Documentation ¶
Index ¶
- type IClient
- func (_m *IClient) AcceptMatch(ctx context.Context, params *gamelift.AcceptMatchInput, ...) (*gamelift.AcceptMatchOutput, error)
- func (_m *IClient) ClaimGameServer(ctx context.Context, params *gamelift.ClaimGameServerInput, ...) (*gamelift.ClaimGameServerOutput, error)
- func (_m *IClient) CreateAlias(ctx context.Context, params *gamelift.CreateAliasInput, ...) (*gamelift.CreateAliasOutput, error)
- func (_m *IClient) CreateBuild(ctx context.Context, params *gamelift.CreateBuildInput, ...) (*gamelift.CreateBuildOutput, error)
- func (_m *IClient) CreateContainerGroupDefinition(ctx context.Context, params *gamelift.CreateContainerGroupDefinitionInput, ...) (*gamelift.CreateContainerGroupDefinitionOutput, error)
- func (_m *IClient) CreateFleet(ctx context.Context, params *gamelift.CreateFleetInput, ...) (*gamelift.CreateFleetOutput, error)
- func (_m *IClient) CreateFleetLocations(ctx context.Context, params *gamelift.CreateFleetLocationsInput, ...) (*gamelift.CreateFleetLocationsOutput, error)
- func (_m *IClient) CreateGameServerGroup(ctx context.Context, params *gamelift.CreateGameServerGroupInput, ...) (*gamelift.CreateGameServerGroupOutput, error)
- func (_m *IClient) CreateGameSession(ctx context.Context, params *gamelift.CreateGameSessionInput, ...) (*gamelift.CreateGameSessionOutput, error)
- func (_m *IClient) CreateGameSessionQueue(ctx context.Context, params *gamelift.CreateGameSessionQueueInput, ...) (*gamelift.CreateGameSessionQueueOutput, error)
- func (_m *IClient) CreateLocation(ctx context.Context, params *gamelift.CreateLocationInput, ...) (*gamelift.CreateLocationOutput, error)
- func (_m *IClient) CreateMatchmakingConfiguration(ctx context.Context, params *gamelift.CreateMatchmakingConfigurationInput, ...) (*gamelift.CreateMatchmakingConfigurationOutput, error)
- func (_m *IClient) CreateMatchmakingRuleSet(ctx context.Context, params *gamelift.CreateMatchmakingRuleSetInput, ...) (*gamelift.CreateMatchmakingRuleSetOutput, error)
- func (_m *IClient) CreatePlayerSession(ctx context.Context, params *gamelift.CreatePlayerSessionInput, ...) (*gamelift.CreatePlayerSessionOutput, error)
- func (_m *IClient) CreatePlayerSessions(ctx context.Context, params *gamelift.CreatePlayerSessionsInput, ...) (*gamelift.CreatePlayerSessionsOutput, error)
- func (_m *IClient) CreateScript(ctx context.Context, params *gamelift.CreateScriptInput, ...) (*gamelift.CreateScriptOutput, error)
- func (_m *IClient) CreateVpcPeeringAuthorization(ctx context.Context, params *gamelift.CreateVpcPeeringAuthorizationInput, ...) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
- func (_m *IClient) CreateVpcPeeringConnection(ctx context.Context, params *gamelift.CreateVpcPeeringConnectionInput, ...) (*gamelift.CreateVpcPeeringConnectionOutput, error)
- func (_m *IClient) DeleteAlias(ctx context.Context, params *gamelift.DeleteAliasInput, ...) (*gamelift.DeleteAliasOutput, error)
- func (_m *IClient) DeleteBuild(ctx context.Context, params *gamelift.DeleteBuildInput, ...) (*gamelift.DeleteBuildOutput, error)
- func (_m *IClient) DeleteContainerGroupDefinition(ctx context.Context, params *gamelift.DeleteContainerGroupDefinitionInput, ...) (*gamelift.DeleteContainerGroupDefinitionOutput, error)
- func (_m *IClient) DeleteFleet(ctx context.Context, params *gamelift.DeleteFleetInput, ...) (*gamelift.DeleteFleetOutput, error)
- func (_m *IClient) DeleteFleetLocations(ctx context.Context, params *gamelift.DeleteFleetLocationsInput, ...) (*gamelift.DeleteFleetLocationsOutput, error)
- func (_m *IClient) DeleteGameServerGroup(ctx context.Context, params *gamelift.DeleteGameServerGroupInput, ...) (*gamelift.DeleteGameServerGroupOutput, error)
- func (_m *IClient) DeleteGameSessionQueue(ctx context.Context, params *gamelift.DeleteGameSessionQueueInput, ...) (*gamelift.DeleteGameSessionQueueOutput, error)
- func (_m *IClient) DeleteLocation(ctx context.Context, params *gamelift.DeleteLocationInput, ...) (*gamelift.DeleteLocationOutput, error)
- func (_m *IClient) DeleteMatchmakingConfiguration(ctx context.Context, params *gamelift.DeleteMatchmakingConfigurationInput, ...) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
- func (_m *IClient) DeleteMatchmakingRuleSet(ctx context.Context, params *gamelift.DeleteMatchmakingRuleSetInput, ...) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
- func (_m *IClient) DeleteScalingPolicy(ctx context.Context, params *gamelift.DeleteScalingPolicyInput, ...) (*gamelift.DeleteScalingPolicyOutput, error)
- func (_m *IClient) DeleteScript(ctx context.Context, params *gamelift.DeleteScriptInput, ...) (*gamelift.DeleteScriptOutput, error)
- func (_m *IClient) DeleteVpcPeeringAuthorization(ctx context.Context, params *gamelift.DeleteVpcPeeringAuthorizationInput, ...) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
- func (_m *IClient) DeleteVpcPeeringConnection(ctx context.Context, params *gamelift.DeleteVpcPeeringConnectionInput, ...) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
- func (_m *IClient) DeregisterCompute(ctx context.Context, params *gamelift.DeregisterComputeInput, ...) (*gamelift.DeregisterComputeOutput, error)
- func (_m *IClient) DeregisterGameServer(ctx context.Context, params *gamelift.DeregisterGameServerInput, ...) (*gamelift.DeregisterGameServerOutput, error)
- func (_m *IClient) DescribeAlias(ctx context.Context, params *gamelift.DescribeAliasInput, ...) (*gamelift.DescribeAliasOutput, error)
- func (_m *IClient) DescribeBuild(ctx context.Context, params *gamelift.DescribeBuildInput, ...) (*gamelift.DescribeBuildOutput, error)
- func (_m *IClient) DescribeCompute(ctx context.Context, params *gamelift.DescribeComputeInput, ...) (*gamelift.DescribeComputeOutput, error)
- func (_m *IClient) DescribeContainerGroupDefinition(ctx context.Context, params *gamelift.DescribeContainerGroupDefinitionInput, ...) (*gamelift.DescribeContainerGroupDefinitionOutput, error)
