ui

package
v0.0.0-...-98b1f95 Latest Latest
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Published: Dec 3, 2022 License: GPL-3.0 Imports: 5 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	Heart, _, _ = ebitenutil.NewImageFromFile("assets/heart.png")
	Zero, _, _  = ebitenutil.NewImageFromFile("assets/numbers/0.png")
	One, _, _   = ebitenutil.NewImageFromFile("assets/numbers/1.png")
	Two, _, _   = ebitenutil.NewImageFromFile("assets/numbers/2.png")
	Three, _, _ = ebitenutil.NewImageFromFile("assets/numbers/3.png")
	Four, _, _  = ebitenutil.NewImageFromFile("assets/numbers/4.png")
	Five, _, _  = ebitenutil.NewImageFromFile("assets/numbers/5.png")
	Six, _, _   = ebitenutil.NewImageFromFile("assets/numbers/6.png")
	Seven, _, _ = ebitenutil.NewImageFromFile("assets/numbers/7.png")
	Eight, _, _ = ebitenutil.NewImageFromFile("assets/numbers/8.png")
	Nine, _, _  = ebitenutil.NewImageFromFile("assets/numbers/9.png")
)
View Source
var (
	LeftClick, _, _   = ebitenutil.NewImageFromFile("assets/left-click.png")
	Sunrise, _, _     = ebitenutil.NewImageFromFile("assets/sunrise.png")
	GameOverImg, _, _ = ebitenutil.NewImageFromFile("assets/game-over.png")
)

Functions

func DrawGameOver

func DrawGameOver(screen *ebiten.Image)

func DrawHealth

func DrawHealth(screen *ebiten.Image)

For drawing hearts

func DrawMenu

func DrawMenu(screen *ebiten.Image)

func DrawWaveNumber

func DrawWaveNumber(screen *ebiten.Image)

Types

This section is empty.

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