Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Container ¶
type Container struct { Handlers []Handler // contains filtered or unexported fields }
func NewContainer ¶
func (*Container) AddTransition ¶
type LongPressResetHandler ¶
type LongPressResetHandler struct { Key ebiten.Key WaitUntilReset int // contains filtered or unexported fields }
func (*LongPressResetHandler) Handle ¶
func (h *LongPressResetHandler) Handle(scene Scene)
type ResetHandler ¶
type ResetHandler struct { Key ebiten.Key // contains filtered or unexported fields }
func (*ResetHandler) Handle ¶
func (h *ResetHandler) Handle(scene Scene)
type Scene ¶
func NewShowImageScene ¶
type ScrollText ¶
func (*ScrollText) Draw ¶
func (s *ScrollText) Draw(screen *ebiten.Image)
func (*ScrollText) End ¶
func (s *ScrollText) End() bool
func (*ScrollText) Reset ¶
func (s *ScrollText) Reset()
func (*ScrollText) Update ¶
func (s *ScrollText) Update() error
Source Files ¶
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