player

package
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Published: Nov 23, 2024 License: MIT Imports: 3 Imported by: 7

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Constants

View Source
const (
	AnimAxeStrike            = AnimType("AXE_STRIKE")
	AnimBerserkerCharge      = AnimType("BERSERKER_CHARGE")
	AnimCastSpell            = AnimType("CAST_SPELL")
	AnimChakramStrike        = AnimType("CHAKRAM_STRIKE")
	AnimConcentrate          = AnimType("CONCENTRATE")
	AnimDead                 = AnimType("DEAD")
	AnimDie                  = AnimType("DIE")
	AnimDust                 = AnimType("DUST")
	AnimDodgeLeft            = AnimType("DODGE_LEFT")
	AnimDodgeRight           = AnimType("DODGE_RIGHT")
	AnimElectricZap          = AnimType("ELECTRIC_ZAP")
	AnimElectrocuted         = AnimType("ELECTROCUTED")
	AnimFall                 = AnimType("FALL")
	AnimGetUp                = AnimType("GET_UP")
	AnimGreatSwordBlockDown  = AnimType("GREAT_SWORD_BLOCK_DOWN")
	AnimGreatSwordBlockLeft  = AnimType("GREAT_SWORD_BLOCK_LEFT")
	AnimGreatSwordBlockRight = AnimType("GREAT_SWORD_BLOCK_RIGHT")
	AnimGreatSwordIdle       = AnimType("GREAT_SWORD_IDLE")
	AnimGreatSwordStrike     = AnimType("GREAT_SWORD_STRIKE")
	AnimGreatSwordParry      = AnimType("GREAT_SWORD_PARRY")
	AnimHammerStrike         = AnimType("HAMMER_STRIKE")
	AnimHarpoonThrow         = AnimType("HARPOONTHROW")
	AnimIdle                 = AnimType("IDLE")
	AnimJump                 = AnimType("JUMP")
	AnimLaugh                = AnimType("LAUGH")
	AnimLongSwordStrike      = AnimType("LONG_SWORD_STRIKE")
	AnimMaceStrike           = AnimType("MACE_STRIKE")
	AnimPickup               = AnimType("PICKUP")
	AnimPoint                = AnimType("POINT")
	AnimPunchLeft            = AnimType("PUNCH_LEFT")
	AnimPunchRight           = AnimType("PUNCH_RIGHT")
	AnimPunchRightHook       = AnimType("PUNCH_RIGHT_HOOK")
	AnimRaiseShield          = AnimType("RAISE_SHIELD")
	AnimRecoil               = AnimType("RECOIL")
	AnimRecoilShield         = AnimType("RECOIL_SHIELD")
	AnimRecoilForward        = AnimType("RECOIL_FORWARD")
	AnimRecoilBackward       = AnimType("RECOIL_BACKWARD")
	AnimRun                  = AnimType("RUN")
	AnimRunningJump          = AnimType("RUNNING_JUMP")
	AnimSit                  = AnimType("SIT")
	AnimShootBow             = AnimType("SHOOT_BOW")
	AnimShootCrossbow        = AnimType("SHOOT_CROSSBOW")
	AnimSleep                = AnimType("SLEEP")
	AnimSneak                = AnimType("SNEAK")
	AnimStaffBlock           = AnimType("STAFF_BLOCK")
	AnimStaffSpellBlast      = AnimType("STAFF_SPELL_BLAST")
	AnimStaffStrike          = AnimType("STAFF_STRIKE")
	AnimStaffThrust          = AnimType("STAFF_THRUST")
	AnimSwordStrike          = AnimType("SWORD_STRIKE")
	AnimTalk                 = AnimType("TALK")
	AnimTaunt                = AnimType("TAUNT")
	AnimTrip                 = AnimType("TRIP")
	AnimWalk                 = AnimType("WALK")
	AnimWalkAndDrag          = AnimType("WALK_AND_DRAG")
	AnimWarcry               = AnimType("WARCRY")
)
View Source
