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Variables ¶
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var ( // Check if we stderr, stdout are dumb terminals, we do not apply // ansi coloring on dumb terminals. IsTerminal = func() bool { return !color.NoColor } Bold = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.Bold).SprintfFunc() } return fmt.Sprintf }() RedBold = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.FgRed, color.Bold).SprintfFunc() } return fmt.Sprintf }() Red = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.FgRed).SprintfFunc() } return fmt.Sprintf }() Blue = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.FgBlue).SprintfFunc() } return fmt.Sprintf }() Yellow = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.FgYellow).SprintfFunc() } return fmt.Sprintf }() Green = func() func(a ...interface{}) string { if IsTerminal() { return color.New(color.FgGreen).SprintFunc() } return fmt.Sprint }() Greenf = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.FgGreen).SprintfFunc() } return fmt.Sprintf }() GreenBold = func() func(a ...interface{}) string { if IsTerminal() { return color.New(color.FgGreen, color.Bold).SprintFunc() } return fmt.Sprint }() CyanBold = func() func(a ...interface{}) string { if IsTerminal() { return color.New(color.FgCyan, color.Bold).SprintFunc() } return fmt.Sprint }() YellowBold = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.FgYellow, color.Bold).SprintfFunc() } return fmt.Sprintf }() BlueBold = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.FgBlue, color.Bold).SprintfFunc() } return fmt.Sprintf }() BgYellow = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.BgYellow).SprintfFunc() } return fmt.Sprintf }() Black = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.FgBlack).SprintfFunc() } return fmt.Sprintf }() FgRed = func() func(a ...interface{}) string { if IsTerminal() { return color.New(color.FgRed).SprintFunc() } return fmt.Sprint }() BgRed = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.BgRed).SprintfFunc() } return fmt.Sprintf }() FgWhite = func() func(format string, a ...interface{}) string { if IsTerminal() { return color.New(color.FgWhite).SprintfFunc() } return fmt.Sprintf }() )
global colors.
Functions ¶
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Types ¶
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