Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type GameServer ¶
type GameServer struct {
// contains filtered or unexported fields
}
func NewServer ¶
func NewServer() (*GameServer, error)
func (*GameServer) ListenAndServe ¶
func (g *GameServer) ListenAndServe() error
type TableServer ¶
type TableServer struct {
// contains filtered or unexported fields
}
func NewTableServer ¶
func NewTableServer(nxr router.Router, table string) (*TableServer, error)
func (*TableServer) Close ¶
func (t *TableServer) Close() error
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