mocks

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Published: Jul 13, 2024 License: MIT Imports: 3 Imported by: 0

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Constants

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Variables

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Functions

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Types

type IClient

type IClient struct {
	mock.Mock
}

IClient is an autogenerated mock type for the IClient type

func NewIClient

func NewIClient(t interface {
	mock.TestingT
	Cleanup(func())
}) *IClient

NewIClient creates a new instance of IClient. It also registers a testing interface on the mock and a cleanup function to assert the mocks expectations. The first argument is typically a *testing.T value.

func (*IClient) AcceptMatch

func (_m *IClient) AcceptMatch(ctx context.Context, params *gamelift.AcceptMatchInput, optFns ...func(*gamelift.Options)) (*gamelift.AcceptMatchOutput, error)

AcceptMatch provides a mock function with given fields: ctx, params, optFns

func (*IClient) ClaimGameServer

func (_m *IClient) ClaimGameServer(ctx context.Context, params *gamelift.ClaimGameServerInput, optFns ...func(*gamelift.Options)) (*gamelift.ClaimGameServerOutput, error)

ClaimGameServer provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateAlias

func (_m *IClient) CreateAlias(ctx context.Context, params *gamelift.CreateAliasInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateAliasOutput, error)

CreateAlias provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateBuild

func (_m *IClient) CreateBuild(ctx context.Context, params *gamelift.CreateBuildInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateBuildOutput, error)

CreateBuild provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateContainerGroupDefinition

func (_m *IClient) CreateContainerGroupDefinition(ctx context.Context, params *gamelift.CreateContainerGroupDefinitionInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateContainerGroupDefinitionOutput, error)

CreateContainerGroupDefinition provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateFleet

func (_m *IClient) CreateFleet(ctx context.Context, params *gamelift.CreateFleetInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateFleetOutput, error)

CreateFleet provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateFleetLocations

func (_m *IClient) CreateFleetLocations(ctx context.Context, params *gamelift.CreateFleetLocationsInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateFleetLocationsOutput, error)

CreateFleetLocations provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateGameServerGroup

func (_m *IClient) CreateGameServerGroup(ctx context.Context, params *gamelift.CreateGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateGameServerGroupOutput, error)

CreateGameServerGroup provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateGameSession

func (_m *IClient) CreateGameSession(ctx context.Context, params *gamelift.CreateGameSessionInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateGameSessionOutput, error)

CreateGameSession provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateGameSessionQueue

func (_m *IClient) CreateGameSessionQueue(ctx context.Context, params *gamelift.CreateGameSessionQueueInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateGameSessionQueueOutput, error)

CreateGameSessionQueue provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateLocation

func (_m *IClient) CreateLocation(ctx context.Context, params *gamelift.CreateLocationInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateLocationOutput, error)

CreateLocation provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateMatchmakingConfiguration

func (_m *IClient) CreateMatchmakingConfiguration(ctx context.Context, params *gamelift.CreateMatchmakingConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateMatchmakingConfigurationOutput, error)

CreateMatchmakingConfiguration provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateMatchmakingRuleSet

func (_m *IClient) CreateMatchmakingRuleSet(ctx context.Context, params *gamelift.CreateMatchmakingRuleSetInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateMatchmakingRuleSetOutput, error)

CreateMatchmakingRuleSet provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreatePlayerSession

func (_m *IClient) CreatePlayerSession(ctx context.Context, params *gamelift.CreatePlayerSessionInput, optFns ...func(*gamelift.Options)) (*gamelift.CreatePlayerSessionOutput, error)

CreatePlayerSession provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreatePlayerSessions

func (_m *IClient) CreatePlayerSessions(ctx context.Context, params *gamelift.CreatePlayerSessionsInput, optFns ...func(*gamelift.Options)) (*gamelift.CreatePlayerSessionsOutput, error)