- func (_m *IClient) DescribeEC2InstanceLimits(ctx context.Context, params *gamelift.DescribeEC2InstanceLimitsInput, ...) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
- func (_m *IClient) DescribeFleetAttributes(ctx context.Context, params *gamelift.DescribeFleetAttributesInput, ...) (*gamelift.DescribeFleetAttributesOutput, error)
- func (_m *IClient) DescribeFleetCapacity(ctx context.Context, params *gamelift.DescribeFleetCapacityInput, ...) (*gamelift.DescribeFleetCapacityOutput, error)
- func (_m *IClient) DescribeFleetEvents(ctx context.Context, params *gamelift.DescribeFleetEventsInput, ...) (*gamelift.DescribeFleetEventsOutput, error)
- func (_m *IClient) DescribeFleetLocationAttributes(ctx context.Context, params *gamelift.DescribeFleetLocationAttributesInput, ...) (*gamelift.DescribeFleetLocationAttributesOutput, error)
- func (_m *IClient) DescribeFleetLocationCapacity(ctx context.Context, params *gamelift.DescribeFleetLocationCapacityInput, ...) (*gamelift.DescribeFleetLocationCapacityOutput, error)
- func (_m *IClient) DescribeFleetLocationUtilization(ctx context.Context, params *gamelift.DescribeFleetLocationUtilizationInput, ...) (*gamelift.DescribeFleetLocationUtilizationOutput, error)
- func (_m *IClient) DescribeFleetPortSettings(ctx context.Context, params *gamelift.DescribeFleetPortSettingsInput, ...) (*gamelift.DescribeFleetPortSettingsOutput, error)
- func (_m *IClient) DescribeFleetUtilization(ctx context.Context, params *gamelift.DescribeFleetUtilizationInput, ...) (*gamelift.DescribeFleetUtilizationOutput, error)
- func (_m *IClient) DescribeGameServer(ctx context.Context, params *gamelift.DescribeGameServerInput, ...) (*gamelift.DescribeGameServerOutput, error)
- func (_m *IClient) DescribeGameServerGroup(ctx context.Context, params *gamelift.DescribeGameServerGroupInput, ...) (*gamelift.DescribeGameServerGroupOutput, error)
- func (_m *IClient) DescribeGameServerInstances(ctx context.Context, params *gamelift.DescribeGameServerInstancesInput, ...) (*gamelift.DescribeGameServerInstancesOutput, error)
- func (_m *IClient) DescribeGameSessionDetails(ctx context.Context, params *gamelift.DescribeGameSessionDetailsInput, ...) (*gamelift.DescribeGameSessionDetailsOutput, error)
- func (_m *IClient) DescribeGameSessionPlacement(ctx context.Context, params *gamelift.DescribeGameSessionPlacementInput, ...) (*gamelift.DescribeGameSessionPlacementOutput, error)
- func (_m *IClient) DescribeGameSessionQueues(ctx context.Context, params *gamelift.DescribeGameSessionQueuesInput, ...) (*gamelift.DescribeGameSessionQueuesOutput, error)
- func (_m *IClient) DescribeGameSessions(ctx context.Context, params *gamelift.DescribeGameSessionsInput, ...) (*gamelift.DescribeGameSessionsOutput, error)
- func (_m *IClient) DescribeInstances(ctx context.Context, params *gamelift.DescribeInstancesInput, ...) (*gamelift.DescribeInstancesOutput, error)
- func (_m *IClient) DescribeMatchmaking(ctx context.Context, params *gamelift.DescribeMatchmakingInput, ...) (*gamelift.DescribeMatchmakingOutput, error)
- func (_m *IClient) DescribeMatchmakingConfigurations(ctx context.Context, params *gamelift.DescribeMatchmakingConfigurationsInput, ...) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
- func (_m *IClient) DescribeMatchmakingRuleSets(ctx context.Context, params *gamelift.DescribeMatchmakingRuleSetsInput, ...) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
- func (_m *IClient) DescribePlayerSessions(ctx context.Context, params *gamelift.DescribePlayerSessionsInput, ...) (*gamelift.DescribePlayerSessionsOutput, error)
- func (_m *IClient) DescribeRuntimeConfiguration(ctx context.Context, params *gamelift.DescribeRuntimeConfigurationInput, ...) (*gamelift.DescribeRuntimeConfigurationOutput, error)
- func (_m *IClient) DescribeScalingPolicies(ctx context.Context, params *gamelift.DescribeScalingPoliciesInput, ...) (*gamelift.DescribeScalingPoliciesOutput, error)
- func (_m *IClient) DescribeScript(ctx context.Context, params *gamelift.DescribeScriptInput, ...) (*gamelift.DescribeScriptOutput, error)
- func (_m *IClient) DescribeVpcPeeringAuthorizations(ctx context.Context, params *gamelift.DescribeVpcPeeringAuthorizationsInput, ...) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
- func (_m *IClient) DescribeVpcPeeringConnections(ctx context.Context, params *gamelift.DescribeVpcPeeringConnectionsInput, ...) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
- func (_m *IClient) GetComputeAccess(ctx context.Context, params *gamelift.GetComputeAccessInput, ...) (*gamelift.GetComputeAccessOutput, error)
- func (_m *IClient) GetComputeAuthToken(ctx context.Context, params *gamelift.GetComputeAuthTokenInput, ...) (*gamelift.GetComputeAuthTokenOutput, error)
- func (_m *IClient) GetGameSessionLogUrl(ctx context.Context, params *gamelift.GetGameSessionLogUrlInput, ...) (*gamelift.GetGameSessionLogUrlOutput, error)
- func (_m *IClient) GetInstanceAccess(ctx context.Context, params *gamelift.GetInstanceAccessInput, ...) (*gamelift.GetInstanceAccessOutput, error)
- func (_m *IClient) ListAliases(ctx context.Context, params *gamelift.ListAliasesInput, ...) (*gamelift.ListAliasesOutput, error)
- func (_m *IClient) ListBuilds(ctx context.Context, params *gamelift.ListBuildsInput, ...) (*gamelift.ListBuildsOutput, error)
- func (_m *IClient) ListCompute(ctx context.Context, params *gamelift.ListComputeInput, ...) (*gamelift.ListComputeOutput, error)
- func (_m *IClient) ListContainerGroupDefinitions(ctx context.Context, params *gamelift.ListContainerGroupDefinitionsInput, ...) (*gamelift.ListContainerGroupDefinitionsOutput, error)
- func (_m *IClient) ListFleets(ctx context.Context, params *gamelift.ListFleetsInput, ...) (*gamelift.ListFleetsOutput, error)
- func (_m *IClient) ListGameServerGroups(ctx context.Context, params *gamelift.ListGameServerGroupsInput, ...) (*gamelift.ListGameServerGroupsOutput, error)
- func (_m *IClient) ListGameServers(ctx context.Context, params *gamelift.ListGameServersInput, ...) (*gamelift.ListGameServersOutput, error)
