Documentation ¶
Index ¶
- func Driver(f func(screen.Screen))
- type Deque
- type Image
- type Screen
- type SetAnimator
- type Texture
- type Window
- func (w *Window) Copy(dp image.Point, src screen.Texture, sr image.Rectangle, op draw.Op)
- func (w *Window) Draw(src2dst f64.Aff3, src screen.Texture, sr image.Rectangle, op draw.Op)
- func (w *Window) DrawUniform(src2dst f64.Aff3, src color.Color, sr image.Rectangle, op draw.Op)
- func (w *Window) Fill(dr image.Rectangle, src color.Color, op draw.Op)
- func (w *Window) Publish() screen.PublishResult
- func (w *Window) Release()
- func (w *Window) Scale(dr image.Rectangle, src screen.Texture, sr image.Rectangle, op draw.Op)
- func (w *Window) Upload(dp image.Point, src screen.Image, sr image.Rectangle)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Deque ¶
type Deque struct {
// contains filtered or unexported fields
}
Deque is an infinitely buffered double-ended queue of events. The zero value is usable, but a Deque value must not be copied.
func (*Deque) NextEvent ¶
func (q *Deque) NextEvent() interface{}
NextEvent implements the screen.EventDeque interface.
type SetAnimator ¶
type SetAnimator interface {
SetAnimating(bool)
}
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