CreatePlayerSessions provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateScript

func (_m *IClient) CreateScript(ctx context.Context, params *gamelift.CreateScriptInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateScriptOutput, error)

CreateScript provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateVpcPeeringAuthorization

func (_m *IClient) CreateVpcPeeringAuthorization(ctx context.Context, params *gamelift.CreateVpcPeeringAuthorizationInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)

CreateVpcPeeringAuthorization provides a mock function with given fields: ctx, params, optFns

func (*IClient) CreateVpcPeeringConnection

func (_m *IClient) CreateVpcPeeringConnection(ctx context.Context, params *gamelift.CreateVpcPeeringConnectionInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateVpcPeeringConnectionOutput, error)

CreateVpcPeeringConnection provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteAlias

func (_m *IClient) DeleteAlias(ctx context.Context, params *gamelift.DeleteAliasInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteAliasOutput, error)

DeleteAlias provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteBuild

func (_m *IClient) DeleteBuild(ctx context.Context, params *gamelift.DeleteBuildInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteBuildOutput, error)

DeleteBuild provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteContainerGroupDefinition

func (_m *IClient) DeleteContainerGroupDefinition(ctx context.Context, params *gamelift.DeleteContainerGroupDefinitionInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteContainerGroupDefinitionOutput, error)

DeleteContainerGroupDefinition provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteFleet

func (_m *IClient) DeleteFleet(ctx context.Context, params *gamelift.DeleteFleetInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteFleetOutput, error)

DeleteFleet provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteFleetLocations

func (_m *IClient) DeleteFleetLocations(ctx context.Context, params *gamelift.DeleteFleetLocationsInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteFleetLocationsOutput, error)

DeleteFleetLocations provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteGameServerGroup

func (_m *IClient) DeleteGameServerGroup(ctx context.Context, params *gamelift.DeleteGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteGameServerGroupOutput, error)

DeleteGameServerGroup provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteGameSessionQueue

func (_m *IClient) DeleteGameSessionQueue(ctx context.Context, params *gamelift.DeleteGameSessionQueueInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteGameSessionQueueOutput, error)

DeleteGameSessionQueue provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteLocation

func (_m *IClient) DeleteLocation(ctx context.Context, params *gamelift.DeleteLocationInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteLocationOutput, error)

DeleteLocation provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteMatchmakingConfiguration

func (_m *IClient) DeleteMatchmakingConfiguration(ctx context.Context, params *gamelift.DeleteMatchmakingConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteMatchmakingConfigurationOutput, error)

DeleteMatchmakingConfiguration provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteMatchmakingRuleSet

func (_m *IClient) DeleteMatchmakingRuleSet(ctx context.Context, params *gamelift.DeleteMatchmakingRuleSetInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteMatchmakingRuleSetOutput, error)

DeleteMatchmakingRuleSet provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteScalingPolicy

func (_m *IClient) DeleteScalingPolicy(ctx context.Context, params *gamelift.DeleteScalingPolicyInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteScalingPolicyOutput, error)

DeleteScalingPolicy provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteScript

func (_m *IClient) DeleteScript(ctx context.Context, params *gamelift.DeleteScriptInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteScriptOutput, error)

DeleteScript provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteVpcPeeringAuthorization

func (_m *IClient) DeleteVpcPeeringAuthorization(ctx context.Context, params *gamelift.DeleteVpcPeeringAuthorizationInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)

DeleteVpcPeeringAuthorization provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeleteVpcPeeringConnection

func (_m *IClient) DeleteVpcPeeringConnection(ctx context.Context, params *gamelift.DeleteVpcPeeringConnectionInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteVpcPeeringConnectionOutput, error)

DeleteVpcPeeringConnection provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeregisterCompute

func (_m *IClient) DeregisterCompute(ctx context.Context, params *gamelift.DeregisterComputeInput, optFns ...func(*gamelift.Options)) (*gamelift.DeregisterComputeOutput, error)