- func (_m *IClient) ListLocations(ctx context.Context, params *gamelift.ListLocationsInput, ...) (*gamelift.ListLocationsOutput, error)
- func (_m *IClient) ListScripts(ctx context.Context, params *gamelift.ListScriptsInput, ...) (*gamelift.ListScriptsOutput, error)
- func (_m *IClient) ListTagsForResource(ctx context.Context, params *gamelift.ListTagsForResourceInput, ...) (*gamelift.ListTagsForResourceOutput, error)
- func (_m *IClient) Options() gamelift.Options
- func (_m *IClient) PutScalingPolicy(ctx context.Context, params *gamelift.PutScalingPolicyInput, ...) (*gamelift.PutScalingPolicyOutput, error)
- func (_m *IClient) RegisterCompute(ctx context.Context, params *gamelift.RegisterComputeInput, ...) (*gamelift.RegisterComputeOutput, error)
- func (_m *IClient) RegisterGameServer(ctx context.Context, params *gamelift.RegisterGameServerInput, ...) (*gamelift.RegisterGameServerOutput, error)
- func (_m *IClient) RequestUploadCredentials(ctx context.Context, params *gamelift.RequestUploadCredentialsInput, ...) (*gamelift.RequestUploadCredentialsOutput, error)
- func (_m *IClient) ResolveAlias(ctx context.Context, params *gamelift.ResolveAliasInput, ...) (*gamelift.ResolveAliasOutput, error)
- func (_m *IClient) ResumeGameServerGroup(ctx context.Context, params *gamelift.ResumeGameServerGroupInput, ...) (*gamelift.ResumeGameServerGroupOutput, error)
- func (_m *IClient) SearchGameSessions(ctx context.Context, params *gamelift.SearchGameSessionsInput, ...) (*gamelift.SearchGameSessionsOutput, error)
- func (_m *IClient) StartFleetActions(ctx context.Context, params *gamelift.StartFleetActionsInput, ...) (*gamelift.StartFleetActionsOutput, error)
- func (_m *IClient) StartGameSessionPlacement(ctx context.Context, params *gamelift.StartGameSessionPlacementInput, ...) (*gamelift.StartGameSessionPlacementOutput, error)
- func (_m *IClient) StartMatchBackfill(ctx context.Context, params *gamelift.StartMatchBackfillInput, ...) (*gamelift.StartMatchBackfillOutput, error)
- func (_m *IClient) StartMatchmaking(ctx context.Context, params *gamelift.StartMatchmakingInput, ...) (*gamelift.StartMatchmakingOutput, error)
- func (_m *IClient) StopFleetActions(ctx context.Context, params *gamelift.StopFleetActionsInput, ...) (*gamelift.StopFleetActionsOutput, error)
- func (_m *IClient) StopGameSessionPlacement(ctx context.Context, params *gamelift.StopGameSessionPlacementInput, ...) (*gamelift.StopGameSessionPlacementOutput, error)
- func (_m *IClient) StopMatchmaking(ctx context.Context, params *gamelift.StopMatchmakingInput, ...) (*gamelift.StopMatchmakingOutput, error)
- func (_m *IClient) SuspendGameServerGroup(ctx context.Context, params *gamelift.SuspendGameServerGroupInput, ...) (*gamelift.SuspendGameServerGroupOutput, error)
- func (_m *IClient) TagResource(ctx context.Context, params *gamelift.TagResourceInput, ...) (*gamelift.TagResourceOutput, error)
- func (_m *IClient) UntagResource(ctx context.Context, params *gamelift.UntagResourceInput, ...) (*gamelift.UntagResourceOutput, error)
- func (_m *IClient) UpdateAlias(ctx context.Context, params *gamelift.UpdateAliasInput, ...) (*gamelift.UpdateAliasOutput, error)
- func (_m *IClient) UpdateBuild(ctx context.Context, params *gamelift.UpdateBuildInput, ...) (*gamelift.UpdateBuildOutput, error)
- func (_m *IClient) UpdateFleetAttributes(ctx context.Context, params *gamelift.UpdateFleetAttributesInput, ...) (*gamelift.UpdateFleetAttributesOutput, error)
- func (_m *IClient) UpdateFleetCapacity(ctx context.Context, params *gamelift.UpdateFleetCapacityInput, ...) (*gamelift.UpdateFleetCapacityOutput, error)
- func (_m *IClient) UpdateFleetPortSettings(ctx context.Context, params *gamelift.UpdateFleetPortSettingsInput, ...) (*gamelift.UpdateFleetPortSettingsOutput, error)
- func (_m *IClient) UpdateGameServer(ctx context.Context, params *gamelift.UpdateGameServerInput, ...) (*gamelift.UpdateGameServerOutput, error)
- func (_m *IClient) UpdateGameServerGroup(ctx context.Context, params *gamelift.UpdateGameServerGroupInput, ...) (*gamelift.UpdateGameServerGroupOutput, error)
- func (_m *IClient) UpdateGameSession(ctx context.Context, params *gamelift.UpdateGameSessionInput, ...) (*gamelift.UpdateGameSessionOutput, error)
- func (_m *IClient) UpdateGameSessionQueue(ctx context.Context, params *gamelift.UpdateGameSessionQueueInput, ...) (*gamelift.UpdateGameSessionQueueOutput, error)
- func (_m *IClient) UpdateMatchmakingConfiguration(ctx context.Context, params *gamelift.UpdateMatchmakingConfigurationInput, ...) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
- func (_m *IClient) UpdateRuntimeConfiguration(ctx context.Context, params *gamelift.UpdateRuntimeConfigurationInput, ...) (*gamelift.UpdateRuntimeConfigurationOutput, error)
- func (_m *IClient) UpdateScript(ctx context.Context, params *gamelift.UpdateScriptInput, ...) (*gamelift.UpdateScriptOutput, error)
- func (_m *IClient) ValidateMatchmakingRuleSet(ctx context.Context, params *gamelift.ValidateMatchmakingRuleSetInput, ...) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type IClient ¶
IClient is an autogenerated mock type for the IClient type
func NewIClient ¶
NewIClient creates a new instance of IClient. It also registers a testing interface on the mock and a cleanup function to assert the mocks expectations. The first argument is typically a *testing.T value.
func (*IClient) AcceptMatch ¶
func (_m *IClient) AcceptMatch(ctx context.Context, params *gamelift.AcceptMatchInput, optFns ...func(*gamelift.Options)) (*gamelift.AcceptMatchOutput, error)
AcceptMatch provides a mock function with given fields: ctx, params, optFns
func (*IClient) ClaimGameServer ¶
func (_m *IClient) ClaimGameServer(ctx context.Context, params *gamelift.ClaimGameServerInput, optFns ...func(*gamelift.Options)) (*gamelift.ClaimGameServerOutput, error)
ClaimGameServer provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateAlias ¶
func (_m *IClient) CreateAlias(ctx context.Context, params *gamelift.CreateAliasInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateAliasOutput, error)
