 0 && y >= 0 { return true } return false }) // Diamond has a shape like the following: // . . t . . // . t t t . // t t t t t // . t t t . // . . t . . Diamond = JustIn(func(x, y int, sizes ...int) bool { radius := sizes[0] / 2 return math.Abs(float64(x-radius))+math.Abs(float64(y-radius)) < float64(radius) }) // Circle has a shape like the following: // . . . . . . . // . . t t t . . // . t t t t t . // . t t t t t . // . t t t t t . // . . t t t . . // . . . . . . . Circle = JustIn(func(x, y int, sizes ...int) bool { radius := sizes[0] / 2 dx := math.Abs(float64(x - radius)) dy := math.Abs(float64(y - radius)) radiusf64 := float64(radius) if dx+dy <= radiusf64 { return true } return math.Pow(dx, 2)+math.Pow(dy, 2) < math.Pow(radiusf64, 2) }) // Checkered has a shape like the following: // t . t . t . // . t . t . t // t . t . t . // . t . t . t // t . t . t . // . t . t . t Checkered = JustIn(func(x, y int, sizes ...int) bool { return (x+y)%2 == 0 }) )
var ( // Heart has an shape like the following: // . . t . t . . // . t t t t t . // t t t t t t t // t t t t t t t // . t t t t t . // . . t t t . . // . . . . . . . Heart = JustIn(OrIn( AndIn( XRange(0, 0.5), hf1.Below(), hf3.Above()), AndIn( XRange(0.5, 1), hf2.Below(), hf4.Above()), )) )
Functions ¶
func Condense ¶
Condense finds a set of rectangles that covers the shape. Used to return a minimal set of rectangles in an appropriate time.
func GetBorderHoles ¶
GetBorderHoles finds sets of points which are not In this shape that are adjacent in addition to the space around the shape (ie points that border the shape)
Types ¶
type Bezier ¶
A Bezier has a function indicating how far along a curve something is given some float64 progress between 0 and 1. This allows points, lines, and limitlessly complex bezier curves to be represented under this interface.
Beziers should not break if given an input outside of 0 to 1, but the results shouldn't be relied upon.
func BezierCurve ¶
BezierCurve will form a Bezier on the given coordinates, expected in (x,y) pairs. If the inputs have an odd length, an error noting so is returned, and the Bezier returned is nil.
type BezierNode ¶
type BezierNode struct {
Left, Right Bezier
}
A BezierNode ties together and find points between two other Beziers
func (BezierNode) Pos ¶
func (bn BezierNode) Pos(progress float64) (x, y float64)
Pos returns the a point progress percent between this node's left and right progress percent points.
type BezierPoint ¶
A BezierPoint covers cases where only 1 point is supplied, and serve as roots.
type Eq ¶
Eq represents a basic equation-- a mapping of x values to y values. This equation is expected to represent some part or all of a shape from -1 to 1. This range is chosen because it's often easier to write shape equations around the center of a graph.
type In ¶
In functions return whether the given coordinate lies in a shape.
func AndIn ¶
AndIn will combine multiple In functions into one, where if any of the shapes are false the result is false.
type JustIn ¶
type JustIn In
A JustIn lets an In function serve as a shape by automatically wrapping it in assistant functions for other utilites.
type Points ¶
Points is a shape defined by a set of points. It ignores input width and height given to it as it only cares about its points.
type Rect ¶
A Rect is a function that returns a 2d boolean array of booleans for a given size, where true represents that the bounded shape contains the point [x][y].
func InToRect ¶
InToRect converts an In function into a Rect function. Know that, if you are planning on looping over this only once, it's better to just use the In function. The use case for this is if the same size rect will be queried on some function multiple times, and just having the booleans to re-access is needed.
type Shape ¶
type Shape interface { In(x, y int, sizes ...int) bool Outline(sizes ...int) ([]intgeom.Point2, error) Rect(sizes ...int) [][]bool }
A Shape represents a rectangle of width/height size where for each x,y coordinate, either that value lies inside the shape or outside of the shape, represented by true or false. Shapes can be fuzzed along their border to create gradients of floats, and shapes can be queried to just produce a 2d boolean array of width/height size. Todo: consider if the number of coordinate arguments should be variadic, if width/height should not be combined and/or variadic, for additional dimension support
type StrictRect ¶
type StrictRect [][]bool
A StrictRect is a shape that ignores input width and height given to it.
func NewStrictRect ¶
func NewStrictRect(w, h int) StrictRect
NewStrictRect returns a StrictRect with the given strict dimensions, all values set to false.
func (StrictRect) In ¶
func (sr StrictRect) In(x, y int, sizes ...int) bool
In returns whether the input x and y are within this StrictRect's shape. If the shape is undefined for the input values, it returns false.
func (StrictRect) Outline ¶
func (sr StrictRect) Outline(sizes ...int) ([]intgeom.Point2, error)
Outline returns this StrictRect's outline, ignoring the input dimensions.
func (StrictRect) Rect ¶
func (sr StrictRect) Rect(sizes ...int) [][]bool
Rect returns the StrictRect itself.