Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Enemies []Enemy Particles []Particle Wave int = 0 WaveCounter int = 0 // change later Zombie, _, _ = ebitenutil.NewImageFromFile("assets/enemies/zombie.png") ParticleImg, _, _ = ebitenutil.NewImageFromFile("assets/particle.png") )
Functions ¶
func DrawParticles ¶
For drawing the particles when an enemy dies
Types ¶
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