Documentation
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Overview ¶
completion/data.go
completion/powershell.go
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BashGenerator ¶
type BashGenerator struct{}
func (*BashGenerator) Generate ¶
func (g *BashGenerator) Generate(programName string, data CompletionData) string
type CompletionData ¶
type CompletionData struct { Commands []string Flags []FlagPair CommandFlags map[string][]FlagPair FlagValues map[string][]CompletionValue CommandDescriptions map[string]string }
CompletionData holds all the data needed for shell completion
type CompletionFileInfo ¶ added in v1.8.1
type CompletionFileInfo struct { Prefix string // Some shells require specific prefixes Extension string // File extension if required Comment string // Documentation about the naming convention }
CompletionFileInfo holds shell-specific naming conventions
type CompletionPaths ¶ added in v1.8.1
type CompletionPaths struct { Primary string // Main completion path Fallback string // Alternative path if primary isn't available Extension string // File extension for completion script (if any) Comment string // Documentation about the path choice }
CompletionPaths holds information about completion script locations
type CompletionValue ¶
type CompletionValue struct { Pattern string // The regex pattern Description string // Human-readable description }
CompletionValue represents a possible value for a flag with its description
type FishGenerator ¶
type FishGenerator struct{}
func (*FishGenerator) Generate ¶
func (g *FishGenerator) Generate(programName string, data CompletionData) string
type FlagType ¶ added in v1.8.2
type FlagType int
FlagType mirrors goopt.OptionType but keeps packages decoupled
const ( // Single denotes a flag accepting a string value FlagTypeSingle FlagType = 0 // Chained denotes a flag accepting a string value which should be evaluated as a list FlagTypeChained FlagType = 1 // Standalone denotes a boolean flag (does not accept a value) FlagTypeStandalone FlagType = 2 // File denotes a flag which is evaluated as a path FlagTypeFile FlagType = 3 )
type Generator ¶
type Generator interface {
Generate(programName string, data CompletionData) string
}
func GetGenerator ¶
type Manager ¶ added in v1.8.3
type Manager struct { Shell string // The shell to generate completion for ProgramName string // The name of the program to generate completion for Paths CompletionPaths // The paths where the completion script will be saved // contains filtered or unexported fields }
Manager is used to manage and save completion scripts for a given shell
func NewManager ¶ added in v1.8.3
NewManager creates a completion manager which can be used to manage and save completion scripts for a given shell
func (*Manager) Accept ¶ added in v1.8.3
func (cm *Manager) Accept(data CompletionData)
Accept generates and stores the completion script from the provided data
func (*Manager) HasExistingCompletion ¶ added in v1.9.5
HasExistingCompletion checks if a completion script is already installed Returns the path to the existing completion file and whether it exists
func (*Manager) IsShellSupported ¶ added in v1.9.5
IsShellSupported returns whether the current shell has completion generation support
type PowerShellGenerator ¶
type PowerShellGenerator struct{}
func (*PowerShellGenerator) Generate ¶
func (g *PowerShellGenerator) Generate(programName string, data CompletionData) string
type ZshGenerator ¶
type ZshGenerator struct{}
func (*ZshGenerator) Generate ¶
func (g *ZshGenerator) Generate(programName string, data CompletionData) string