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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client is used to communicate with the Pokémon Go API
func (*Client) Request ¶
func (c *Client) Request(endpoint string, requestEnvelope *ne.RequestEnvelope) (responseEnvelope *ne.ResponseEnvelope, err error)
Request queries the Pokémon Go API will all pending requests
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