CreateAlias provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateBuild ¶
func (_m *IClient) CreateBuild(ctx context.Context, params *gamelift.CreateBuildInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateBuildOutput, error)
CreateBuild provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateContainerGroupDefinition ¶
func (_m *IClient) CreateContainerGroupDefinition(ctx context.Context, params *gamelift.CreateContainerGroupDefinitionInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateContainerGroupDefinitionOutput, error)
CreateContainerGroupDefinition provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateFleet ¶
func (_m *IClient) CreateFleet(ctx context.Context, params *gamelift.CreateFleetInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateFleetOutput, error)
CreateFleet provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateFleetLocations ¶
func (_m *IClient) CreateFleetLocations(ctx context.Context, params *gamelift.CreateFleetLocationsInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateFleetLocationsOutput, error)
CreateFleetLocations provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateGameServerGroup ¶
func (_m *IClient) CreateGameServerGroup(ctx context.Context, params *gamelift.CreateGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateGameServerGroupOutput, error)
CreateGameServerGroup provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateGameSession ¶
func (_m *IClient) CreateGameSession(ctx context.Context, params *gamelift.CreateGameSessionInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateGameSessionOutput, error)
CreateGameSession provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateGameSessionQueue ¶
func (_m *IClient) CreateGameSessionQueue(ctx context.Context, params *gamelift.CreateGameSessionQueueInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateGameSessionQueueOutput, error)
CreateGameSessionQueue provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateLocation ¶
func (_m *IClient) CreateLocation(ctx context.Context, params *gamelift.CreateLocationInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateLocationOutput, error)
CreateLocation provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateMatchmakingConfiguration ¶
func (_m *IClient) CreateMatchmakingConfiguration(ctx context.Context, params *gamelift.CreateMatchmakingConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateMatchmakingConfigurationOutput, error)
CreateMatchmakingConfiguration provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateMatchmakingRuleSet ¶
func (_m *IClient) CreateMatchmakingRuleSet(ctx context.Context, params *gamelift.CreateMatchmakingRuleSetInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateMatchmakingRuleSetOutput, error)
CreateMatchmakingRuleSet provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreatePlayerSession ¶
func (_m *IClient) CreatePlayerSession(ctx context.Context, params *gamelift.CreatePlayerSessionInput, optFns ...func(*gamelift.Options)) (*gamelift.CreatePlayerSessionOutput, error)
CreatePlayerSession provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreatePlayerSessions ¶
func (_m *IClient) CreatePlayerSessions(ctx context.Context, params *gamelift.CreatePlayerSessionsInput, optFns ...func(*gamelift.Options)) (*gamelift.CreatePlayerSessionsOutput, error)
CreatePlayerSessions provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateScript ¶
func (_m *IClient) CreateScript(ctx context.Context, params *gamelift.CreateScriptInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateScriptOutput, error)
CreateScript provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateVpcPeeringAuthorization ¶
func (_m *IClient) CreateVpcPeeringAuthorization(ctx context.Context, params *gamelift.CreateVpcPeeringAuthorizationInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
CreateVpcPeeringAuthorization provides a mock function with given fields: ctx, params, optFns
func (*IClient) CreateVpcPeeringConnection ¶
func (_m *IClient) CreateVpcPeeringConnection(ctx context.Context, params *gamelift.CreateVpcPeeringConnectionInput, optFns ...func(*gamelift.Options)) (*gamelift.CreateVpcPeeringConnectionOutput, error)
CreateVpcPeeringConnection provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteAlias ¶
func (_m *IClient) DeleteAlias(ctx context.Context, params *gamelift.DeleteAliasInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteAliasOutput, error)
DeleteAlias provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteBuild ¶
func (_m *IClient) DeleteBuild(ctx context.Context, params *gamelift.DeleteBuildInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteBuildOutput, error)
DeleteBuild provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteContainerGroupDefinition ¶
func (_m *IClient) DeleteContainerGroupDefinition(ctx context.Context, params *gamelift.DeleteContainerGroupDefinitionInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteContainerGroupDefinitionOutput, error)
DeleteContainerGroupDefinition provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteFleet ¶
func (_m *IClient) DeleteFleet(ctx context.Context, params *gamelift.DeleteFleetInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteFleetOutput, error)
DeleteFleet provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteFleetLocations ¶
func (_m *IClient) DeleteFleetLocations(ctx context.Context, params *gamelift.DeleteFleetLocationsInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteFleetLocationsOutput, error)
DeleteFleetLocations provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteGameServerGroup ¶
func (_m *IClient) DeleteGameServerGroup(ctx context.Context, params *gamelift.DeleteGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteGameServerGroupOutput, error)
DeleteGameServerGroup provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteGameSessionQueue ¶
