Documentation ¶
Index ¶
- func GLContext() *opengl.Context
- func Run(width, height int, scale float64, title string, g GraphicsContext, ...) error
- func RunMainThreadLoop(ch <-chan error) error
- func ScreenScale() float64
- func SetScreenScale(scale float64) (bool, error)
- func SetScreenSize(width, height int) (bool, error)
- type GamepadButton
- type GraphicsContext
- type Input
- type Key
- type MouseButton
- type RegularTermination
- type Touch
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RunMainThreadLoop ¶ added in v1.5.0
func ScreenScale ¶ added in v1.5.0
func ScreenScale() float64
func SetScreenScale ¶ added in v1.2.0
func SetScreenSize ¶ added in v1.2.0
Types ¶
type GamepadButton ¶ added in v1.2.0
type GamepadButton int
const ( GamepadButton0 GamepadButton = iota GamepadButton1 GamepadButton2 GamepadButton3 GamepadButton4 GamepadButton5 GamepadButton6 GamepadButton7 GamepadButton8 GamepadButton9 GamepadButton10 GamepadButton11 GamepadButton12 GamepadButton13 GamepadButton14 GamepadButton15 )
type GraphicsContext ¶ added in v1.5.0
type Input ¶ added in v1.3.0
type Input interface { IsKeyPressed(key Key) bool IsMouseButtonPressed(button MouseButton) bool CursorPosition() (x, y int) GamepadAxis(id int, axis int) float64 GamepadAxisNum(id int) int GamepadButtonNum(id int) int IsGamepadButtonPressed(id int, button GamepadButton) bool Touches() []Touch }
func CurrentInput ¶ added in v1.3.0
func CurrentInput() Input
type Key ¶
type Key int
const ( Key0 Key = iota Key1 Key2 Key3 Key4 Key5 Key6 Key7 Key8 Key9 KeyA KeyB KeyC KeyD KeyE KeyF KeyG KeyH KeyI KeyJ KeyK KeyL KeyM KeyN KeyO KeyP KeyQ KeyR KeyS KeyT KeyU KeyV KeyW KeyX KeyY KeyZ KeyAlt KeyBackspace KeyCapsLock KeyComma KeyControl KeyDelete KeyDown KeyEnd KeyEnter KeyEscape KeyF1 KeyF2 KeyF3 KeyF4 KeyF5 KeyF6 KeyF7 KeyF8 KeyF9 KeyF10 KeyF11 KeyF12 KeyHome KeyInsert KeyLeft KeyPageDown KeyPageUp KeyPeriod KeyRight KeyShift KeySpace KeyTab KeyUp )
type MouseButton ¶
type MouseButton int
const ( MouseButtonLeft MouseButton = iota MouseButtonRight MouseButtonMiddle )
type RegularTermination ¶ added in v1.5.0
type RegularTermination struct { }
func (*RegularTermination) Error ¶ added in v1.5.0
func (*RegularTermination) Error() string
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