Documentation ¶
Overview ¶
Package gui defines a basic graphical user interface programming model.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ConfigEvent ¶
A ConfigEvent is sent each time the window's color model or size changes. The client should respond by calling Window.Screen to obtain a new image.
type KeyEvent ¶
type KeyEvent struct { // The value k represents key k being pressed. // The value -k represents key k being released. // The specific set of key values is not specified, // but ordinary characters represent themselves. Key int }
A KeyEvent is sent for a key press or release.
type MouseEvent ¶
type MouseEvent struct { // Buttons is a bit mask of buttons: 1<<0 is left, 1<<1 middle, 1<<2 right. // It represents button state and not necessarily the state delta: bit 0 // being on means that the left mouse button is down, but does not imply // that the same button was up in the previous MouseEvent. Buttons int // Loc is the location of the cursor. Loc image.Point // Nsec is the event's timestamp. Nsec int64 }
A MouseEvent is sent for a button press or release or for a mouse movement.
type Window ¶
type Window interface { // Screen returns an editable Image for the window. Screen() draw.Image // FlushImage flushes changes made to Screen() back to screen. FlushImage() // EventChan returns a channel carrying UI events such as key presses, // mouse movements and window resizes. EventChan() <-chan interface{} // Close closes the window. Close() os.Error }
A Window represents a single graphics window.
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