Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( ResetAll = ansi.SGR(0) Bold = ansi.SGR(1) Faint = ansi.SGR(2) Italic = ansi.SGR(3) Underline = ansi.SGR(4) BlinkSlow = ansi.SGR(5) BlinkFast = ansi.SGR(6) ResetFont = ansi.SGR(10) Font1 = ansi.SGR(11) Font2 = ansi.SGR(12) Font3 = ansi.SGR(13) Font4 = ansi.SGR(14) Font5 = ansi.SGR(15) Font6 = ansi.SGR(16) Font7 = ansi.SGR(17) Font8 = ansi.SGR(18) Font9 = ansi.SGR(19) UnderlineDouble = ansi.SGR(21) ResetIntensity = ansi.SGR(22) ResetItalic = ansi.SGR(23) ResetUnderline = ansi.SGR(24) ResetBlink = ansi.SGR(25) FgBlack = ansi.SGR(30) FgRed = ansi.SGR(31) FgGreen = ansi.SGR(32) FgYellow = ansi.SGR(33) FgBlue = ansi.SGR(34) FgMagenta = ansi.SGR(35) FgCyan = ansi.SGR(36) FgWhite = ansi.SGR(37) Fg8bit = func(n int) string { return ansi.SGR(38, 5, n) } Fg24bit = func(r, g, b int) string { return ansi.SGR(38, 2, r, g, b) } ResetFgColor = ansi.SGR(39) BgBlack = ansi.SGR(40) BgRed = ansi.SGR(41) BgGreen = ansi.SGR(42) BgYellow = ansi.SGR(43) BgBlue = ansi.SGR(44) BgMagenta = ansi.SGR(45) BgCyan = ansi.SGR(46) BgWhite = ansi.SGR(47) Bg8bit = func(n int) string { return ansi.SGR(48, 5, n) } Bg24bit = func(r, g, b int) string { return ansi.SGR(48, 2, r, g, b) } ResetBgColor = ansi.SGR(49) Framed = ansi.SGR(51) Encircled = ansi.SGR(52) Overlined = ansi.SGR(53) ResetFrameEnci = ansi.SGR(54) ResetOverlined = ansi.SGR(55) )
Functions ¶
This section is empty.
Types ¶
This section is empty.
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