const (
	PartAxe                    = AnimPart("AXE")
	PartBow                    = AnimPart("BOW")
	PartChainCoif              = AnimPart("CHAIN_COIF")
	PartChainLeggins           = AnimPart("CHAIN_LEGGINGS")
	PartChainTunic             = AnimPart("CHAIN_TUNIC")
	PartChakram                = AnimPart("CHAKRAM")
	PartConjurerHelm           = AnimPart("CONJURER_HELM")
	PartCrossbow               = AnimPart("CROSSBOW")
	PartGreatSword             = AnimPart("GREAT_SWORD")
	PartHammer                 = AnimPart("HAMMER")
	PartKiteShield             = AnimPart("KITE_SHIELD")
	PartLeatherARMBANDS        = AnimPart("LEATHER_ARMBANDS")
	PartLeatherArmoredBoots    = AnimPart("LEATHER_ARMORED_BOOTS")
	PartLeatherBoots           = AnimPart("LEATHER_BOOTS")
	PartLeatherHelm            = AnimPart("LEATHER_HELM")
	PartLeatherLeggings        = AnimPart("LEATHER_LEGGINGS")
	PartLeatherTunic           = AnimPart("LEATHER_TUNIC")
	PartLongSword              = AnimPart("LONG_SWORD")
	PartMace                   = AnimPart("MACE")
	PartMedievalCloak          = AnimPart("MEDIEVAL_CLOAK")
	PartMedievalPants          = AnimPart("MEDIEVAL_PANTS")
	PartMedievalShirt          = AnimPart("MEDIEVAL_SHIRT")
	PartNaked                  = AnimPart("NAKED")
	PartOgreAxe                = AnimPart("OGRE_AXE")
	PartOrnateHelm             = AnimPart("ORNATE_HELM")
	PartPlateArms              = AnimPart("PLATE_ARMS")
	PartPlateBoots             = AnimPart("PLATE_BOOTS")
	PartPlateBreast            = AnimPart("PLATE_BREAST")
	PartPlateHelm              = AnimPart("PLATE_HELM")
	PartPlateLeggings          = AnimPart("PLATE_LEGGINGS")
	PartQuiver                 = AnimPart("QUIVER")
	PartRoundShield            = AnimPart("ROUND_SHIELD")
	PartShuriken               = AnimPart("SHURIKEN")
	PartStaff                  = AnimPart("STAFF")
	PartStaffDeathRay          = AnimPart("STAFF_DEATH_RAY")
	PartStaffFireball          = AnimPart("STAFF_FIREBALL")
	PartStaffForceOfNature     = AnimPart("STAFF_FORCE_OF_NATURE")
	PartStaffLIGHTNING         = AnimPart("STAFF_LIGHTNING")
	PartStaffOblivionHalberd   = AnimPart("STAFF_OBLIVION_HALBERD")
	PartStaffOblivionHeart     = AnimPart("STAFF_OBLIVION_HEART")
	PartStaffOblivionOrb       = AnimPart("STAFF_OBLIVION_ORB")
	PartStaffOblivionWierdling = AnimPart("STAFF_OBLIVION_WIERDLING")
	PartStaffSulphorousFlare   = AnimPart("STAFF_SULPHOROUS_FLARE")
	PartStaffSulphorousShower  = AnimPart("STAFF_SULPHOROUS_SHOWER")
	PartStaffTripleFireball    = AnimPart("STAFF_TRIPLE_FIREBALL")
	PartStreetPants            = AnimPart("STREET_PANTS")
	PartStreetShirt            = AnimPart("STREET_SHIRT")
	PartStreetSneakers         = AnimPart("STREET_SNEAKERS")
	PartSword                  = AnimPart("SWORD")
	PartWizardHelm             = AnimPart("WIZARD_HELM")
	PartWizardRobe             = AnimPart("WIZARD_ROBE")
)
View Source
const (
	Warrior  = Class(0)
	Wizard   = Class(1)
	Conjurer = Class(2)
)
View Source
const (
	CCOrientation            = CtrlCode(1)
	CCMoveForward            = CtrlCode(2)
	CCMoveBackward           = CtrlCode(3)
