Documentation ¶
Index ¶
- func PointerFromQGamepad(ptr QGamepad_ITF) unsafe.Pointer
- func PointerFromQGamepadKeyNavigation(ptr QGamepadKeyNavigation_ITF) unsafe.Pointer
- func PointerFromQGamepadManager(ptr QGamepadManager_ITF) unsafe.Pointer
- type QGamepad
- func (ptr *QGamepad) AxisLeftX() float64
- func (ptr *QGamepad) AxisLeftXChanged(value float64)
- func (ptr *QGamepad) AxisLeftY() float64
- func (ptr *QGamepad) AxisLeftYChanged(value float64)
- func (ptr *QGamepad) AxisRightX() float64
- func (ptr *QGamepad) AxisRightXChanged(value float64)
- func (ptr *QGamepad) AxisRightY() float64
- func (ptr *QGamepad) AxisRightYChanged(value float64)
- func (ptr *QGamepad) ButtonA() bool
- func (ptr *QGamepad) ButtonAChanged(value bool)
- func (ptr *QGamepad) ButtonB() bool
- func (ptr *QGamepad) ButtonBChanged(value bool)
- func (ptr *QGamepad) ButtonCenter() bool
- func (ptr *QGamepad) ButtonCenterChanged(value bool)
- func (ptr *QGamepad) ButtonDown() bool
- func (ptr *QGamepad) ButtonDownChanged(value bool)
- func (ptr *QGamepad) ButtonGuide() bool
- func (ptr *QGamepad) ButtonGuideChanged(value bool)
- func (ptr *QGamepad) ButtonL1() bool
- func (ptr *QGamepad) ButtonL1Changed(value bool)
- func (ptr *QGamepad) ButtonL2() float64
- func (ptr *QGamepad) ButtonL2Changed(value float64)
- func (ptr *QGamepad) ButtonL3() bool
- func (ptr *QGamepad) ButtonL3Changed(value bool)
- func (ptr *QGamepad) ButtonLeft() bool
- func (ptr *QGamepad) ButtonLeftChanged(value bool)
- func (ptr *QGamepad) ButtonR1() bool
- func (ptr *QGamepad) ButtonR1Changed(value bool)
- func (ptr *QGamepad) ButtonR2() float64
- func (ptr *QGamepad) ButtonR2Changed(value float64)
- func (ptr *QGamepad) ButtonR3() bool
- func (ptr *QGamepad) ButtonR3Changed(value bool)
- func (ptr *QGamepad) ButtonRight() bool
- func (ptr *QGamepad) ButtonRightChanged(value bool)
- func (ptr *QGamepad) ButtonSelect() bool
- func (ptr *QGamepad) ButtonSelectChanged(value bool)
- func (ptr *QGamepad) ButtonStart() bool
- func (ptr *QGamepad) ButtonStartChanged(value bool)
- func (ptr *QGamepad) ButtonUp() bool
- func (ptr *QGamepad) ButtonUpChanged(value bool)
- func (ptr *QGamepad) ButtonX() bool
- func (ptr *QGamepad) ButtonXChanged(value bool)
- func (ptr *QGamepad) ButtonY() bool
- func (ptr *QGamepad) ButtonYChanged(value bool)
- func (ptr *QGamepad) ChildEventDefault(event core.QChildEvent_ITF)
- func (n *QGamepad) ClassNameInternalF() string
- func (ptr *QGamepad) ConnectAxisLeftXChanged(f func(value float64))
- func (ptr *QGamepad) ConnectAxisLeftYChanged(f func(value float64))
- func (ptr *QGamepad) ConnectAxisRightXChanged(f func(value float64))
- func (ptr *QGamepad) ConnectAxisRightYChanged(f func(value float64))
- func (ptr *QGamepad) ConnectButtonAChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonBChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonCenterChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonDownChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonGuideChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonL1Changed(f func(value bool))
- func (ptr *QGamepad) ConnectButtonL2Changed(f func(value float64))
- func (ptr *QGamepad) ConnectButtonL3Changed(f func(value bool))
- func (ptr *QGamepad) ConnectButtonLeftChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonR1Changed(f func(value bool))
- func (ptr *QGamepad) ConnectButtonR2Changed(f func(value float64))
- func (ptr *QGamepad) ConnectButtonR3Changed(f func(value bool))
- func (ptr *QGamepad) ConnectButtonRightChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonSelectChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonStartChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonUpChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonXChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonYChanged(f func(value bool))
- func (ptr *QGamepad) ConnectConnectedChanged(f func(value bool))
- func (ptr *QGamepad) ConnectDeviceIdChanged(f func(value int))
- func (ptr *QGamepad) ConnectNameChanged(f func(value string))
- func (ptr *QGamepad) ConnectNotifyDefault(sign core.QMetaMethod_ITF)
- func (ptr *QGamepad) ConnectSetDeviceId(f func(number int))
