Documentation ¶
Index ¶
- type CommandType
- type DefaultDiscovery
- func (d *DefaultDiscovery) BackFill(addrs ...string)
- func (d *DefaultDiscovery) BadPeers() []string
- func (d *DefaultDiscovery) Close()
- func (d *DefaultDiscovery) GoodPeers() []string
- func (d *DefaultDiscovery) PoolCount() int
- func (d *DefaultDiscovery) RegisterBadAddr(addr string)
- func (d *DefaultDiscovery) RegisterConnectedAddr(addr string)
- func (d *DefaultDiscovery) RegisterGoodAddr(s string)
- func (d *DefaultDiscovery) RequestRemote(n int)
- func (d *DefaultDiscovery) UnconnectedPeers() []string
- func (d *DefaultDiscovery) UnregisterConnectedAddr(s string)
- type Discoverer
- type Message
- type Peer
- type RelayReason
- type Server
- func (s *Server) BadPeers() []string
- func (s *Server) ConnectedPeers() []string
- func (s *Server) HandshakedPeersCount() int
- func (s *Server) ID() uint32
- func (s *Server) IsInSync() bool
- func (s *Server) MkMsg(cmd CommandType, p payload.Payload) *Message
- func (s *Server) PeerCount() int
- func (s *Server) Peers() map[Peer]bool
- func (s *Server) RelayTxn(t *transaction.Transaction) RelayReason
- func (s *Server) Shutdown()
- func (s *Server) Start(errChan chan error)
- func (s *Server) UnconnectedPeers() []string
- type ServerConfig
- type TCPPeer
- func (p *TCPPeer) Disconnect(err error)
- func (p *TCPPeer) EnqueueHPPacket(msg []byte) error
- func (p *TCPPeer) EnqueueMessage(msg *Message) error
- func (p *TCPPeer) EnqueueP2PMessage(msg *Message) error
- func (p *TCPPeer) EnqueueP2PPacket(msg []byte) error
- func (p *TCPPeer) EnqueuePacket(msg []byte) error
- func (p *TCPPeer) HandlePong(pong *payload.Ping) error
- func (p *TCPPeer) HandleVersion(version *payload.Version) error
- func (p *TCPPeer) HandleVersionAck() error
- func (p *TCPPeer) Handshaked() bool
- func (p *TCPPeer) LastBlockIndex() uint32
- func (p *TCPPeer) PeerAddr() net.Addr
- func (p *TCPPeer) RemoteAddr() net.Addr
- func (p *TCPPeer) SendPing(msg *Message) error
- func (p *TCPPeer) SendVersion() error
- func (p *TCPPeer) SendVersionAck(msg *Message) error
- func (p *TCPPeer) StartProtocol()
- func (p *TCPPeer) Version() *payload.Version
- type TCPTransport
- type Transporter
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type CommandType ¶
type CommandType string
CommandType represents the type of a message command.
const ( CMDAddr CommandType = "addr" CMDBlock CommandType = "block" CMDConsensus CommandType = "consensus" CMDFilterAdd CommandType = "filteradd" CMDFilterClear CommandType = "filterclear" CMDFilterLoad CommandType = "filterload" CMDGetAddr CommandType = "getaddr" CMDGetBlocks CommandType = "getblocks" CMDGetData CommandType = "getdata" CMDGetHeaders CommandType = "getheaders" CMDGetRoots CommandType = "getroots" CMDHeaders CommandType = "headers" CMDInv CommandType = "inv" CMDMempool CommandType = "mempool" CMDMerkleBlock CommandType = "merkleblock" CMDPing CommandType = "ping" CMDPong CommandType = "pong" CMDRoots CommandType = "roots" CMDStateRoot CommandType = "stateroot" CMDTX CommandType = "tx" CMDUnknown CommandType = "unknown" CMDVerack CommandType = "verack" CMDVersion CommandType = "version" )
Valid protocol commands used to send between nodes.
type DefaultDiscovery ¶
type DefaultDiscovery struct {
// contains filtered or unexported fields
}
DefaultDiscovery default implementation of the Discoverer interface.