	CCMoveLeft               = CtrlCode(4)
	CCMoveRight              = CtrlCode(5)
	CCAction                 = CtrlCode(6)
	CCJump                   = CtrlCode(7)
	CCChat                   = CtrlCode(8)
	CCTeamChat               = CtrlCode(9)
	CCReadSpellbook          = CtrlCode(10)
	CCToggleConsole          = CtrlCode(11)
	CCIncreaseWindowSize     = CtrlCode(12)
	CCDecreaseWindowSize     = CtrlCode(13)
	CCIncreaseGamma          = CtrlCode(14)
	CCDecreaseGamma          = CtrlCode(15)
	CCQuit                   = CtrlCode(16)
	CCQuitMenu               = CtrlCode(17)
	CCReadMap                = CtrlCode(18)
	CCInventory              = CtrlCode(19)
	CCSpellGestureUp         = CtrlCode(20)
	CCSpellGestureDown       = CtrlCode(21)
	CCSpellGestureLeft       = CtrlCode(22)
	CCSpellGestureRight      = CtrlCode(23)
	CCSpellGestureUpperRight = CtrlCode(24)
	CCSpellGestureUpperLeft  = CtrlCode(25)
	CCSpellGestureLowerRight = CtrlCode(26)
	CCSpellGestureLowerLeft  = CtrlCode(27)
	CCSpellPatternEnd        = CtrlCode(28)
	CCCastQueuedSpell        = CtrlCode(29)
	CCCastMostRecentSpell    = CtrlCode(30)
	CCCastSpell1             = CtrlCode(31)
	CCCastSpell2             = CtrlCode(32)
	CCCastSpell3             = CtrlCode(33)
	CCCastSpell4             = CtrlCode(34)
	CCCastSpell5             = CtrlCode(35)
	CCMapZoomIn              = CtrlCode(36)
	CCMapZoomOut             = CtrlCode(37)
	CCNextWeapon             = CtrlCode(38)
	CCQuickHealthPotion      = CtrlCode(39)
	CCQuickManaPotion        = CtrlCode(40)
	CCQuickCurePoisonPotion  = CtrlCode(41)
	CCNextSpellSet           = CtrlCode(42)
	CCPreviousSpellSet       = CtrlCode(43)
	CCSelectSpellSet         = CtrlCode(44)
	CCBuildTrap              = CtrlCode(45)
	CCServerOptions          = CtrlCode(46)
	CCTaunt                  = CtrlCode(47)
	CCLaugh                  = CtrlCode(48)
	CCPoint                  = CtrlCode(49)
	CCInvertSpellTarget      = CtrlCode(50)
	CCToggleRank             = CtrlCode(51)
	CCToggleNetstat          = CtrlCode(52)
	CCToggleGUI              = CtrlCode(53)
	CCAutoSave               = CtrlCode(54)
	CCAutoLoad               = CtrlCode(55)
	CCScreenShot             = CtrlCode(56)
)

Variables

This section is empty.

Functions

This section is empty.

Types

type AnimPart

type AnimPart string

func (AnimPart) String

func (v AnimPart) String() string

type AnimType

type AnimType string

func (AnimType) String

func (v AnimType) String() string

type Class

type Class byte

func (Class) MarshalJSON

func (c Class) MarshalJSON() ([]byte, error)

func (Class) String

func (c Class) String() string

func (*Class) UnmarshalJSON

func (c *Class) UnmarshalJSON(data []byte) error

type CtrlCode

type CtrlCode byte

func (CtrlCode) CanPauseMode

func (code CtrlCode) CanPauseMode() bool

func (CtrlCode) DataSize

func (code CtrlCode) DataSize() int

func (CtrlCode) IsMagicRelated

func (code CtrlCode) IsMagicRelated() bool

func (CtrlCode) String

func (code CtrlCode) String() string

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