Documentation ¶
Index ¶
Constants ¶
const ( OK = "OK" ErrNoKey = "ErrNoKey" ErrWrongLeader = "ErrWrongLeader" )
const Debug = 0
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Clerk ¶
type Clerk struct {
// contains filtered or unexported fields
}
func (*Clerk) Get ¶
fetch the current value for a key. returns "" if the key does not exist. keeps trying forever in the face of all other errors.
you can send an RPC with code like this: ok := ck.servers[i].Call("KVServer.Get", &args, &reply)
the types of args and reply (including whether they are pointers) must match the declared types of the RPC handler function's arguments. and reply must be passed as a pointer.
func (*Clerk) PutAppend ¶
shared by Put and Append.
you can send an RPC with code like this: ok := ck.servers[i].Call("KVServer.PutAppend", &args, &reply)
the types of args and reply (including whether they are pointers) must match the declared types of the RPC handler function's arguments. and reply must be passed as a pointer.
type KVServer ¶
type KVServer struct {
// contains filtered or unexported fields
}
func StartKVServer ¶
func StartKVServer(servers []*labrpc.ClientEnd, me int, persister *raft.Persister, maxraftstate int) *KVServer
servers[] contains the ports of the set of servers that will cooperate via Raft to form the fault-tolerant key/value service. me is the index of the current server in servers[]. the k/v server should store snapshots through the underlying Raft implementation, which should call persister.SaveStateAndSnapshot() to atomically save the Raft state along with the snapshot. the k/v server should snapshot when Raft's saved state exceeds maxraftstate bytes, in order to allow Raft to garbage-collect its log. if maxraftstate is -1, you don't need to snapshot. StartKVServer() must return quickly, so it should start goroutines for any long-running work.
func (*KVServer) Kill ¶
func (kv *KVServer) Kill()
the tester calls Kill() when a KVServer instance won't be needed again. for your convenience, we supply code to set rf.dead (without needing a lock), and a killed() method to test rf.dead in long-running loops. you can also add your own code to Kill(). you're not required to do anything about this, but it may be convenient (for example) to suppress debug output from a Kill()ed instance.
func (*KVServer) PutAppend ¶
func (kv *KVServer) PutAppend(args *PutAppendArgs, reply *PutAppendReply)
type PutAppendArgs ¶
Put or Append
type PutAppendReply ¶
type PutAppendReply struct {
Err Err
}