Documentation ¶
Overview ¶
Integration with the systemd D-Bus API. See http://www.freedesktop.org/wiki/Software/systemd/dbus/
Index ¶
- type Conn
- func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error)
- func (c *Conn) GetUnitInfo(path dbus.ObjectPath) (map[string]dbus.Variant, error)
- func (c *Conn) KillUnit(name string, signal int32)
- func (c *Conn) ListUnits() ([]UnitStatus, error)
- func (c *Conn) ReloadOrRestartUnit(name string, mode string) (string, error)
- func (c *Conn) ReloadOrTryRestartUnit(name string, mode string) (string, error)
- func (c *Conn) ReloadUnit(name string, mode string) (string, error)
- func (c *Conn) RestartUnit(name string, mode string) (string, error)
- func (c *Conn) SetSubStateSubscriber(updateCh chan<- *SubStateUpdate, errCh chan<- error)
- func (c *Conn) StartTransientUnit(name string, mode string, properties ...Property) (string, error)
- func (c *Conn) StartUnit(name string, mode string) (string, error)
- func (c *Conn) StopUnit(name string, mode string) (string, error)
- func (c *Conn) SubscribeUnits(interval time.Duration) (<-chan map[string]*UnitStatus, <-chan error)
- func (c *Conn) SubscribeUnitsCustom(interval time.Duration, buffer int, ...) (<-chan map[string]*UnitStatus, <-chan error)
- func (c *Conn) TryRestartUnit(name string, mode string) (string, error)
- type EnableUnitFileChange
- type Property
- func PropAfter(units ...string) Property
- func PropBefore(units ...string) Property
- func PropBindsTo(units ...string) Property
- func PropBoundBy(units ...string) Property
- func PropConflictedBy(units ...string) Property
- func PropConflicts(units ...string) Property
- func PropDescription(desc string) Property
- func PropExecStart(command []string, uncleanIsFailure bool) Property
- func PropOnFailure(units ...string) Property
- func PropPropagatesReloadTo(units ...string) Property
- func PropRemainAfterExit(b bool) Property
- func PropRequiredBy(units ...string) Property
- func PropRequiredByOverridable(units ...string) Property
- func PropRequires(units ...string) Property
- func PropRequiresMountsFor(units ...string) Property
- func PropRequiresOverridable(units ...string) Property
- func PropRequisite(units ...string) Property
- func PropRequisiteOverridable(units ...string) Property
- func PropTriggeredBy(units ...string) Property
- func PropTriggers(units ...string) Property
- func PropWantedBy(units ...string) Property
- func PropWants(units ...string) Property
- type SubStateUpdate
- type UnitStatus
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Conn ¶
type Conn struct {
// contains filtered or unexported fields
}
func (*Conn) EnableUnitFiles ¶
func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error)
EnableUnitFiles() may be used to enable one or more units in the system (by creating symlinks to them in /etc or /run).
It takes a list of unit files to enable (either just file names or full absolute paths if the unit files are residing outside the usual unit search paths), and two booleans: the first controls whether the unit shall be enabled for runtime only (true, /run), or persistently (false, /etc). The second one controls whether symlinks pointing to other units shall be replaced if necessary.
This call returns one boolean and an array with the changes made. The boolean signals whether the unit files contained any enablement information (i.e. an [Install]) section. The changes list consists of structures with three strings: the type of the change (one of symlink or unlink), the file name of the symlink and the destination of the symlink.
func (*Conn) GetUnitInfo ¶
func (*Conn) KillUnit ¶
KillUnit takes the unit name and a UNIX signal number to send. All of the unit's processes are killed.
func (*Conn) ListUnits ¶
func (c *Conn) ListUnits() ([]UnitStatus, error)
ListUnits returns an array with all currently loaded units. Note that units may be known by multiple names at the same time, and hence there might be more unit names loaded than actual units behind them.
func (*Conn) ReloadOrRestartUnit ¶
ReloadOrRestart attempts a reload if the unit supports it and use a restart otherwise.
func (*Conn) ReloadOrTryRestartUnit ¶
ReloadOrTryRestart attempts a reload if the unit supports it and use a "Try" flavored restart otherwise.
func (*Conn) ReloadUnit ¶
ReloadUnit reloads a unit. Reloading is done only if the unit is already running and fails otherwise.
func (*Conn) RestartUnit ¶
RestartUnit restarts a service. If a service is restarted that isn't running it will be started.
func (*Conn) SetSubStateSubscriber ¶
func (c *Conn) SetSubStateSubscriber(updateCh chan<- *SubStateUpdate, errCh chan<- error)
SetSubStateSubscriber writes to updateCh when any unit's substate changes. Althrough this writes to updateCh on every state change, the reported state may be more recent than the change that generated it (due to an unavoidable race in the systemd dbus interface). That is, this method provides a good way to keep a current view of all units' states, but is not guaranteed to show every state transition they go through. Furthermore, state changes will only be written to the channel with non-blocking writes. If updateCh is full, it attempts to write an error to errCh; if errCh is full, the error passes silently.
func (*Conn) StartTransientUnit ¶
StartTransientUnit() may be used to create and start a transient unit, which will be released as soon as it is not running or referenced anymore or the system is rebooted. name is the unit name including suffix, and must be unique. mode is the same as in StartUnit(), properties contains properties of the unit.
func (*Conn) StartUnit ¶
StartUnit enqeues a start job and depending jobs, if any (unless otherwise specified by the mode string).