func (_m *IClient) DeleteGameSessionQueue(ctx context.Context, params *gamelift.DeleteGameSessionQueueInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteGameSessionQueueOutput, error)
DeleteGameSessionQueue provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteLocation ¶
func (_m *IClient) DeleteLocation(ctx context.Context, params *gamelift.DeleteLocationInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteLocationOutput, error)
DeleteLocation provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteMatchmakingConfiguration ¶
func (_m *IClient) DeleteMatchmakingConfiguration(ctx context.Context, params *gamelift.DeleteMatchmakingConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
DeleteMatchmakingConfiguration provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteMatchmakingRuleSet ¶
func (_m *IClient) DeleteMatchmakingRuleSet(ctx context.Context, params *gamelift.DeleteMatchmakingRuleSetInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
DeleteMatchmakingRuleSet provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteScalingPolicy ¶
func (_m *IClient) DeleteScalingPolicy(ctx context.Context, params *gamelift.DeleteScalingPolicyInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteScalingPolicyOutput, error)
DeleteScalingPolicy provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteScript ¶
func (_m *IClient) DeleteScript(ctx context.Context, params *gamelift.DeleteScriptInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteScriptOutput, error)
DeleteScript provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteVpcPeeringAuthorization ¶
func (_m *IClient) DeleteVpcPeeringAuthorization(ctx context.Context, params *gamelift.DeleteVpcPeeringAuthorizationInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
DeleteVpcPeeringAuthorization provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeleteVpcPeeringConnection ¶
func (_m *IClient) DeleteVpcPeeringConnection(ctx context.Context, params *gamelift.DeleteVpcPeeringConnectionInput, optFns ...func(*gamelift.Options)) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
DeleteVpcPeeringConnection provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeregisterCompute ¶
func (_m *IClient) DeregisterCompute(ctx context.Context, params *gamelift.DeregisterComputeInput, optFns ...func(*gamelift.Options)) (*gamelift.DeregisterComputeOutput, error)
DeregisterCompute provides a mock function with given fields: ctx, params, optFns
func (*IClient) DeregisterGameServer ¶
func (_m *IClient) DeregisterGameServer(ctx context.Context, params *gamelift.DeregisterGameServerInput, optFns ...func(*gamelift.Options)) (*gamelift.DeregisterGameServerOutput, error)
DeregisterGameServer provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeAlias ¶
func (_m *IClient) DescribeAlias(ctx context.Context, params *gamelift.DescribeAliasInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeAliasOutput, error)
DescribeAlias provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeBuild ¶
func (_m *IClient) DescribeBuild(ctx context.Context, params *gamelift.DescribeBuildInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeBuildOutput, error)
DescribeBuild provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeCompute ¶
func (_m *IClient) DescribeCompute(ctx context.Context, params *gamelift.DescribeComputeInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeComputeOutput, error)
DescribeCompute provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeContainerGroupDefinition ¶
func (_m *IClient) DescribeContainerGroupDefinition(ctx context.Context, params *gamelift.DescribeContainerGroupDefinitionInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeContainerGroupDefinitionOutput, error)
DescribeContainerGroupDefinition provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeEC2InstanceLimits ¶
func (_m *IClient) DescribeEC2InstanceLimits(ctx context.Context, params *gamelift.DescribeEC2InstanceLimitsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
DescribeEC2InstanceLimits provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeFleetAttributes ¶
func (_m *IClient) DescribeFleetAttributes(ctx context.Context, params *gamelift.DescribeFleetAttributesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetAttributesOutput, error)
DescribeFleetAttributes provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeFleetCapacity ¶
func (_m *IClient) DescribeFleetCapacity(ctx context.Context, params *gamelift.DescribeFleetCapacityInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetCapacityOutput, error)
DescribeFleetCapacity provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeFleetEvents ¶
func (_m *IClient) DescribeFleetEvents(ctx context.Context, params *gamelift.DescribeFleetEventsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetEventsOutput, error)
DescribeFleetEvents provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeFleetLocationAttributes ¶
func (_m *IClient) DescribeFleetLocationAttributes(ctx context.Context, params *gamelift.DescribeFleetLocationAttributesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetLocationAttributesOutput, error)
DescribeFleetLocationAttributes provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeFleetLocationCapacity ¶
func (_m *IClient) DescribeFleetLocationCapacity(ctx context.Context, params *gamelift.DescribeFleetLocationCapacityInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetLocationCapacityOutput, error)
DescribeFleetLocationCapacity provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeFleetLocationUtilization ¶
func (_m *IClient) DescribeFleetLocationUtilization(ctx context.Context, params *gamelift.DescribeFleetLocationUtilizationInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetLocationUtilizationOutput, error)
DescribeFleetLocationUtilization provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeFleetPortSettings ¶
func (_m *IClient) DescribeFleetPortSettings(ctx context.Context, params *gamelift.DescribeFleetPortSettingsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetPortSettingsOutput, error)