DeregisterCompute provides a mock function with given fields: ctx, params, optFns

func (*IClient) DeregisterGameServer

func (_m *IClient) DeregisterGameServer(ctx context.Context, params *gamelift.DeregisterGameServerInput, optFns ...func(*gamelift.Options)) (*gamelift.DeregisterGameServerOutput, error)

DeregisterGameServer provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeAlias

func (_m *IClient) DescribeAlias(ctx context.Context, params *gamelift.DescribeAliasInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeAliasOutput, error)

DescribeAlias provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeBuild

func (_m *IClient) DescribeBuild(ctx context.Context, params *gamelift.DescribeBuildInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeBuildOutput, error)

DescribeBuild provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeCompute

func (_m *IClient) DescribeCompute(ctx context.Context, params *gamelift.DescribeComputeInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeComputeOutput, error)

DescribeCompute provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeContainerGroupDefinition

func (_m *IClient) DescribeContainerGroupDefinition(ctx context.Context, params *gamelift.DescribeContainerGroupDefinitionInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeContainerGroupDefinitionOutput, error)

DescribeContainerGroupDefinition provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeEC2InstanceLimits

func (_m *IClient) DescribeEC2InstanceLimits(ctx context.Context, params *gamelift.DescribeEC2InstanceLimitsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeEC2InstanceLimitsOutput, error)

DescribeEC2InstanceLimits provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeFleetAttributes

func (_m *IClient) DescribeFleetAttributes(ctx context.Context, params *gamelift.DescribeFleetAttributesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetAttributesOutput, error)

DescribeFleetAttributes provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeFleetCapacity

func (_m *IClient) DescribeFleetCapacity(ctx context.Context, params *gamelift.DescribeFleetCapacityInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetCapacityOutput, error)

DescribeFleetCapacity provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeFleetEvents

func (_m *IClient) DescribeFleetEvents(ctx context.Context, params *gamelift.DescribeFleetEventsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetEventsOutput, error)

DescribeFleetEvents provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeFleetLocationAttributes

func (_m *IClient) DescribeFleetLocationAttributes(ctx context.Context, params *gamelift.DescribeFleetLocationAttributesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetLocationAttributesOutput, error)

DescribeFleetLocationAttributes provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeFleetLocationCapacity

func (_m *IClient) DescribeFleetLocationCapacity(ctx context.Context, params *gamelift.DescribeFleetLocationCapacityInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetLocationCapacityOutput, error)

DescribeFleetLocationCapacity provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeFleetLocationUtilization

func (_m *IClient) DescribeFleetLocationUtilization(ctx context.Context, params *gamelift.DescribeFleetLocationUtilizationInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetLocationUtilizationOutput, error)

DescribeFleetLocationUtilization provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeFleetPortSettings

func (_m *IClient) DescribeFleetPortSettings(ctx context.Context, params *gamelift.DescribeFleetPortSettingsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetPortSettingsOutput, error)

DescribeFleetPortSettings provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeFleetUtilization

func (_m *IClient) DescribeFleetUtilization(ctx context.Context, params *gamelift.DescribeFleetUtilizationInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetUtilizationOutput, error)

DescribeFleetUtilization provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeGameServer

func (_m *IClient) DescribeGameServer(ctx context.Context, params *gamelift.DescribeGameServerInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameServerOutput, error)

DescribeGameServer provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeGameServerGroup

func (_m *IClient) DescribeGameServerGroup(ctx context.Context, params *gamelift.DescribeGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameServerGroupOutput, error)

DescribeGameServerGroup provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeGameServerInstances

func (_m *IClient) DescribeGameServerInstances(ctx context.Context, params *gamelift.DescribeGameServerInstancesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameServerInstancesOutput, error)