Takes the unit to activate, plus a mode string. The mode needs to be one of replace, fail, isolate, ignore-dependencies, ignore-requirements. If "replace" the call will start the unit and its dependencies, possibly replacing already queued jobs that conflict with this. If "fail" the call will start the unit and its dependencies, but will fail if this would change an already queued job. If "isolate" the call will start the unit in question and terminate all units that aren't dependencies of it. If "ignore-dependencies" it will start a unit but ignore all its dependencies. If "ignore-requirements" it will start a unit but only ignore the requirement dependencies. It is not recommended to make use of the latter two options.
Result string: one of done, canceled, timeout, failed, dependency, skipped. done indicates successful execution of a job. canceled indicates that a job has been canceled before it finished execution. timeout indicates that the job timeout was reached. failed indicates that the job failed. dependency indicates that a job this job has been depending on failed and the job hence has been removed too. skipped indicates that a job was skipped because it didn't apply to the units current state.
func (*Conn) StopUnit ¶
StopUnit is similar to StartUnit but stops the specified unit rather than starting it.
func (*Conn) SubscribeUnits ¶
Returns two unbuffered channels which will receive all changed units every @interval@ seconds. Deleted units are sent as nil.
func (*Conn) SubscribeUnitsCustom ¶
func (c *Conn) SubscribeUnitsCustom(interval time.Duration, buffer int, isChanged func(*UnitStatus, *UnitStatus) bool) (<-chan map[string]*UnitStatus, <-chan error)
SubscribeUnitsCustom is like SubscribeUnits but lets you specify the buffer size of the channels and the comparison function for detecting changes.
type EnableUnitFileChange ¶
type Property ¶
type Property struct { Name string Value dbus.Variant }
func PropAfter ¶
PropAfter sets the After unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#After=
func PropBefore ¶
PropBefore sets the Before unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Before=
func PropBindsTo ¶
PropBindsTo sets the BindsTo unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#BindsTo=
func PropBoundBy ¶
PropBoundBy sets the BoundBy unit property. See http://www.freedesktop.org/software/systemd/main/systemd.unit.html#BoundBy=
func PropConflictedBy ¶
PropConflictedBy sets the ConflictedBy unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#ConflictedBy=
func PropConflicts ¶
PropConflicts sets the Conflicts unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Conflicts=
func PropDescription ¶
PropDescription sets the Description unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit#Description=
func PropExecStart ¶
PropExecStart sets the ExecStart service property. The first argument is a slice with the binary path to execute followed by the arguments to pass to the executed command. See http://www.freedesktop.org/software/systemd/man/systemd.service.html#ExecStart=
func PropOnFailure ¶
PropOnFailure sets the OnFailure unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#OnFailure=
func PropPropagatesReloadTo ¶
PropPropagatesReloadTo sets the PropagatesReloadTo unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#PropagatesReloadTo=
func PropRemainAfterExit ¶
PropRemainAfterExit sets the RemainAfterExit service property. See http://www.freedesktop.org/software/systemd/man/systemd.service.html#RemainAfterExit=
func PropRequiredBy ¶
PropRequiredBy sets the RequiredBy unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiredBy=
func PropRequiredByOverridable ¶
PropRequiredByOverridable sets the RequiredByOverridable unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiredByOverridable=
func PropRequires ¶
PropRequires sets the Requires unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Requires=
func PropRequiresMountsFor ¶
PropRequiresMountsFor sets the RequiresMountsFor unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiresMountsFor=
func PropRequiresOverridable ¶
PropRequiresOverridable sets the RequiresOverridable unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiresOverridable=
func PropRequisite ¶
PropRequisite sets the Requisite unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Requisite=
func PropRequisiteOverridable ¶
PropRequisiteOverridable sets the RequisiteOverridable unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequisiteOverridable=
func PropTriggeredBy ¶
PropTriggeredBy sets the TriggeredBy unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#TriggeredBy=
func PropTriggers ¶
PropTriggers sets the Triggers unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Triggers=
func PropWantedBy ¶
PropWantedBy sets the WantedBy unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#WantedBy=
func PropWants ¶
PropWants sets the Wants unit property. See http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Wants=
type SubStateUpdate ¶
type UnitStatus ¶
type UnitStatus struct { Name string // The primary unit name as string Description string // The human readable description string LoadState string // The load state (i.e. whether the unit file has been loaded successfully) ActiveState string // The active state (i.e. whether the unit is currently started or not) SubState string // The sub state (a more fine-grained version of the active state that is specific to the unit type, which the active state is not) Followed string // A unit that is being followed in its state by this unit, if there is any, otherwise the empty string. Path dbus.ObjectPath // The unit object path JobId uint32 // If there is a job queued for the job unit the numeric job id, 0 otherwise JobType string // The job type as string JobPath dbus.ObjectPath // The job object path }