func NewDefaultDiscovery ¶
func NewDefaultDiscovery(addrs []string, dt time.Duration, ts Transporter) *DefaultDiscovery
NewDefaultDiscovery returns a new DefaultDiscovery.
func (*DefaultDiscovery) BackFill ¶
func (d *DefaultDiscovery) BackFill(addrs ...string)
BackFill implements the Discoverer interface and will backfill the the pool with the given addresses.
func (*DefaultDiscovery) BadPeers ¶
func (d *DefaultDiscovery) BadPeers() []string
BadPeers returns all addresses of bad addrs.
func (*DefaultDiscovery) Close ¶
func (d *DefaultDiscovery) Close()
Close stops discoverer pool processing making discoverer almost useless.
func (*DefaultDiscovery) GoodPeers ¶
func (d *DefaultDiscovery) GoodPeers() []string
GoodPeers returns all addresses of known good peers (that at least once succeeded handshaking with us).
func (*DefaultDiscovery) PoolCount ¶
func (d *DefaultDiscovery) PoolCount() int
PoolCount returns the number of available node addresses.
func (*DefaultDiscovery) RegisterBadAddr ¶
func (d *DefaultDiscovery) RegisterBadAddr(addr string)
RegisterBadAddr registers the given address as a bad address.
func (*DefaultDiscovery) RegisterConnectedAddr ¶
func (d *DefaultDiscovery) RegisterConnectedAddr(addr string)
RegisterConnectedAddr tells discoverer that given address is now connected.
func (*DefaultDiscovery) RegisterGoodAddr ¶
func (d *DefaultDiscovery) RegisterGoodAddr(s string)
RegisterGoodAddr registers good known connected address that passed handshake successfully.
func (*DefaultDiscovery) RequestRemote ¶
func (d *DefaultDiscovery) RequestRemote(n int)
RequestRemote tries to establish a connection with n nodes.
func (*DefaultDiscovery) UnconnectedPeers ¶
func (d *DefaultDiscovery) UnconnectedPeers() []string
UnconnectedPeers returns all addresses of unconnected addrs.
func (*DefaultDiscovery) UnregisterConnectedAddr ¶
func (d *DefaultDiscovery) UnregisterConnectedAddr(s string)
UnregisterConnectedAddr tells discoverer that this address is no longer connected, but it still is considered as good one.
type Discoverer ¶
type Discoverer interface { BackFill(...string) Close() PoolCount() int RequestRemote(int) RegisterBadAddr(string) RegisterGoodAddr(string) RegisterConnectedAddr(string) UnregisterConnectedAddr(string) UnconnectedPeers() []string BadPeers() []string GoodPeers() []string }
Discoverer is an interface that is responsible for maintaining a healthy connection pool.
type Message ¶
type Message struct { // NetMode of the node that sends this message. Magic config.NetMode // Command is utf8 code, of which the length is 12 bytes, // the extra part is filled with 0. Command [cmdSize]byte // Length of the payload. Length uint32 // Checksum is the first 4 bytes of the value that two times SHA256 // hash of the payload. Checksum uint32 // Payload send with the message. Payload payload.Payload }
Message is the complete message send between nodes.
func NewMessage ¶
NewMessage returns a new message with the given payload.
func (*Message) CommandType ¶
func (m *Message) CommandType() CommandType
CommandType converts the 12 byte command slice to a CommandType.