DescribeGameServerInstances provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeGameSessionDetails

func (_m *IClient) DescribeGameSessionDetails(ctx context.Context, params *gamelift.DescribeGameSessionDetailsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameSessionDetailsOutput, error)

DescribeGameSessionDetails provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeGameSessionPlacement

func (_m *IClient) DescribeGameSessionPlacement(ctx context.Context, params *gamelift.DescribeGameSessionPlacementInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameSessionPlacementOutput, error)

DescribeGameSessionPlacement provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeGameSessionQueues

func (_m *IClient) DescribeGameSessionQueues(ctx context.Context, params *gamelift.DescribeGameSessionQueuesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameSessionQueuesOutput, error)

DescribeGameSessionQueues provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeGameSessions

func (_m *IClient) DescribeGameSessions(ctx context.Context, params *gamelift.DescribeGameSessionsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameSessionsOutput, error)

DescribeGameSessions provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeInstances

func (_m *IClient) DescribeInstances(ctx context.Context, params *gamelift.DescribeInstancesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeInstancesOutput, error)

DescribeInstances provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeMatchmaking

func (_m *IClient) DescribeMatchmaking(ctx context.Context, params *gamelift.DescribeMatchmakingInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeMatchmakingOutput, error)

DescribeMatchmaking provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeMatchmakingConfigurations

func (_m *IClient) DescribeMatchmakingConfigurations(ctx context.Context, params *gamelift.DescribeMatchmakingConfigurationsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)

DescribeMatchmakingConfigurations provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeMatchmakingRuleSets

func (_m *IClient) DescribeMatchmakingRuleSets(ctx context.Context, params *gamelift.DescribeMatchmakingRuleSetsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)

DescribeMatchmakingRuleSets provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribePlayerSessions

func (_m *IClient) DescribePlayerSessions(ctx context.Context, params *gamelift.DescribePlayerSessionsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribePlayerSessionsOutput, error)

DescribePlayerSessions provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeRuntimeConfiguration

func (_m *IClient) DescribeRuntimeConfiguration(ctx context.Context, params *gamelift.DescribeRuntimeConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeRuntimeConfigurationOutput, error)

DescribeRuntimeConfiguration provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeScalingPolicies

func (_m *IClient) DescribeScalingPolicies(ctx context.Context, params *gamelift.DescribeScalingPoliciesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeScalingPoliciesOutput, error)

DescribeScalingPolicies provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeScript

func (_m *IClient) DescribeScript(ctx context.Context, params *gamelift.DescribeScriptInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeScriptOutput, error)

DescribeScript provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeVpcPeeringAuthorizations

func (_m *IClient) DescribeVpcPeeringAuthorizations(ctx context.Context, params *gamelift.DescribeVpcPeeringAuthorizationsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)

DescribeVpcPeeringAuthorizations provides a mock function with given fields: ctx, params, optFns

func (*IClient) DescribeVpcPeeringConnections

func (_m *IClient) DescribeVpcPeeringConnections(ctx context.Context, params *gamelift.DescribeVpcPeeringConnectionsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)

DescribeVpcPeeringConnections provides a mock function with given fields: ctx, params, optFns

func (*IClient) GetComputeAccess

func (_m *IClient) GetComputeAccess(ctx context.Context, params *gamelift.GetComputeAccessInput, optFns ...func(*gamelift.Options)) (*gamelift.GetComputeAccessOutput, error)

GetComputeAccess provides a mock function with given fields: ctx, params, optFns

func (*IClient) GetComputeAuthToken

func (_m *IClient) GetComputeAuthToken(ctx context.Context, params *gamelift.GetComputeAuthTokenInput, optFns ...func(*gamelift.Options)) (*gamelift.GetComputeAuthTokenOutput, error)

GetComputeAuthToken provides a mock function with given fields: ctx, params, optFns

func (*IClient) GetGameSessionLogUrl

func (_m *IClient) GetGameSessionLogUrl(ctx context.Context, params *gamelift.GetGameSessionLogUrlInput, optFns ...func(*gamelift.Options)) (*gamelift.GetGameSessionLogUrlOutput, error)

