Documentation ¶
Index ¶
Constants ¶
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const ( ID = int(core.Qt__UserRole) + 1<<iota Location Instances OverrideBHCfg Flags HDVersion MaphackVersion )
Model Roles.
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const (
// ModVersionNone is used to determine that no mod version has been chosen for a game.
ModVersionNone = "none"
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Game ¶
type Game struct { core.QObject ID string `json:"id"` Location string `json:"location"` Instances int `json:"instances"` OverrideBHCfg bool `json:"override_bh_cfg"` Flags []string `json:"flags"` HDVersion string `json:"hd_version"` MaphackVersion string `json:"maphack_version"` }
Game represents a diablo installation in the configuration.
type GameModel ¶
type GameModel struct { core.QAbstractListModel // contains filtered or unexported fields }
GameModel represents a Diablo game.
type Service ¶
type Service interface { // Read will read the configuration and return it. Read() (*storage.Config, error) // AddGame adds a new game to the game model. AddGame() // UpsertGame updates or creates a new game to the persistent store. UpsertGame(request UpdateGameRequest) error // DeleteGame will delete a game from the game model and the persistent store. DeleteGame(id string) error // PersistGameModel will persist the current game model to the persistent store. PersistGameModel() error // UpdateLaunchDelay will update the launch delay for games in the persistent store. UpdateLaunchDelay(delay int) error // GetAvailableMods will fetch the game mode available to each D2 install. GetAvailableMods() (*GameMods, error) }
Service is responsible for all things related to configuration.
func NewService ¶
func NewService( slashdiabloClient slashdiablo.Client, store storage.Store, gameModel *GameModel, ) Service
NewService returns a service with all the dependencies.
type UpdateGameRequest ¶
type UpdateGameRequest struct { ID string `json:"id"` Location string `json:"location"` Instances int `json:"instances"` OverrideBHCfg bool `json:"override_bh_cfg"` Flags []string `json:"flags"` HDVersion string `json:"hd_version"` MaphackVersion string `json:"maphack_version"` }
UpdateGameRequest is the data used to update a game in the game model.
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