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Index ¶
Constants ¶
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const OPPONENT_STRUCT_CHARACTER_STATIC_POINTER = 0x34D2520 //to get the real static pointer: needs to be added to the module name
character of opponent after having accepted
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const OPPONENT_STRUCT_NAME_STATIC_POINTER = 0x34D2520 //to get the real static pointer: needs to be added to the module name
steam name of opponent after having accepted
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const SCREEN_MODE_BORDERLESS = 1
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const SCREEN_MODE_FULLSCREEN = 0
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const SCREEN_MODE_STATIC_POINTER = 0x347ADF8 //to get the real static pointer: needs to be added to the module name
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const SCREEN_MODE_WINDOWED = 2
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const SECONDS_REMAINING_MESSAGE_STATIC_POINTER = 0x34CB960 //to get the real static pointer: needs to be added to the module name
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const STEAM_API_MODULE_EDITED_NAME = "steam_api64_o.dll"
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const STEAM_API_MODULE_NAME = "steam_api64.dll"
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const STEAM_ID_BETTER_STATIC_POINTER = 0x2FC50 //to get the real static pointer: needs to be added to the module name, example: "steam_api64_o.dll"+2FC50
steam id of the opponent
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const STEAM_ID_USER_STATIC_POINTER = 0x2FF78 //to get the real static pointer: needs to be added to the module name, example: "steam_api64_o.dll"+2FC50
steam id of the user
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const TEKKEN_EXE_NAME = "TekkenGame-Win64-Shipping.exe"
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const TEKKEN_MODULE_NAME = "TekkenGame-Win64-Shipping.exe"
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const TEKKEN_STEAM_APP_ID = "389730"
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const TEKKEN_WINDOW_NAME = "TEKKEN 7 "
Variables ¶
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var ALL_CHARACTERS = [...]string{"Paul", "Law", "King", "Yoshimitsu", "Hwoarang", "Xiaoyu", "Jin", "Bryan", "Heihachi", "Kazuya", "Steve", "Jack-7", "Asuka", "Devil Jin", "Feng", "Lili", "Dragunov", "Leo", "Lars", "Alisa", "Claudio", "Katarina", "Lucky Chloe", "Shaheen", "Josie", "Gigas", "Kazumi", "Devil Kazumi", "Nina", "Master Raven", "Lee", "Bob", "Akuma", "Kuma", "Panda", "Eddy", "Eliza", "Miguel", "Soldier", "Kid Kazuya", "Jack-#", "Young Heihachi", "Dummy A", "Geese", "Noctis", "Anna", "Lei", "Marduk", "Armor King", "Julia", "Negan", "Zafina", "Ganryu", "Leroy Smith", "Fahkumram", "Kunimitsu", "Lidia"}
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var OPPONENT_STRUCT_CHARACTER_POINTER_OFFSETS = [...]int{0, 0x8, 0x10}
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var OPPONENT_STRUCT_NAME_POINTER_OFFSETS = [...]int{0, 0x8, 0x11C}
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var SCREEN_MODE_POINTER_OFFSETS = [...]int{}
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var SECONDS_REMAINING_MESSAGE_POINTER_OFFSETS = [...]int{0x58, 0x330, 0x40, 0x30, 0x158, 0x750}
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var STEAM_ID_BETTER_POINTER_OFFSETS = [...]int{8, 0x10, 0, 0x10, 0x28, 0x88, 0}
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var STEAM_ID_USER_POINTER_OFFSETS = [...]int{}
Functions ¶
This section is empty.
Types ¶
type Api ¶
func (Api) GetLanguage ¶
func (Api) OverlayOpenUrl ¶
func (*Api) Unsubscribe ¶
func (*Api) UpdateData ¶
type Data ¶
type Data struct { UserSteamID steamworks.CSteamID OpponentSteamID steamworks.CSteamID }
type Hook ¶
type Hook interface { EventSteamWorksInit() EventNewChallenger(data PlayerInfo) }
type PlayerInfo ¶
type PlayerInfo struct { Name string AvatarUrl string SteamID string IP string Location string CountryCode string Time string }
func GetPlayerInfo ¶
func GetPlayerInfo(steamID steamworks.CSteamID) PlayerInfo
func (PlayerInfo) String ¶
func (r PlayerInfo) String() string
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