Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Debug ¶
type Debug struct { *components.Camera *components.Position *components.Velocity }
type Gravity ¶
type Gravity struct { *components.Velocity *components.Gravity }
type Player ¶
type Player struct { *components.Camera *components.Velocity *components.Sprite }
type Render ¶
type Render struct { *components.Camera *components.Position }
type ScreenEdgeTransition ¶
type ScreenEdgeTransition struct { *components.Position *components.Hitbox }
func (*ScreenEdgeTransition) Update ¶
func (s *ScreenEdgeTransition) Update(w engine.World)
type Velocity ¶
type Velocity struct { *components.Position *components.Velocity *components.Hitbox }
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