Documentation ¶
Overview ¶
Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client for testing your code.
It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type GameLiftAPI ¶
type GameLiftAPI interface { AcceptMatchRequest(*gamelift.AcceptMatchInput) gamelift.AcceptMatchRequest CreateAliasRequest(*gamelift.CreateAliasInput) gamelift.CreateAliasRequest CreateBuildRequest(*gamelift.CreateBuildInput) gamelift.CreateBuildRequest CreateFleetRequest(*gamelift.CreateFleetInput) gamelift.CreateFleetRequest CreateGameSessionRequest(*gamelift.CreateGameSessionInput) gamelift.CreateGameSessionRequest CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) gamelift.CreateGameSessionQueueRequest CreateMatchmakingConfigurationRequest(*gamelift.CreateMatchmakingConfigurationInput) gamelift.CreateMatchmakingConfigurationRequest CreateMatchmakingRuleSetRequest(*gamelift.CreateMatchmakingRuleSetInput) gamelift.CreateMatchmakingRuleSetRequest CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) gamelift.CreatePlayerSessionRequest CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) gamelift.CreatePlayerSessionsRequest CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) gamelift.CreateVpcPeeringAuthorizationRequest CreateVpcPeeringConnectionRequest(*gamelift.CreateVpcPeeringConnectionInput) gamelift.CreateVpcPeeringConnectionRequest DeleteAliasRequest(*gamelift.DeleteAliasInput) gamelift.DeleteAliasRequest DeleteBuildRequest(*gamelift.DeleteBuildInput) gamelift.DeleteBuildRequest DeleteFleetRequest(*gamelift.DeleteFleetInput) gamelift.DeleteFleetRequest DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) gamelift.DeleteGameSessionQueueRequest DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) gamelift.DeleteMatchmakingConfigurationRequest DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) gamelift.DeleteScalingPolicyRequest DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) gamelift.DeleteVpcPeeringAuthorizationRequest DeleteVpcPeeringConnectionRequest(*gamelift.DeleteVpcPeeringConnectionInput) gamelift.DeleteVpcPeeringConnectionRequest DescribeAliasRequest(*gamelift.DescribeAliasInput) gamelift.DescribeAliasRequest DescribeBuildRequest(*gamelift.DescribeBuildInput) gamelift.DescribeBuildRequest DescribeEC2InstanceLimitsRequest(*gamelift.DescribeEC2InstanceLimitsInput) gamelift.DescribeEC2InstanceLimitsRequest DescribeFleetAttributesRequest(*gamelift.DescribeFleetAttributesInput) gamelift.DescribeFleetAttributesRequest DescribeFleetCapacityRequest(*gamelift.DescribeFleetCapacityInput) gamelift.DescribeFleetCapacityRequest DescribeFleetEventsRequest(*gamelift.DescribeFleetEventsInput) gamelift.DescribeFleetEventsRequest DescribeFleetPortSettingsRequest(*gamelift.DescribeFleetPortSettingsInput) gamelift.DescribeFleetPortSettingsRequest DescribeFleetUtilizationRequest(*gamelift.DescribeFleetUtilizationInput) gamelift.DescribeFleetUtilizationRequest DescribeGameSessionDetailsRequest(*gamelift.DescribeGameSessionDetailsInput) gamelift.DescribeGameSessionDetailsRequest DescribeGameSessionPlacementRequest(*gamelift.DescribeGameSessionPlacementInput) gamelift.DescribeGameSessionPlacementRequest DescribeGameSessionQueuesRequest(*gamelift.DescribeGameSessionQueuesInput) gamelift.DescribeGameSessionQueuesRequest DescribeGameSessionsRequest(*gamelift.DescribeGameSessionsInput) gamelift.DescribeGameSessionsRequest DescribeInstancesRequest(*gamelift.DescribeInstancesInput) gamelift.DescribeInstancesRequest DescribeMatchmakingRequest(*gamelift.DescribeMatchmakingInput) gamelift.DescribeMatchmakingRequest DescribeMatchmakingConfigurationsRequest(*gamelift.DescribeMatchmakingConfigurationsInput) gamelift.DescribeMatchmakingConfigurationsRequest DescribeMatchmakingRuleSetsRequest(*gamelift.DescribeMatchmakingRuleSetsInput) gamelift.DescribeMatchmakingRuleSetsRequest DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) gamelift.DescribePlayerSessionsRequest