type Peer ¶
type Peer interface { // RemoteAddr returns the remote address that we're connected to now. RemoteAddr() net.Addr // PeerAddr returns the remote address that should be used to establish // a new connection to the node. It can differ from the RemoteAddr // address in case where the remote node is a client and its current // connection port is different from the one the other node should use // to connect to it. It's only valid after the handshake is completed, // before that it returns the same address as RemoteAddr. PeerAddr() net.Addr Disconnect(error) // EnqueueMessage is a temporary wrapper that sends a message via // EnqueuePacket if there is no error in serializing it. EnqueueMessage(*Message) error // EnqueuePacket is a blocking packet enqueuer, it doesn't return until // it puts given packet into the queue. It accepts a slice of bytes that // can be shared with other queues (so that message marshalling can be // done once for all peers). Does nothing is the peer is not yet // completed handshaking. EnqueuePacket([]byte) error // EnqueueP2PMessage is a temporary wrapper that sends a message via // EnqueueP2PPacket if there is no error in serializing it. EnqueueP2PMessage(*Message) error // EnqueueP2PPacket is a blocking packet enqueuer, it doesn't return until // it puts given packet into the queue. It accepts a slice of bytes that // can be shared with other queues (so that message marshalling can be // done once for all peers). Does nothing is the peer is not yet // completed handshaking. This queue is intended to be used for unicast // peer to peer communication that is more important than broadcasts // (handled by EnqueuePacket), but less important than high-priority // messages (handled by EnqueueHPPacket). EnqueueP2PPacket([]byte) error // EnqueueHPPacket is a blocking high priority packet enqueuer, it // doesn't return until it puts given packet into the high-priority // queue. EnqueueHPPacket([]byte) error Version() *payload.Version LastBlockIndex() uint32 Handshaked() bool // SendPing enqueues a ping message to be sent to the peer and does // appropriate protocol handling like timeouts and outstanding pings // management. SendPing(*Message) error // SendVersion checks handshake status and sends a version message to // the peer. SendVersion() error SendVersionAck(*Message) error // StartProtocol is a goroutine to be run after the handshake. It // implements basic peer-related protocol handling. StartProtocol() HandleVersion(*payload.Version) error HandleVersionAck() error // HandlePong checks pong contents against Peer's state and updates it. HandlePong(pong *payload.Ping) error }
Peer represents a network node neo-go is connected to.
type RelayReason ¶
type RelayReason uint8
RelayReason is the type which describes the different relay outcome.
const ( RelaySucceed RelayReason = iota RelayAlreadyExists RelayOutOfMemory RelayUnableToVerify RelayInvalid RelayPolicyFail RelayUnknown )
List of valid RelayReason.
type Server ¶
type Server struct { // ServerConfig holds the Server configuration. ServerConfig // contains filtered or unexported fields }
Server represents the local Node in the network. Its transport could be of any kind.
func NewServer ¶
func NewServer(config ServerConfig, chain core.Blockchainer, log *zap.Logger) (*Server, error)
NewServer returns a new Server, initialized with the given configuration.
func (*Server) ConnectedPeers ¶
ConnectedPeers returns a list of currently connected peers.
func (*Server) HandshakedPeersCount ¶
HandshakedPeersCount returns the number of connected peers which have already performed handshake.
func (*Server) IsInSync ¶
IsInSync answers the question of whether the server is in sync with the network or not (at least how the server itself sees it). The server operates with the data that it has, the number of peers (that has to be more than minimum number) and height of these peers (our chain has to be not lower than 2/3 of our peers have). Ideally we would check for the highest of the peers, but the problem is that they can lie to us and send whatever height they want to.
func (*Server) MkMsg ¶
func (s *Server) MkMsg(cmd CommandType, p payload.Payload) *Message
MkMsg creates a new message based on the server configured network and given parameters.
func (*Server) RelayTxn ¶
func (s *Server) RelayTxn(t *transaction.Transaction) RelayReason
RelayTxn a new transaction to the local node and the connected peers. Reference: the method OnRelay in C#: https://github.com/neo-project/neo/blob/master/neo/Network/P2P/LocalNode.cs#L159
func (*Server) Shutdown ¶
func (s *Server) Shutdown()
Shutdown disconnects all peers and stops listening.
func (*Server) UnconnectedPeers ¶
UnconnectedPeers returns a list of peers that are in the discovery peer list but are not connected to the server.