DescribeFleetPortSettings provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeFleetUtilization ¶
func (_m *IClient) DescribeFleetUtilization(ctx context.Context, params *gamelift.DescribeFleetUtilizationInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetUtilizationOutput, error)
DescribeFleetUtilization provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeGameServer ¶
func (_m *IClient) DescribeGameServer(ctx context.Context, params *gamelift.DescribeGameServerInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameServerOutput, error)
DescribeGameServer provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeGameServerGroup ¶
func (_m *IClient) DescribeGameServerGroup(ctx context.Context, params *gamelift.DescribeGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameServerGroupOutput, error)
DescribeGameServerGroup provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeGameServerInstances ¶
func (_m *IClient) DescribeGameServerInstances(ctx context.Context, params *gamelift.DescribeGameServerInstancesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameServerInstancesOutput, error)
DescribeGameServerInstances provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeGameSessionDetails ¶
func (_m *IClient) DescribeGameSessionDetails(ctx context.Context, params *gamelift.DescribeGameSessionDetailsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameSessionDetailsOutput, error)
DescribeGameSessionDetails provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeGameSessionPlacement ¶
func (_m *IClient) DescribeGameSessionPlacement(ctx context.Context, params *gamelift.DescribeGameSessionPlacementInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameSessionPlacementOutput, error)
DescribeGameSessionPlacement provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeGameSessionQueues ¶
func (_m *IClient) DescribeGameSessionQueues(ctx context.Context, params *gamelift.DescribeGameSessionQueuesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameSessionQueuesOutput, error)
DescribeGameSessionQueues provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeGameSessions ¶
func (_m *IClient) DescribeGameSessions(ctx context.Context, params *gamelift.DescribeGameSessionsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeGameSessionsOutput, error)
DescribeGameSessions provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeInstances ¶
func (_m *IClient) DescribeInstances(ctx context.Context, params *gamelift.DescribeInstancesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeInstancesOutput, error)
DescribeInstances provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeMatchmaking ¶
func (_m *IClient) DescribeMatchmaking(ctx context.Context, params *gamelift.DescribeMatchmakingInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeMatchmakingOutput, error)
DescribeMatchmaking provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeMatchmakingConfigurations ¶
func (_m *IClient) DescribeMatchmakingConfigurations(ctx context.Context, params *gamelift.DescribeMatchmakingConfigurationsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
DescribeMatchmakingConfigurations provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeMatchmakingRuleSets ¶
func (_m *IClient) DescribeMatchmakingRuleSets(ctx context.Context, params *gamelift.DescribeMatchmakingRuleSetsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
DescribeMatchmakingRuleSets provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribePlayerSessions ¶
func (_m *IClient) DescribePlayerSessions(ctx context.Context, params *gamelift.DescribePlayerSessionsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribePlayerSessionsOutput, error)
DescribePlayerSessions provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeRuntimeConfiguration ¶
func (_m *IClient) DescribeRuntimeConfiguration(ctx context.Context, params *gamelift.DescribeRuntimeConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeRuntimeConfigurationOutput, error)
DescribeRuntimeConfiguration provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeScalingPolicies ¶
func (_m *IClient) DescribeScalingPolicies(ctx context.Context, params *gamelift.DescribeScalingPoliciesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeScalingPoliciesOutput, error)
DescribeScalingPolicies provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeScript ¶
func (_m *IClient) DescribeScript(ctx context.Context, params *gamelift.DescribeScriptInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeScriptOutput, error)
DescribeScript provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeVpcPeeringAuthorizations ¶
func (_m *IClient) DescribeVpcPeeringAuthorizations(ctx context.Context, params *gamelift.DescribeVpcPeeringAuthorizationsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
DescribeVpcPeeringAuthorizations provides a mock function with given fields: ctx, params, optFns
func (*IClient) DescribeVpcPeeringConnections ¶
func (_m *IClient) DescribeVpcPeeringConnections(ctx context.Context, params *gamelift.DescribeVpcPeeringConnectionsInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
DescribeVpcPeeringConnections provides a mock function with given fields: ctx, params, optFns
func (*IClient) GetComputeAccess ¶
func (_m *IClient) GetComputeAccess(ctx context.Context, params *gamelift.GetComputeAccessInput, optFns ...func(*gamelift.Options)) (*gamelift.GetComputeAccessOutput, error)
GetComputeAccess provides a mock function with given fields: ctx, params, optFns
func (*IClient) GetComputeAuthToken ¶
func (_m *IClient) GetComputeAuthToken(ctx context.Context, params *gamelift.GetComputeAuthTokenInput, optFns ...func(*gamelift.Options)) (*gamelift.GetComputeAuthTokenOutput, error)
GetComputeAuthToken provides a mock function with given fields: ctx, params, optFns
func (*IClient) GetGameSessionLogUrl ¶