- func (ptr *QGamepad) ConnectedChanged(value bool)
- func (ptr *QGamepad) CustomEventDefault(event core.QEvent_ITF)
- func (ptr *QGamepad) DeleteLaterDefault()
- func (ptr *QGamepad) DestroyQGamepad()
- func (ptr *QGamepad) DeviceId() int
- func (ptr *QGamepad) DeviceIdChanged(value int)
- func (ptr *QGamepad) DisconnectAxisLeftXChanged()
- func (ptr *QGamepad) DisconnectAxisLeftYChanged()
- func (ptr *QGamepad) DisconnectAxisRightXChanged()
- func (ptr *QGamepad) DisconnectAxisRightYChanged()
- func (ptr *QGamepad) DisconnectButtonAChanged()
- func (ptr *QGamepad) DisconnectButtonBChanged()
- func (ptr *QGamepad) DisconnectButtonCenterChanged()
- func (ptr *QGamepad) DisconnectButtonDownChanged()
- func (ptr *QGamepad) DisconnectButtonGuideChanged()
- func (ptr *QGamepad) DisconnectButtonL1Changed()
- func (ptr *QGamepad) DisconnectButtonL2Changed()
- func (ptr *QGamepad) DisconnectButtonL3Changed()
- func (ptr *QGamepad) DisconnectButtonLeftChanged()
- func (ptr *QGamepad) DisconnectButtonR1Changed()
- func (ptr *QGamepad) DisconnectButtonR2Changed()
- func (ptr *QGamepad) DisconnectButtonR3Changed()
- func (ptr *QGamepad) DisconnectButtonRightChanged()
- func (ptr *QGamepad) DisconnectButtonSelectChanged()
- func (ptr *QGamepad) DisconnectButtonStartChanged()
- func (ptr *QGamepad) DisconnectButtonUpChanged()
- func (ptr *QGamepad) DisconnectButtonXChanged()
- func (ptr *QGamepad) DisconnectButtonYChanged()
- func (ptr *QGamepad) DisconnectConnectedChanged()
- func (ptr *QGamepad) DisconnectDeviceIdChanged()
- func (ptr *QGamepad) DisconnectNameChanged()
- func (ptr *QGamepad) DisconnectNotifyDefault(sign core.QMetaMethod_ITF)
- func (ptr *QGamepad) DisconnectSetDeviceId()
- func (ptr *QGamepad) EventDefault(e core.QEvent_ITF) bool
- func (ptr *QGamepad) EventFilterDefault(watched core.QObject_ITF, event core.QEvent_ITF) bool
- func (n *QGamepad) InitFromInternal(ptr uintptr, name string)
- func (ptr *QGamepad) IsConnected() bool
- func (ptr *QGamepad) MetaObjectDefault() *core.QMetaObject
- func (ptr *QGamepad) Name() string
- func (ptr *QGamepad) NameChanged(value string)
- func (ptr *QGamepad) Pointer() unsafe.Pointer
- func (ptr *QGamepad) QGamepad_PTR() *QGamepad
- func (ptr *QGamepad) SetDeviceId(number int)
- func (ptr *QGamepad) SetDeviceIdDefault(number int)
- func (ptr *QGamepad) SetPointer(p unsafe.Pointer)
- func (ptr *QGamepad) TimerEventDefault(event core.QTimerEvent_ITF)
- type QGamepadKeyNavigation
- func (ptr *QGamepadKeyNavigation) Active() bool
- func (ptr *QGamepadKeyNavigation) ActiveChanged(isActive bool)
- func (ptr *QGamepadKeyNavigation) ButtonAKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonAKeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonBKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonBKeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonGuideKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonGuideKeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonL1Key() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonL1KeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonL2Key() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonL2KeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonL3Key() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonL3KeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonR1Key() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonR1KeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonR2Key() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonR2KeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonR3Key() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonR3KeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonSelectKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonSelectKeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonStartKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonStartKeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonXKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonXKeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ButtonYKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) ButtonYKeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) ChildEventDefault(event core.QChildEvent_ITF)
