Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var CoreState_name = map[int32]string{
0: "CORE_STATE_UNKNOWN",
1: "CORE_STATE_ONLINE",
2: "CORE_STATE_OFFLINE",
}
View Source
var CoreState_value = map[string]int32{
"CORE_STATE_UNKNOWN": 0,
"CORE_STATE_ONLINE": 1,
"CORE_STATE_OFFLINE": 2,
}
View Source
var EntityState_name = map[int32]string{
0: "ENTITY_STATE_UNKNOWN",
1: "ENTITY_STATE_ONLINE",
2: "ENTITY_STATE_OFFLIEN",
}
View Source
var EntityState_value = map[string]int32{
"ENTITY_STATE_UNKNOWN": 0,
"ENTITY_STATE_ONLINE": 1,
"ENTITY_STATE_OFFLIEN": 2,
}
Functions ¶
This section is empty.
Types ¶
type EntityState ¶
type EntityState int32
const ( EntityState_ENTITY_STATE_UNKNOWN EntityState = 0 EntityState_ENTITY_STATE_ONLINE EntityState = 1 EntityState_ENTITY_STATE_OFFLIEN EntityState = 2 )
func (EntityState) EnumDescriptor ¶
func (EntityState) EnumDescriptor() ([]byte, []int)
func (EntityState) String ¶
func (x EntityState) String() string
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