func (_m *IClient) GetGameSessionLogUrl(ctx context.Context, params *gamelift.GetGameSessionLogUrlInput, optFns ...func(*gamelift.Options)) (*gamelift.GetGameSessionLogUrlOutput, error)
GetGameSessionLogUrl provides a mock function with given fields: ctx, params, optFns
func (*IClient) GetInstanceAccess ¶
func (_m *IClient) GetInstanceAccess(ctx context.Context, params *gamelift.GetInstanceAccessInput, optFns ...func(*gamelift.Options)) (*gamelift.GetInstanceAccessOutput, error)
GetInstanceAccess provides a mock function with given fields: ctx, params, optFns
func (*IClient) ListAliases ¶
func (_m *IClient) ListAliases(ctx context.Context, params *gamelift.ListAliasesInput, optFns ...func(*gamelift.Options)) (*gamelift.ListAliasesOutput, error)
ListAliases provides a mock function with given fields: ctx, params, optFns
func (*IClient) ListBuilds ¶
func (_m *IClient) ListBuilds(ctx context.Context, params *gamelift.ListBuildsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListBuildsOutput, error)
ListBuilds provides a mock function with given fields: ctx, params, optFns
func (*IClient) ListCompute ¶
func (_m *IClient) ListCompute(ctx context.Context, params *gamelift.ListComputeInput, optFns ...func(*gamelift.Options)) (*gamelift.ListComputeOutput, error)
ListCompute provides a mock function with given fields: ctx, params, optFns
func (*IClient) ListContainerGroupDefinitions ¶
func (_m *IClient) ListContainerGroupDefinitions(ctx context.Context, params *gamelift.ListContainerGroupDefinitionsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListContainerGroupDefinitionsOutput, error)
ListContainerGroupDefinitions provides a mock function with given fields: ctx, params, optFns
func (*IClient) ListFleets ¶
func (_m *IClient) ListFleets(ctx context.Context, params *gamelift.ListFleetsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListFleetsOutput, error)
ListFleets provides a mock function with given fields: ctx, params, optFns
func (*IClient) ListGameServerGroups ¶
func (_m *IClient) ListGameServerGroups(ctx context.Context, params *gamelift.ListGameServerGroupsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListGameServerGroupsOutput, error)
ListGameServerGroups provides a mock function with given fields: ctx, params, optFns
func (*IClient) ListGameServers ¶
func (_m *IClient) ListGameServers(ctx context.Context, params *gamelift.ListGameServersInput, optFns ...func(*gamelift.Options)) (*gamelift.ListGameServersOutput, error)
ListGameServers provides a mock function with given fields: ctx, params, optFns
func (*IClient) ListLocations ¶
func (_m *IClient) ListLocations(ctx context.Context, params *gamelift.ListLocationsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListLocationsOutput, error)
ListLocations provides a mock function with given fields: ctx, params, optFns
func (*IClient) ListScripts ¶
func (_m *IClient) ListScripts(ctx context.Context, params *gamelift.ListScriptsInput, optFns ...func(*gamelift.Options)) (*gamelift.ListScriptsOutput, error)
ListScripts provides a mock function with given fields: ctx, params, optFns
func (*IClient) ListTagsForResource ¶
func (_m *IClient) ListTagsForResource(ctx context.Context, params *gamelift.ListTagsForResourceInput, optFns ...func(*gamelift.Options)) (*gamelift.ListTagsForResourceOutput, error)
ListTagsForResource provides a mock function with given fields: ctx, params, optFns
func (*IClient) PutScalingPolicy ¶
func (_m *IClient) PutScalingPolicy(ctx context.Context, params *gamelift.PutScalingPolicyInput, optFns ...func(*gamelift.Options)) (*gamelift.PutScalingPolicyOutput, error)
PutScalingPolicy provides a mock function with given fields: ctx, params, optFns
func (*IClient) RegisterCompute ¶
func (_m *IClient) RegisterCompute(ctx context.Context, params *gamelift.RegisterComputeInput, optFns ...func(*gamelift.Options)) (*gamelift.RegisterComputeOutput, error)
RegisterCompute provides a mock function with given fields: ctx, params, optFns
func (*IClient) RegisterGameServer ¶
func (_m *IClient) RegisterGameServer(ctx context.Context, params *gamelift.RegisterGameServerInput, optFns ...func(*gamelift.Options)) (*gamelift.RegisterGameServerOutput, error)
RegisterGameServer provides a mock function with given fields: ctx, params, optFns
func (*IClient) RequestUploadCredentials ¶
func (_m *IClient) RequestUploadCredentials(ctx context.Context, params *gamelift.RequestUploadCredentialsInput, optFns ...func(*gamelift.Options)) (*gamelift.RequestUploadCredentialsOutput, error)
RequestUploadCredentials provides a mock function with given fields: ctx, params, optFns
func (*IClient) ResolveAlias ¶
func (_m *IClient) ResolveAlias(ctx context.Context, params *gamelift.ResolveAliasInput, optFns ...func(*gamelift.Options)) (*gamelift.ResolveAliasOutput, error)
ResolveAlias provides a mock function with given fields: ctx, params, optFns
func (*IClient) ResumeGameServerGroup ¶
func (_m *IClient) ResumeGameServerGroup(ctx context.Context, params *gamelift.ResumeGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.ResumeGameServerGroupOutput, error)
ResumeGameServerGroup provides a mock function with given fields: ctx, params, optFns
func (*IClient) SearchGameSessions ¶
func (_m *IClient) SearchGameSessions(ctx context.Context, params *gamelift.SearchGameSessionsInput, optFns ...func(*gamelift.Options)) (*gamelift.SearchGameSessionsOutput, error)
SearchGameSessions provides a mock function with given fields: ctx, params, optFns
func (*IClient) StartFleetActions ¶
func (_m *IClient) StartFleetActions(ctx context.Context, params *gamelift.StartFleetActionsInput, optFns ...func(*gamelift.Options)) (*gamelift.StartFleetActionsOutput, error)
StartFleetActions provides a mock function with given fields: ctx, params, optFns
func (*IClient) StartGameSessionPlacement ¶
func (_m *IClient) StartGameSessionPlacement(ctx context.Context, params *gamelift.StartGameSessionPlacementInput, optFns ...func(*gamelift.Options)) (*gamelift.StartGameSessionPlacementOutput, error)
StartGameSessionPlacement provides a mock function with given fields: ctx, params, optFns