- func (n *QGamepadKeyNavigation) ClassNameInternalF() string
- func (ptr *QGamepadKeyNavigation) ConnectActiveChanged(f func(isActive bool))
- func (ptr *QGamepadKeyNavigation) ConnectButtonAKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonBKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonGuideKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonL1KeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonL2KeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonL3KeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonR1KeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonR2KeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonR3KeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonSelectKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonStartKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonXKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectButtonYKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectDownKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectGamepadChanged(f func(gamepad *QGamepad))
- func (ptr *QGamepadKeyNavigation) ConnectLeftKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectNotifyDefault(sign core.QMetaMethod_ITF)
- func (ptr *QGamepadKeyNavigation) ConnectRightKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetActive(f func(isActive bool))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonAKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonBKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonGuideKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonL1Key(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonL2Key(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonL3Key(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonR1Key(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonR2Key(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonR3Key(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonSelectKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonStartKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonXKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetButtonYKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetDownKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetGamepad(f func(gamepad *QGamepad))
- func (ptr *QGamepadKeyNavigation) ConnectSetLeftKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetRightKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectSetUpKey(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) ConnectUpKeyChanged(f func(key core.Qt__Key))
- func (ptr *QGamepadKeyNavigation) CustomEventDefault(event core.QEvent_ITF)
- func (ptr *QGamepadKeyNavigation) DeleteLaterDefault()
- func (ptr *QGamepadKeyNavigation) DestroyQGamepadKeyNavigation()
- func (ptr *QGamepadKeyNavigation) DisconnectActiveChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonAKeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonBKeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonGuideKeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonL1KeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonL2KeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonL3KeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonR1KeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonR2KeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonR3KeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonSelectKeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonStartKeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonXKeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectButtonYKeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectDownKeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectGamepadChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectLeftKeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectNotifyDefault(sign core.QMetaMethod_ITF)
- func (ptr *QGamepadKeyNavigation) DisconnectRightKeyChanged()