DescribeRuntimeConfigurationRequest(*gamelift.DescribeRuntimeConfigurationInput) gamelift.DescribeRuntimeConfigurationRequest DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) gamelift.DescribeScalingPoliciesRequest DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) gamelift.DescribeVpcPeeringAuthorizationsRequest DescribeVpcPeeringConnectionsRequest(*gamelift.DescribeVpcPeeringConnectionsInput) gamelift.DescribeVpcPeeringConnectionsRequest GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) gamelift.GetGameSessionLogUrlRequest GetInstanceAccessRequest(*gamelift.GetInstanceAccessInput) gamelift.GetInstanceAccessRequest ListAliasesRequest(*gamelift.ListAliasesInput) gamelift.ListAliasesRequest ListBuildsRequest(*gamelift.ListBuildsInput) gamelift.ListBuildsRequest ListFleetsRequest(*gamelift.ListFleetsInput) gamelift.ListFleetsRequest PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) gamelift.PutScalingPolicyRequest RequestUploadCredentialsRequest(*gamelift.RequestUploadCredentialsInput) gamelift.RequestUploadCredentialsRequest ResolveAliasRequest(*gamelift.ResolveAliasInput) gamelift.ResolveAliasRequest SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) gamelift.SearchGameSessionsRequest StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) gamelift.StartGameSessionPlacementRequest StartMatchmakingRequest(*gamelift.StartMatchmakingInput) gamelift.StartMatchmakingRequest StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) gamelift.StopGameSessionPlacementRequest StopMatchmakingRequest(*gamelift.StopMatchmakingInput) gamelift.StopMatchmakingRequest UpdateAliasRequest(*gamelift.UpdateAliasInput) gamelift.UpdateAliasRequest UpdateBuildRequest(*gamelift.UpdateBuildInput) gamelift.UpdateBuildRequest UpdateFleetAttributesRequest(*gamelift.UpdateFleetAttributesInput) gamelift.UpdateFleetAttributesRequest UpdateFleetCapacityRequest(*gamelift.UpdateFleetCapacityInput) gamelift.UpdateFleetCapacityRequest UpdateFleetPortSettingsRequest(*gamelift.UpdateFleetPortSettingsInput) gamelift.UpdateFleetPortSettingsRequest UpdateGameSessionRequest(*gamelift.UpdateGameSessionInput) gamelift.UpdateGameSessionRequest UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) gamelift.UpdateGameSessionQueueRequest UpdateMatchmakingConfigurationRequest(*gamelift.UpdateMatchmakingConfigurationInput) gamelift.UpdateMatchmakingConfigurationRequest UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) gamelift.UpdateRuntimeConfigurationRequest ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) gamelift.ValidateMatchmakingRuleSetRequest }
GameLiftAPI provides an interface to enable mocking the gamelift.GameLift service client's API operation, paginators, and waiters. This make unit testing your code that calls out to the SDK's service client's calls easier.
The best way to use this interface is so the SDK's service client's calls can be stubbed out for unit testing your code with the SDK without needing to inject custom request handlers into the SDK's request pipeline.
// myFunc uses an SDK service client to make a request to // Amazon GameLift. func myFunc(svc gameliftiface.GameLiftAPI) bool { // Make svc.AcceptMatch request } func main() { cfg, err := external.LoadDefaultAWSConfig() if err != nil { panic("failed to load config, " + err.Error()) } svc := gamelift.New(cfg) myFunc(svc) }
In your _test.go file:
// Define a mock struct to be used in your unit tests of myFunc. type mockGameLiftClient struct { gameliftiface.GameLiftAPI } func (m *mockGameLiftClient) AcceptMatch(input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) { // mock response/functionality } func TestMyFunc(t *testing.T) { // Setup Test mockSvc := &mockGameLiftClient{} myfunc(mockSvc) // Verify myFunc's functionality }
It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters. Its suggested to use the pattern above for testing, or using tooling to generate mocks to satisfy the interfaces.