func (*IClient) StartMatchBackfill ¶
func (_m *IClient) StartMatchBackfill(ctx context.Context, params *gamelift.StartMatchBackfillInput, optFns ...func(*gamelift.Options)) (*gamelift.StartMatchBackfillOutput, error)
StartMatchBackfill provides a mock function with given fields: ctx, params, optFns
func (*IClient) StartMatchmaking ¶
func (_m *IClient) StartMatchmaking(ctx context.Context, params *gamelift.StartMatchmakingInput, optFns ...func(*gamelift.Options)) (*gamelift.StartMatchmakingOutput, error)
StartMatchmaking provides a mock function with given fields: ctx, params, optFns
func (*IClient) StopFleetActions ¶
func (_m *IClient) StopFleetActions(ctx context.Context, params *gamelift.StopFleetActionsInput, optFns ...func(*gamelift.Options)) (*gamelift.StopFleetActionsOutput, error)
StopFleetActions provides a mock function with given fields: ctx, params, optFns
func (*IClient) StopGameSessionPlacement ¶
func (_m *IClient) StopGameSessionPlacement(ctx context.Context, params *gamelift.StopGameSessionPlacementInput, optFns ...func(*gamelift.Options)) (*gamelift.StopGameSessionPlacementOutput, error)
StopGameSessionPlacement provides a mock function with given fields: ctx, params, optFns
func (*IClient) StopMatchmaking ¶
func (_m *IClient) StopMatchmaking(ctx context.Context, params *gamelift.StopMatchmakingInput, optFns ...func(*gamelift.Options)) (*gamelift.StopMatchmakingOutput, error)
StopMatchmaking provides a mock function with given fields: ctx, params, optFns
func (*IClient) SuspendGameServerGroup ¶
func (_m *IClient) SuspendGameServerGroup(ctx context.Context, params *gamelift.SuspendGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.SuspendGameServerGroupOutput, error)
SuspendGameServerGroup provides a mock function with given fields: ctx, params, optFns
func (*IClient) TagResource ¶
func (_m *IClient) TagResource(ctx context.Context, params *gamelift.TagResourceInput, optFns ...func(*gamelift.Options)) (*gamelift.TagResourceOutput, error)
TagResource provides a mock function with given fields: ctx, params, optFns
func (*IClient) UntagResource ¶
func (_m *IClient) UntagResource(ctx context.Context, params *gamelift.UntagResourceInput, optFns ...func(*gamelift.Options)) (*gamelift.UntagResourceOutput, error)
UntagResource provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateAlias ¶
func (_m *IClient) UpdateAlias(ctx context.Context, params *gamelift.UpdateAliasInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateAliasOutput, error)
UpdateAlias provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateBuild ¶
func (_m *IClient) UpdateBuild(ctx context.Context, params *gamelift.UpdateBuildInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateBuildOutput, error)
UpdateBuild provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateFleetAttributes ¶
func (_m *IClient) UpdateFleetAttributes(ctx context.Context, params *gamelift.UpdateFleetAttributesInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateFleetAttributesOutput, error)
UpdateFleetAttributes provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateFleetCapacity ¶
func (_m *IClient) UpdateFleetCapacity(ctx context.Context, params *gamelift.UpdateFleetCapacityInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateFleetCapacityOutput, error)
UpdateFleetCapacity provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateFleetPortSettings ¶
func (_m *IClient) UpdateFleetPortSettings(ctx context.Context, params *gamelift.UpdateFleetPortSettingsInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateFleetPortSettingsOutput, error)
UpdateFleetPortSettings provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateGameServer ¶
func (_m *IClient) UpdateGameServer(ctx context.Context, params *gamelift.UpdateGameServerInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateGameServerOutput, error)
UpdateGameServer provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateGameServerGroup ¶
func (_m *IClient) UpdateGameServerGroup(ctx context.Context, params *gamelift.UpdateGameServerGroupInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateGameServerGroupOutput, error)
UpdateGameServerGroup provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateGameSession ¶
func (_m *IClient) UpdateGameSession(ctx context.Context, params *gamelift.UpdateGameSessionInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateGameSessionOutput, error)
UpdateGameSession provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateGameSessionQueue ¶
func (_m *IClient) UpdateGameSessionQueue(ctx context.Context, params *gamelift.UpdateGameSessionQueueInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateGameSessionQueueOutput, error)
UpdateGameSessionQueue provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateMatchmakingConfiguration ¶
func (_m *IClient) UpdateMatchmakingConfiguration(ctx context.Context, params *gamelift.UpdateMatchmakingConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
UpdateMatchmakingConfiguration provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateRuntimeConfiguration ¶
func (_m *IClient) UpdateRuntimeConfiguration(ctx context.Context, params *gamelift.UpdateRuntimeConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateRuntimeConfigurationOutput, error)
UpdateRuntimeConfiguration provides a mock function with given fields: ctx, params, optFns
func (*IClient) UpdateScript ¶
func (_m *IClient) UpdateScript(ctx context.Context, params *gamelift.UpdateScriptInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateScriptOutput, error)
UpdateScript provides a mock function with given fields: ctx, params, optFns
func (*IClient) ValidateMatchmakingRuleSet ¶
func (_m *IClient) ValidateMatchmakingRuleSet(ctx context.Context, params *gamelift.ValidateMatchmakingRuleSetInput, optFns ...func(*gamelift.Options)) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
ValidateMatchmakingRuleSet provides a mock function with given fields: ctx, params, optFns