Documentation
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Index ¶
Constants ¶
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const ( PhonKA = Phoneme(0) // upper-left PhonUN = Phoneme(1) // up PhonIN = Phoneme(2) // upper-right PhonET = Phoneme(3) // left PhonEnd = Phoneme(4) PhonCHA = Phoneme(5) // right PhonRO = Phoneme(6) // lower-left PhonZO = Phoneme(7) // down PhonDO = Phoneme(8) // lower-right PhonMax = 9 )
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const ( SPELL_INVALID = ID(0) SPELL_ANCHOR = ID(1) SPELL_ARACHNAPHOBIA = ID(2) SPELL_BLIND = ID(3) SPELL_BLINK = ID(4) SPELL_BURN = ID(5) SPELL_CANCEL = ID(6) SPELL_CHAIN_LIGHTNING_BOLT = ID(7) SPELL_CHANNEL_LIFE = ID(8) SPELL_CHARM = ID(9) SPELL_CLEANSING_FLAME = ID(10) SPELL_CLEANSING_MANA_FLAME = ID(11) SPELL_CONFUSE = ID(12) SPELL_COUNTERSPELL = ID(13) SPELL_CURE_POISON = ID(14) SPELL_DEATH = ID(15) SPELL_DEATH_RAY = ID(16) SPELL_DETECT_MAGIC = ID(17) SPELL_DETONATE = ID(18) SPELL_DETONATE_GLYPHS = ID(19) SPELL_DISENCHANT_ALL = ID(20) SPELL_TURN_UNDEAD = ID(21) SPELL_DRAIN_MANA = ID(22) SPELL_EARTHQUAKE = ID(23) SPELL_LIGHTNING = ID(24) SPELL_EXPLOSION = ID(25) SPELL_FEAR = ID(26) SPELL_FIREBALL = ID(27) SPELL_FIREWALK = ID(28) SPELL_FIST = ID(29) SPELL_FORCE_FIELD = ID(30) SPELL_FORCE_OF_NATURE = ID(31) SPELL_FREEZE = ID(32) SPELL_FUMBLE = ID(33) SPELL_GLYPH = ID(34) SPELL_GREATER_HEAL = ID(35) SPELL_HASTE = ID(36) SPELL_INFRAVISION = ID(37) SPELL_INVERSION = ID(38) SPELL_INVISIBILITY = ID(39) SPELL_INVULNERABILITY = ID(40) SPELL_LESSER_HEAL = ID(41) SPELL_LIGHT = ID(42) SPELL_CHAIN_LIGHTNING = ID(43) SPELL_LOCK = ID(44) SPELL_MARK = ID(45) SPELL_MARK_1 = ID(46) SPELL_MARK_2 = ID(47) SPELL_MARK_3 = ID(48) SPELL_MARK_4 = ID(49) SPELL_MAGIC_MISSILE = ID(50) SPELL_SHIELD = ID(51) SPELL_METEOR = ID(52) SPELL_METEOR_SHOWER = ID(53) SPELL_MOONGLOW = ID(54) SPELL_NULLIFY = ID(55) SPELL_MANA_BOMB = ID(56) SPELL_PHANTOM = ID(57) SPELL_PIXIE_SWARM = ID(58) SPELL_PLASMA = ID(59) SPELL_POISON = ID(60) SPELL_PROTECTION_FROM_ELECTRICITY = ID(61) SPELL_PROTECTION_FROM_FIRE = ID(62) SPELL_PROTECTION_FROM_MAGIC = ID(63) SPELL_PROTECTION_FROM_POISON = ID(64) SPELL_PULL = ID(65) SPELL_PUSH = ID(66) SPELL_OVAL_SHIELD = ID(67) SPELL_RESTORE_HEALTH = ID(68) SPELL_RESTORE_MANA = ID(69) SPELL_RUN = ID(70) SPELL_SHOCK = ID(71) SPELL_SLOW = ID(72) SPELL_SMALL_ZAP = ID(73) SPELL_STUN = ID(74) SPELL_SUMMON_BAT = ID(75) SPELL_SUMMON_BLACK_BEAR = ID(76) SPELL_SUMMON_BEAR = ID(77) SPELL_SUMMON_BEHOLDER = ID(78) SPELL_SUMMON_BOMBER = ID(79) SPELL_SUMMON_CARNIVOROUS_PLANT = ID(80) SPELL_SUMMON_ALBINO_SPIDER = ID(81) SPELL_SUMMON_SMALL_ALBINO_SPIDER = ID(82) SPELL_SUMMON_EVIL_CHERUB = ID(83) SPELL_SUMMON_EMBER_DEMON = ID(84) SPELL_SUMMON_GHOST = ID(85) SPELL_SUMMON_GIANT_LEECH = ID(86) SPELL_SUMMON_IMP = ID(87) SPELL_SUMMON_MECHANICAL_FLYER = ID(88) SPELL_SUMMON_MECHANICAL_GOLEM = ID(89) SPELL_SUMMON_MIMIC = ID(90) SPELL_SUMMON_OGRE = ID(91) SPELL_SUMMON_OGRE_BRUTE = ID(92) SPELL_SUMMON_OGRE_WARLORD = ID(93) SPELL_SUMMON_SCORPION = ID(94) SPELL_SUMMON_SHADE = ID(95) SPELL_SUMMON_SKELETON = ID(96) SPELL_SUMMON_SKELETON_LORD = ID(97) SPELL_SUMMON_SPIDER = ID(98) SPELL_SUMMON_SMALL_SPIDER = ID(99) SPELL_SUMMON_SPITTING_SPIDER = ID(100) SPELL_SUMMON_STONE_GOLEM = ID(101) SPELL_SUMMON_TROLL = ID(102) SPELL_SUMMON_URCHIN = ID(103) SPELL_SUMMON_WASP = ID(104) SPELL_SUMMON_WILLOWISP = ID(105) SPELL_SUMMON_WOLF = ID(106) SPELL_SUMMON_BLACK_WOLF = ID(107) SPELL_SUMMON_WHITE_WOLF = ID(108) SPELL_SUMMON_ZOMBIE = ID(109) SPELL_SUMMON_VILE_ZOMBIE = ID(110) SPELL_SUMMON_DEMON = ID(111) SPELL_SUMMON_LICH = ID(112) SPELL_SUMMON_DRYAD = ID(113) SPELL_SUMMON_URCHIN_SHAMAN = ID(114) SPELL_SWAP = ID(115) SPELL_TAG = ID(116) SPELL_TELEPORT_OTHER_TO_MARK_1 = ID(117) SPELL_TELEPORT_OTHER_TO_MARK_2 = ID(118) SPELL_TELEPORT_OTHER_TO_MARK_3 = ID(119) SPELL_TELEPORT_OTHER_TO_MARK_4 = ID(120) SPELL_TELEPORT_POP = ID(121) SPELL_TELEPORT_TO_MARK_1 = ID(122) SPELL_TELEPORT_TO_MARK_2 = ID(123) SPELL_TELEPORT_TO_MARK_3 = ID(124) SPELL_TELEPORT_TO_MARK_4 = ID(125) SPELL_TELEPORT_TO_TARGET = ID(126) SPELL_TELEKINESIS = ID(127) SPELL_TOXIC_CLOUD = ID(128) SPELL_TRIGGER_GLYPH = ID(129) SPELL_VAMPIRISM = ID(130) SPELL_VILLAIN = ID(131) SPELL_WALL = ID(132) SPELL_WINK = ID(133) SPELL_SUMMON_CREATURE = ID(134) SPELL_MARK_LOCATION = ID(135) SPELL_TELEPORT_TO_MARKER = ID(136) )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ID ¶
type ID int
ID is an integer identifier of the spell, as used by Nox.
func ParseID ¶
ParseID returns an ID for a given spell name. If the name is not recognized it returns SPELL_INVALID.
type Phoneme ¶
type Phoneme byte
func (Phoneme) MarshalJSON ¶
func (Phoneme) MarshalYAML ¶
func (*Phoneme) UnmarshalJSON ¶
func (*Phoneme) UnmarshalYAML ¶
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