type ServerConfig ¶
type ServerConfig struct { // MinPeers is the minimum number of peers for normal operation, // when the node has less than this number of peers it tries to // connect with some new ones. MinPeers int // AttemptConnPeers it the number of connection to try to // establish when the connection count drops below the MinPeers // value. AttemptConnPeers int // MaxPeers it the maximum numbers of peers that can // be connected to the server. MaxPeers int // The user agent of the server. UserAgent string // Address. Example: "127.0.0.1". Address string // Port. Example: 20332. Port uint16 // The network mode the server will operate on. // ModePrivNet docker private network. // ModeTestNet NEO test network. // ModeMainNet NEO main network. Net config.NetMode // Relay determines whether the server is forwarding its inventory. Relay bool // Seeds are a list of initial nodes used to establish connectivity. Seeds []string // Maximum duration a single dial may take. DialTimeout time.Duration // The duration between protocol ticks with each connected peer. // When this is 0, the default interval of 5 seconds will be used. ProtoTickInterval time.Duration // Interval used in pinging mechanism for syncing blocks. PingInterval time.Duration // Time to wait for pong(response for sent ping request). PingTimeout time.Duration // Level of the internal logger. LogLevel zapcore.Level // Wallet is a wallet configuration. Wallet *wallet.Config // TimePerBlock is an interval which should pass between two successive blocks. TimePerBlock time.Duration }
ServerConfig holds the server configuration.
func NewServerConfig ¶
func NewServerConfig(cfg config.Config) ServerConfig
NewServerConfig creates a new ServerConfig struct using the main applications config.
type TCPPeer ¶
type TCPPeer struct {
// contains filtered or unexported fields
}
TCPPeer represents a connected remote node in the network over TCP.
func NewTCPPeer ¶
NewTCPPeer returns a TCPPeer structure based on the given connection.
func (*TCPPeer) Disconnect ¶
Disconnect will fill the peer's done channel with the given error.
func (*TCPPeer) EnqueueHPPacket ¶
EnqueueHPPacket implements the Peer interface. It the peer is not yet handshaked it's a noop.
func (*TCPPeer) EnqueueMessage ¶
EnqueueMessage is a temporary wrapper that sends a message via EnqueuePacket if there is no error in serializing it.
func (*TCPPeer) EnqueueP2PMessage ¶
EnqueueP2PMessage implements the Peer interface.
func (*TCPPeer) EnqueueP2PPacket ¶
EnqueueP2PPacket implements the Peer interface.
func (*TCPPeer) EnqueuePacket ¶
EnqueuePacket implements the Peer interface.
func (*TCPPeer) HandlePong ¶
HandlePong handles a pong message received from the peer and does appropriate accounting of outstanding pings and timeouts.
func (*TCPPeer) HandleVersion ¶
HandleVersion checks for the handshake state and version message contents.
func (*TCPPeer) HandleVersionAck ¶
HandleVersionAck checks handshake sequence correctness when VerAck message is received.
func (*TCPPeer) Handshaked ¶
Handshaked returns status of the handshake, whether it's completed or not.
func (*TCPPeer) LastBlockIndex ¶
LastBlockIndex returns last block index.
func (*TCPPeer) RemoteAddr ¶
RemoteAddr implements the Peer interface.
func (*TCPPeer) SendPing ¶
SendPing sends a ping message to the peer and does appropriate accounting of outstanding pings and timeouts.
func (*TCPPeer) SendVersion ¶
SendVersion checks for the handshake state and sends a message to the peer.
func (*TCPPeer) SendVersionAck ¶
SendVersionAck checks for the handshake state and sends a message to the peer.
func (*TCPPeer) StartProtocol ¶
func (p *TCPPeer) StartProtocol()
StartProtocol starts a long running background loop that interacts every ProtoTickInterval with the peer. It's only good to run after the handshake.
type TCPTransport ¶
type TCPTransport struct {
// contains filtered or unexported fields
}
TCPTransport allows network communication over TCP.
func NewTCPTransport ¶
func NewTCPTransport(s *Server, bindAddr string, log *zap.Logger) *TCPTransport
NewTCPTransport returns a new TCPTransport that will listen for new incoming peer connections.
func (*TCPTransport) Accept ¶
func (t *TCPTransport) Accept()
Accept implements the Transporter interface.
func (*TCPTransport) Close ¶
func (t *TCPTransport) Close()
Close implements the Transporter interface.
func (*TCPTransport) Dial ¶
func (t *TCPTransport) Dial(addr string, timeout time.Duration) error
Dial implements the Transporter interface.
func (*TCPTransport) Proto ¶
func (t *TCPTransport) Proto() string
Proto implements the Transporter interface.