processor

package
v0.9.0 Latest Latest
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Published: Aug 2, 2023 License: Apache-2.0 Imports: 11 Imported by: 0

Documentation

Overview

Package processor is the smallest processor entity for which the watermark will strictly monotonically increase.

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type ProcessorEntitier

type ProcessorEntitier interface {
	GetName() string
}

ProcessorEntitier defines what can be a processor. The Processor is the smallest unit where the watermark will monotonically increase.

func NewProcessorEntity

func NewProcessorEntity(name string) ProcessorEntitier

NewProcessorEntity returns a new `ProcessorEntitier`.

type ProcessorHeartbeat added in v0.8.1

type ProcessorHeartbeat struct {
	// contains filtered or unexported fields
}

ProcessorHeartbeat has details about each processor heartbeat. This information is populated by watching the Vn-1th vertex's processors. It stores only the latest heartbeat value.

func NewProcessorHeartbeat added in v0.8.1

func NewProcessorHeartbeat() *ProcessorHeartbeat

NewProcessorHeartbeat returns ProcessorHeartbeat.

func (*ProcessorHeartbeat) Delete added in v0.8.1

func (hb *ProcessorHeartbeat) Delete(key string)

Delete deletes a processor from the ProcessorHeartbeat table.

func (*ProcessorHeartbeat) Get added in v0.8.1

func (hb *ProcessorHeartbeat) Get(key string) int64

Get gets the heartbeat for a given processor.

func (*ProcessorHeartbeat) GetAll added in v0.8.1

func (hb *ProcessorHeartbeat) GetAll() map[string]int64

GetAll returns all the heartbeat entries in the heartbeat table.

func (*ProcessorHeartbeat) Put added in v0.8.1

func (hb *ProcessorHeartbeat) Put(key string, value int64)

Put inserts a heartbeat entry for a given processor key and value.

type ProcessorManager added in v0.8.1

type ProcessorManager struct {
	// contains filtered or unexported fields
}

ProcessorManager manages the point of view of Vn-1 from Vn vertex processors (or source processor). The code is running on Vn vertex. It has the mapping of all the processors which in turn has all the information about each processor timelines.

func NewProcessorManager added in v0.8.1

func NewProcessorManager(ctx context.Context, watermarkStoreWatcher store.WatermarkStoreWatcher, fromBufferPartitionCount int32, inputOpts ...ProcessorManagerOption) *ProcessorManager

NewProcessorManager returns a new ProcessorManager instance

func (*ProcessorManager) AddProcessor added in v0.8.1

func (v *ProcessorManager) AddProcessor(processor string, p *ProcessorToFetch)

AddProcessor adds a new processor. If the given processor already exists, the value will be updated.

func (*ProcessorManager) DeleteProcessor added in v0.8.1

func (v *ProcessorManager) DeleteProcessor(processor string)

DeleteProcessor deletes a processor.

func (*ProcessorManager) GetAllProcessors added in v0.8.1

func (v *ProcessorManager) GetAllProcessors() map[string]*ProcessorToFetch

GetAllProcessors returns all the processors.

func (*ProcessorManager) GetProcessor added in v0.8.1

func (v *ProcessorManager) GetProcessor(processor string) *ProcessorToFetch

GetProcessor gets a processor.

type ProcessorManagerOption added in v0.8.1

type ProcessorManagerOption func(*processorManagerOptions)

ProcessorManagerOption set options for FromVertex.

func WithIsReduce added in v0.8.1

func WithIsReduce(isReduce bool) ProcessorManagerOption

WithIsReduce sets the processor manager is for reduce.

func WithIsSource added in v0.9.0

func WithIsSource(isSource bool) ProcessorManagerOption

WithIsSource sets the vertex is source.

func WithPodHeartbeatRate added in v0.8.1

func WithPodHeartbeatRate(rate int64) ProcessorManagerOption

WithPodHeartbeatRate sets the heartbeat rate in seconds.

func WithRefreshingProcessorsRate added in v0.8.1

func WithRefreshingProcessorsRate(rate int64) ProcessorManagerOption

WithRefreshingProcessorsRate sets the processor refreshing rate in seconds.

func WithVertexReplica added in v0.8.1

func WithVertexReplica(replica int32) ProcessorManagerOption

WithVertexReplica sets the vertex replica.

type ProcessorToFetch added in v0.8.1

type ProcessorToFetch struct {
	// contains filtered or unexported fields
}

ProcessorToFetch is the smallest unit of entity (from which we fetch data) that does inorder processing or contains inorder data. It tracks OT for all the partitions of the from buffer.

func NewProcessorToFetch added in v0.8.1

func NewProcessorToFetch(ctx context.Context, processor ProcessorEntitier, capacity int, fromBufferPartitionCount int32) *ProcessorToFetch

NewProcessorToFetch creates ProcessorToFetch.

func (*ProcessorToFetch) GetEntity added in v0.8.1

func (p *ProcessorToFetch) GetEntity() ProcessorEntitier

GetEntity returns the processor entity.

func (*ProcessorToFetch) GetOffsetTimelines added in v0.9.0

func (p *ProcessorToFetch) GetOffsetTimelines() []*timeline.OffsetTimeline

GetOffsetTimelines returns the processor's OT.

func (*ProcessorToFetch) IsActive added in v0.8.1

func (p *ProcessorToFetch) IsActive() bool

IsActive returns whether a processor is active.

func (*ProcessorToFetch) IsDeleted added in v0.8.1

func (p *ProcessorToFetch) IsDeleted() bool

IsDeleted returns whether a processor has been deleted.

func (*ProcessorToFetch) IsInactive added in v0.8.1

func (p *ProcessorToFetch) IsInactive() bool

IsInactive returns whether a processor is inactive (no heartbeats or any sort).

func (*ProcessorToFetch) String added in v0.8.1

func (p *ProcessorToFetch) String() string

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