- func (ptr *QGamepadKeyNavigation) DisconnectSetActive()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonAKey()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonBKey()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonGuideKey()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonL1Key()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonL2Key()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonL3Key()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonR1Key()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonR2Key()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonR3Key()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonSelectKey()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonStartKey()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonXKey()
- func (ptr *QGamepadKeyNavigation) DisconnectSetButtonYKey()
- func (ptr *QGamepadKeyNavigation) DisconnectSetDownKey()
- func (ptr *QGamepadKeyNavigation) DisconnectSetGamepad()
- func (ptr *QGamepadKeyNavigation) DisconnectSetLeftKey()
- func (ptr *QGamepadKeyNavigation) DisconnectSetRightKey()
- func (ptr *QGamepadKeyNavigation) DisconnectSetUpKey()
- func (ptr *QGamepadKeyNavigation) DisconnectUpKeyChanged()
- func (ptr *QGamepadKeyNavigation) DownKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) DownKeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) EventDefault(e core.QEvent_ITF) bool
- func (ptr *QGamepadKeyNavigation) EventFilterDefault(watched core.QObject_ITF, event core.QEvent_ITF) bool
- func (ptr *QGamepadKeyNavigation) Gamepad() *QGamepad
- func (ptr *QGamepadKeyNavigation) GamepadChanged(gamepad QGamepad_ITF)
- func (n *QGamepadKeyNavigation) InitFromInternal(ptr uintptr, name string)
- func (ptr *QGamepadKeyNavigation) LeftKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) LeftKeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) MetaObjectDefault() *core.QMetaObject
- func (ptr *QGamepadKeyNavigation) Pointer() unsafe.Pointer
- func (ptr *QGamepadKeyNavigation) QGamepadKeyNavigation_PTR() *QGamepadKeyNavigation
- func (ptr *QGamepadKeyNavigation) RightKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) RightKeyChanged(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetActive(isActive bool)
- func (ptr *QGamepadKeyNavigation) SetActiveDefault(isActive bool)
- func (ptr *QGamepadKeyNavigation) SetButtonAKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonAKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonBKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonBKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonGuideKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonGuideKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonL1Key(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonL1KeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonL2Key(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonL2KeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonL3Key(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonL3KeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonR1Key(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonR1KeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonR2Key(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonR2KeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonR3Key(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonR3KeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonSelectKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonSelectKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonStartKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonStartKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonXKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonXKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonYKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetButtonYKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetDownKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetDownKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetGamepad(gamepad QGamepad_ITF)
- func (ptr *QGamepadKeyNavigation) SetGamepadDefault(gamepad QGamepad_ITF)
- func (ptr *QGamepadKeyNavigation) SetLeftKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetLeftKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetPointer(p unsafe.Pointer)
