For moving the Player (moves objects instead of Player)
Only moves values stored in player package to prevent an import cycle with the enemies package
Enemies and Particles are moved in the enemies Update function
type Data struct {
Obj *resolv.Object Speed float64 IdleL *ebiten.Image
IdleR *ebiten.Image
R []*ebiten.Image
L []*ebiten.Image
IsLeft bool Moving bool MSCool int MoveStage int WeaponCooldown int Damage int Health int ImmunityFrames int}