GetGameSessionLogUrl provides a mock function with given fields: ctx, params, optFns

func (*IClient) GetInstanceAccess

func (_m *IClient) GetInstanceAccess(ctx context.Context, params *gamelift.GetInstanceAccessInput, optFns ...func(*gamelift.Options)) (*gamelift.GetInstanceAccessOutput, error)

GetInstanceAccess provides a mock function with given fields: ctx, params, optFns

func (*IClient) ListAliases

func (_m *IClient) ListAliases(ctx context.Context, params *gamelift.ListAliasesInput, optFns ...func(*gamelift.Options)) (*gamelift.ListAliasesOutput, error)

ListAliases provides a mock function with given fields: ctx, params, optFns

func (*IClient) ListBuilds

func (_m *IClient) ListBuilds(ctx context.Context, params *gamelift.ListBuildsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListBuildsOutput, error)

ListBuilds provides a mock function with given fields: ctx, params, optFns

func (*IClient) ListCompute

func (_m *IClient) ListCompute(ctx context.Context, params *gamelift.ListComputeInput, optFns ...func(*gamelift.Options)) (*gamelift.ListComputeOutput, error)

ListCompute provides a mock function with given fields: ctx, params, optFns

func (*IClient) ListContainerGroupDefinitions

func (_m *IClient) ListContainerGroupDefinitions(ctx context.Context, params *gamelift.ListContainerGroupDefinitionsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListContainerGroupDefinitionsOutput, error)

ListContainerGroupDefinitions provides a mock function with given fields: ctx, params, optFns

func (*IClient) ListFleets

func (_m *IClient) ListFleets(ctx context.Context, params *gamelift.ListFleetsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListFleetsOutput, error)

ListFleets provides a mock function with given fields: ctx, params, optFns

func (*IClient) ListGameServerGroups

func (_m *IClient) ListGameServerGroups(ctx context.Context, params *gamelift.ListGameServerGroupsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListGameServerGroupsOutput, error)

ListGameServerGroups provides a mock function with given fields: ctx, params, optFns

func (*IClient) ListGameServers

func (_m *IClient) ListGameServers(ctx context.Context, params *gamelift.ListGameServersInput, optFns ...func(*gamelift.Options)) (*gamelift.ListGameServersOutput, error)

ListGameServers provides a mock function with given fields: ctx, params, optFns

func (*IClient) ListLocations

func (_m *IClient) ListLocations(ctx context.Context, params *gamelift.ListLocationsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListLocationsOutput, error)

ListLocations provides a mock function with given fields: ctx, params, optFns

func (*IClient) ListScripts

func (_m *IClient) ListScripts(ctx context.Context, params *gamelift.ListScriptsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListScriptsOutput, error)

ListScripts provides a mock function with given fields: ctx, params, optFns

func (*IClient) ListTagsForResource

func (_m *IClient) ListTagsForResource(ctx context.Context, params *gamelift.ListTagsForResourceInput, optFns ...func(*gamelift.Options)) (*gamelift.ListTagsForResourceOutput, error)

ListTagsForResource provides a mock function with given fields: ctx, params, optFns

func (*IClient) Options

func (_m *IClient) Options() gamelift.Options

Options provides a mock function with given fields:

func (*IClient) PutScalingPolicy

func (_m *IClient) PutScalingPolicy(ctx context.Context, params *gamelift.PutScalingPolicyInput, optFns ...func(*gamelift.Options)) (*gamelift.PutScalingPolicyOutput, error)

PutScalingPolicy provides a mock function with given fields: ctx, params, optFns

func (*IClient) RegisterCompute

func (_m *IClient) RegisterCompute(ctx context.Context, params *gamelift.RegisterComputeInput, optFns ...func(*gamelift.Options)) (*gamelift.RegisterComputeOutput, error)