- func (ptr *QGamepadKeyNavigation) SetRightKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetRightKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetUpKey(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) SetUpKeyDefault(key core.Qt__Key)
- func (ptr *QGamepadKeyNavigation) TimerEventDefault(event core.QTimerEvent_ITF)
- func (ptr *QGamepadKeyNavigation) UpKey() core.Qt__Key
- func (ptr *QGamepadKeyNavigation) UpKeyChanged(key core.Qt__Key)
- type QGamepadKeyNavigation_ITF
- type QGamepadManager
- func (ptr *QGamepadManager) ChildEventDefault(event core.QChildEvent_ITF)
- func (n *QGamepadManager) ClassNameInternalF() string
- func (ptr *QGamepadManager) ConnectConnectedGamepadsChanged(f func())
- func (ptr *QGamepadManager) ConnectIsConfigurationNeeded(f func(deviceId int) bool)
- func (ptr *QGamepadManager) ConnectNotifyDefault(sign core.QMetaMethod_ITF)
- func (ptr *QGamepadManager) ConnectResetConfiguration(f func(deviceId int))
- func (ptr *QGamepadManager) ConnectSetSettingsFile(f func(file string))
- func (ptr *QGamepadManager) ConnectedGamepads() []int
- func (ptr *QGamepadManager) ConnectedGamepadsChanged()
- func (ptr *QGamepadManager) CustomEventDefault(event core.QEvent_ITF)
- func (ptr *QGamepadManager) DeleteLaterDefault()
- func (ptr *QGamepadManager) DestroyQGamepadManager()
- func (ptr *QGamepadManager) DisconnectConnectedGamepadsChanged()
- func (ptr *QGamepadManager) DisconnectIsConfigurationNeeded()
- func (ptr *QGamepadManager) DisconnectNotifyDefault(sign core.QMetaMethod_ITF)
- func (ptr *QGamepadManager) DisconnectResetConfiguration()
- func (ptr *QGamepadManager) DisconnectSetSettingsFile()
- func (ptr *QGamepadManager) EventDefault(e core.QEvent_ITF) bool
- func (ptr *QGamepadManager) EventFilterDefault(watched core.QObject_ITF, event core.QEvent_ITF) bool
- func (ptr *QGamepadManager) GamepadName(deviceId int) string
- func (n *QGamepadManager) InitFromInternal(ptr uintptr, name string)
- func (ptr *QGamepadManager) Instance() *QGamepadManager
- func (ptr *QGamepadManager) IsConfigurationNeeded(deviceId int) bool
- func (ptr *QGamepadManager) IsConfigurationNeededDefault(deviceId int) bool
- func (ptr *QGamepadManager) IsGamepadConnected(deviceId int) bool
- func (ptr *QGamepadManager) MetaObjectDefault() *core.QMetaObject
- func (ptr *QGamepadManager) Pointer() unsafe.Pointer
- func (ptr *QGamepadManager) QGamepadManager_PTR() *QGamepadManager
- func (ptr *QGamepadManager) ResetConfiguration(deviceId int)
- func (ptr *QGamepadManager) ResetConfigurationDefault(deviceId int)
- func (ptr *QGamepadManager) SetPointer(p unsafe.Pointer)
- func (ptr *QGamepadManager) SetSettingsFile(file string)
- func (ptr *QGamepadManager) SetSettingsFileDefault(file string)
- func (ptr *QGamepadManager) TimerEventDefault(event core.QTimerEvent_ITF)
- type QGamepadManager_ITF
- type QGamepad_ITF
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func PointerFromQGamepad ¶
func PointerFromQGamepad(ptr QGamepad_ITF) unsafe.Pointer
func PointerFromQGamepadKeyNavigation ¶
func PointerFromQGamepadKeyNavigation(ptr QGamepadKeyNavigation_ITF) unsafe.Pointer
func PointerFromQGamepadManager ¶
func PointerFromQGamepadManager(ptr QGamepadManager_ITF) unsafe.Pointer
Types ¶
type QGamepad ¶
func NewQGamepad ¶
func NewQGamepad(deviceId int, parent core.QObject_ITF) *QGamepad
func NewQGamepadFromPointer ¶
func (*QGamepad) AxisLeftXChanged ¶
func (*QGamepad) AxisLeftYChanged ¶
func (*QGamepad) AxisRightX ¶
func (*QGamepad) AxisRightXChanged ¶
func (*QGamepad) AxisRightY ¶
func (*QGamepad) AxisRightYChanged ¶
func (*QGamepad) ButtonAChanged ¶
func (*QGamepad) ButtonBChanged ¶
func (*QGamepad) ButtonCenter ¶
func (*QGamepad) ButtonCenterChanged ¶
func (*QGamepad) ButtonDown ¶
func (*QGamepad) ButtonDownChanged ¶
func (*QGamepad) ButtonGuide ¶
func (*QGamepad) ButtonGuideChanged ¶
func (*QGamepad) ButtonL1Changed ¶
func (*QGamepad) ButtonL2Changed ¶
func (*QGamepad) ButtonL3Changed ¶
func (*QGamepad) ButtonLeft ¶
func (*QGamepad) ButtonLeftChanged ¶
func (*QGamepad) ButtonR1Changed ¶
func (*QGamepad) ButtonR2Changed ¶
func (*QGamepad) ButtonR3Changed ¶
func (*QGamepad) ButtonRight ¶
