publish

package
v1.2.0-rc4 Latest Latest
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Published: Apr 18, 2024 License: Apache-2.0 Imports: 12 Imported by: 0

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Constants

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Variables

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Functions

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Types

type PublishOption

type PublishOption func(*publishOptions)

func IsSink added in v0.5.6

func IsSink() PublishOption

IsSink indicates it's a sink publisher

func IsSource added in v0.5.6

func IsSource() PublishOption

IsSource indicates it's a source publisher

func WithAutoRefreshHeartbeatDisabled added in v0.5.2

func WithAutoRefreshHeartbeatDisabled() PublishOption

func WithDefaultPartitionIdx added in v1.1.0

func WithDefaultPartitionIdx(partitionIdx int32) PublishOption

WithDefaultPartitionIdx sets the default partition index

func WithDelay added in v0.5.6

func WithDelay(t time.Duration) PublishOption

WithDelay sets the watermark delay

func WithPodHeartbeatRate

func WithPodHeartbeatRate(rate int64) PublishOption

type Publisher

type Publisher interface {
	io.Closer
	// PublishWatermark publishes the watermark.
	PublishWatermark(w wmb.Watermark, o isb.Offset, toVertexPartitionIdx int32)
	// PublishIdleWatermark publishes the idle watermark.
	PublishIdleWatermark(wm wmb.Watermark, o isb.Offset, toVertexPartitionIdx int32)
	// GetLatestWatermark returns the latest published watermark.
	GetLatestWatermark() wmb.Watermark
}

Publisher interface defines how to publish Watermark for a ProcessorEntitier.

func NewPublish

func NewPublish(ctx context.Context, processorEntity entity.ProcessorEntitier, watermarkStores store.WatermarkStore, toVertexPartitionCount int32, inputOpts ...PublishOption) Publisher

NewPublish returns `Publish`.

type SourcePublisher added in v1.1.0

type SourcePublisher interface {
	// PublishSourceWatermarks publishes source watermarks.
	PublishSourceWatermarks([]*isb.ReadMessage)
	// PublishIdleWatermarks publishes idle watermarks for the given partitions.
	PublishIdleWatermarks(wm time.Time, partitions []int32)
}

SourcePublisher publishes source watermarks based on a list of isb.ReadMessage and also publishes idle watermarks. It internally calls the main WM Publisher to publish the watermark. The only difference is that in source we do not care about offsets in the first Publish within the source itself (huh? :-D). Also, when the source boots up, it has to load the watermark information so it can know about the global source WM state.

func NewSourcePublish added in v1.1.0

func NewSourcePublish(ctx context.Context, pipelineName, vertexName string, srcPublishWMStores store.WatermarkStore, opts ...PublishOption) SourcePublisher

NewSourcePublish returns a new source publisher.

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