RegisterCompute provides a mock function with given fields: ctx, params, optFns

func (*IClient) RegisterGameServer

func (_m *IClient) RegisterGameServer(ctx context.Context, params *gamelift.RegisterGameServerInput, optFns ...func(*gamelift.Options)) (*gamelift.RegisterGameServerOutput, error)

RegisterGameServer provides a mock function with given fields: ctx, params, optFns

func (*IClient) RequestUploadCredentials

func (_m *IClient) RequestUploadCredentials(ctx context.Context, params *gamelift.RequestUploadCredentialsInput, optFns ...func(*gamelift.Options)) (*gamelift.RequestUploadCredentialsOutput, error)

RequestUploadCredentials provides a mock function with given fields: ctx, params, optFns

func (*IClient) ResolveAlias

func (_m *IClient) ResolveAlias(ctx context.Context, params *gamelift.ResolveAliasInput, optFns ...func(*gamelift.Options)) (*gamelift.ResolveAliasOutput, error)

ResolveAlias provides a mock function with given fields: ctx, params, optFns

func (*IClient) ResumeGameServerGroup

func (_m *IClient) ResumeGameServerGroup(ctx context.Context, params *gamelift.ResumeGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.ResumeGameServerGroupOutput, error)

ResumeGameServerGroup provides a mock function with given fields: ctx, params, optFns

func (*IClient) SearchGameSessions

func (_m *IClient) SearchGameSessions(ctx context.Context, params *gamelift.SearchGameSessionsInput, optFns ...func(*gamelift.Options)) (*gamelift.SearchGameSessionsOutput, error)

SearchGameSessions provides a mock function with given fields: ctx, params, optFns

func (*IClient) StartFleetActions

func (_m *IClient) StartFleetActions(ctx context.Context, params *gamelift.StartFleetActionsInput, optFns ...func(*gamelift.Options)) (*gamelift.StartFleetActionsOutput, error)

StartFleetActions provides a mock function with given fields: ctx, params, optFns

func (*IClient) StartGameSessionPlacement

func (_m *IClient) StartGameSessionPlacement(ctx context.Context, params *gamelift.StartGameSessionPlacementInput, optFns ...func(*gamelift.Options)) (*gamelift.StartGameSessionPlacementOutput, error)

StartGameSessionPlacement provides a mock function with given fields: ctx, params, optFns

func (*IClient) StartMatchBackfill

func (_m *IClient) StartMatchBackfill(ctx context.Context, params *gamelift.StartMatchBackfillInput, optFns ...func(*gamelift.Options)) (*gamelift.StartMatchBackfillOutput, error)

StartMatchBackfill provides a mock function with given fields: ctx, params, optFns

func (*IClient) StartMatchmaking

func (_m *IClient) StartMatchmaking(ctx context.Context, params *gamelift.StartMatchmakingInput, optFns ...func(*gamelift.Options)) (*gamelift.StartMatchmakingOutput, error)

StartMatchmaking provides a mock function with given fields: ctx, params, optFns

func (*IClient) StopFleetActions

func (_m *IClient) StopFleetActions(ctx context.Context, params *gamelift.StopFleetActionsInput, optFns ...func(*gamelift.Options)) (*gamelift.StopFleetActionsOutput, error)

StopFleetActions provides a mock function with given fields: ctx, params, optFns

func (*IClient) StopGameSessionPlacement

func (_m *IClient) StopGameSessionPlacement(ctx context.Context, params *gamelift.StopGameSessionPlacementInput, optFns ...func(*gamelift.Options)) (*gamelift.StopGameSessionPlacementOutput, error)

StopGameSessionPlacement provides a mock function with given fields: ctx, params, optFns

func (*IClient) StopMatchmaking

func (_m *IClient) StopMatchmaking(ctx context.Context, params *gamelift.StopMatchmakingInput, optFns ...func(*gamelift.Options)) (*gamelift.StopMatchmakingOutput, error)

StopMatchmaking provides a mock function with given fields: ctx, params, optFns

func (*IClient) SuspendGameServerGroup

func (_m *IClient) SuspendGameServerGroup(ctx context.Context, params *gamelift.SuspendGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.SuspendGameServerGroupOutput, error)

SuspendGameServerGroup provides a mock function with given fields: ctx, params, optFns

func (*IClient) TagResource

func (_m *IClient) TagResource(ctx context.Context, params *gamelift.TagResourceInput, optFns ...func(*gamelift.Options)) (*gamelift.TagResourceOutput, error)

TagResource provides a mock function with given fields: ctx, params, optFns

func (*IClient) UntagResource

func (_m *IClient) UntagResource(ctx context.Context, params *gamelift.UntagResourceInput, optFns ...func(*gamelift.Options)) (*gamelift.UntagResourceOutput, error)

UntagResource provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateAlias

func (_m *IClient) UpdateAlias(ctx context.Context, params *gamelift.UpdateAliasInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateAliasOutput, error)

UpdateAlias provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateBuild

func (_m *IClient) UpdateBuild(ctx context.Context, params *gamelift.UpdateBuildInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateBuildOutput, error)

UpdateBuild provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateFleetAttributes

func (_m *IClient) UpdateFleetAttributes(ctx context.Context, params *gamelift.UpdateFleetAttributesInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateFleetAttributesOutput, error)

UpdateFleetAttributes provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateFleetCapacity

func (_m *IClient) UpdateFleetCapacity(ctx context.Context, params *gamelift.UpdateFleetCapacityInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateFleetCapacityOutput, error)

UpdateFleetCapacity provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateFleetPortSettings

func (_m *IClient) UpdateFleetPortSettings(ctx context.Context, params *gamelift.UpdateFleetPortSettingsInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateFleetPortSettingsOutput, error)

UpdateFleetPortSettings provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateGameServer

func (_m *IClient) UpdateGameServer(ctx context.Context, params *gamelift.UpdateGameServerInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateGameServerOutput, error)

UpdateGameServer provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateGameServerGroup

func (_m *IClient) UpdateGameServerGroup(ctx context.Context, params *gamelift.UpdateGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateGameServerGroupOutput, error)

UpdateGameServerGroup provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateGameSession

func (_m *IClient) UpdateGameSession(ctx context.Context, params *gamelift.UpdateGameSessionInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateGameSessionOutput, error)

UpdateGameSession provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateGameSessionQueue

func (_m *IClient) UpdateGameSessionQueue(ctx context.Context, params *gamelift.UpdateGameSessionQueueInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateGameSessionQueueOutput, error)

UpdateGameSessionQueue provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateMatchmakingConfiguration

func (_m *IClient) UpdateMatchmakingConfiguration(ctx context.Context, params *gamelift.UpdateMatchmakingConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateMatchmakingConfigurationOutput, error)

UpdateMatchmakingConfiguration provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateRuntimeConfiguration

func (_m *IClient) UpdateRuntimeConfiguration(ctx context.Context, params *gamelift.UpdateRuntimeConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateRuntimeConfigurationOutput, error)

UpdateRuntimeConfiguration provides a mock function with given fields: ctx, params, optFns

func (*IClient) UpdateScript

func (_m *IClient) UpdateScript(ctx context.Context, params *gamelift.UpdateScriptInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateScriptOutput, error)

UpdateScript provides a mock function with given fields: ctx, params, optFns

func (*IClient) ValidateMatchmakingRuleSet

func (_m *IClient) ValidateMatchmakingRuleSet(ctx context.Context, params *gamelift.ValidateMatchmakingRuleSetInput, optFns ...func(*gamelift.Options)) (*gamelift.ValidateMatchmakingRuleSetOutput, error)

ValidateMatchmakingRuleSet provides a mock function with given fields: ctx, params, optFns

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