func (*QGamepad) ButtonRightChanged ¶
func (*QGamepad) ButtonSelect ¶
func (*QGamepad) ButtonSelectChanged ¶
func (*QGamepad) ButtonStart ¶
func (*QGamepad) ButtonStartChanged ¶
func (*QGamepad) ButtonUpChanged ¶
func (*QGamepad) ButtonXChanged ¶
func (*QGamepad) ButtonYChanged ¶
func (*QGamepad) ChildEventDefault ¶
func (ptr *QGamepad) ChildEventDefault(event core.QChildEvent_ITF)
func (*QGamepad) ClassNameInternalF ¶
func (*QGamepad) ConnectAxisLeftXChanged ¶
func (*QGamepad) ConnectAxisLeftYChanged ¶
func (*QGamepad) ConnectAxisRightXChanged ¶
func (*QGamepad) ConnectAxisRightYChanged ¶
func (*QGamepad) ConnectButtonAChanged ¶
func (*QGamepad) ConnectButtonBChanged ¶
func (*QGamepad) ConnectButtonCenterChanged ¶
func (*QGamepad) ConnectButtonDownChanged ¶
func (*QGamepad) ConnectButtonGuideChanged ¶
func (*QGamepad) ConnectButtonL1Changed ¶
func (*QGamepad) ConnectButtonL2Changed ¶
func (*QGamepad) ConnectButtonL3Changed ¶
func (*QGamepad) ConnectButtonLeftChanged ¶
func (*QGamepad) ConnectButtonR1Changed ¶
func (*QGamepad) ConnectButtonR2Changed ¶
func (*QGamepad) ConnectButtonR3Changed ¶
func (*QGamepad) ConnectButtonRightChanged ¶
func (*QGamepad) ConnectButtonSelectChanged ¶
func (*QGamepad) ConnectButtonStartChanged ¶
func (*QGamepad) ConnectButtonUpChanged ¶
func (*QGamepad) ConnectButtonXChanged ¶
func (*QGamepad) ConnectButtonYChanged ¶
func (*QGamepad) ConnectConnectedChanged ¶
func (*QGamepad) ConnectDeviceIdChanged ¶
func (*QGamepad) ConnectNameChanged ¶
func (*QGamepad) ConnectNotifyDefault ¶
func (ptr *QGamepad) ConnectNotifyDefault(sign core.QMetaMethod_ITF)
func (*QGamepad) ConnectSetDeviceId ¶
func (*QGamepad) ConnectedChanged ¶
func (*QGamepad) CustomEventDefault ¶
func (ptr *QGamepad) CustomEventDefault(event core.QEvent_ITF)
func (*QGamepad) DeleteLaterDefault ¶
func (ptr *QGamepad) DeleteLaterDefault()
func (*QGamepad) DestroyQGamepad ¶
func (ptr *QGamepad) DestroyQGamepad()
func (*QGamepad) DeviceIdChanged ¶
func (*QGamepad) DisconnectAxisLeftXChanged ¶
func (ptr *QGamepad) DisconnectAxisLeftXChanged()
func (*QGamepad) DisconnectAxisLeftYChanged ¶
func (ptr *QGamepad) DisconnectAxisLeftYChanged()
func (*QGamepad) DisconnectAxisRightXChanged ¶
func (ptr *QGamepad) DisconnectAxisRightXChanged()
func (*QGamepad) DisconnectAxisRightYChanged ¶
func (ptr *QGamepad) DisconnectAxisRightYChanged()
func (*QGamepad) DisconnectButtonAChanged ¶
func (ptr *QGamepad) DisconnectButtonAChanged()
func (*QGamepad) DisconnectButtonBChanged ¶
func (ptr *QGamepad) DisconnectButtonBChanged()
func (*QGamepad) DisconnectButtonCenterChanged ¶
func (ptr *QGamepad) DisconnectButtonCenterChanged()
func (*QGamepad) DisconnectButtonDownChanged ¶
func (ptr *QGamepad) DisconnectButtonDownChanged()
func (*QGamepad) DisconnectButtonGuideChanged ¶
func (ptr *QGamepad) DisconnectButtonGuideChanged()
func (*QGamepad) DisconnectButtonL1Changed ¶
func (ptr *QGamepad) DisconnectButtonL1Changed()
func (*QGamepad) DisconnectButtonL2Changed ¶
func (ptr *QGamepad) DisconnectButtonL2Changed()
func (*QGamepad) DisconnectButtonL3Changed ¶
func (ptr *QGamepad) DisconnectButtonL3Changed()
func (*QGamepad) DisconnectButtonLeftChanged ¶
func (ptr *QGamepad) DisconnectButtonLeftChanged()
func (*QGamepad) DisconnectButtonR1Changed ¶
func (ptr *QGamepad) DisconnectButtonR1Changed()
func (*QGamepad) DisconnectButtonR2Changed ¶
func (ptr *QGamepad) DisconnectButtonR2Changed()
func (*QGamepad) DisconnectButtonR3Changed ¶
func (ptr *QGamepad) DisconnectButtonR3Changed()
func (*QGamepad) DisconnectButtonRightChanged ¶
func (ptr *QGamepad) DisconnectButtonRightChanged()
func (*QGamepad) DisconnectButtonSelectChanged ¶
func (ptr *QGamepad) DisconnectButtonSelectChanged()
func (*QGamepad) DisconnectButtonStartChanged ¶
func (ptr *QGamepad) DisconnectButtonStartChanged()
func (*QGamepad) DisconnectButtonUpChanged ¶
func (ptr *QGamepad) DisconnectButtonUpChanged()
func (*QGamepad) DisconnectButtonXChanged ¶
func (ptr *QGamepad) DisconnectButtonXChanged()
func (*QGamepad) DisconnectButtonYChanged ¶
func (ptr *QGamepad) DisconnectButtonYChanged()
func (*QGamepad) DisconnectConnectedChanged ¶
func (ptr *QGamepad) DisconnectConnectedChanged()
func (*QGamepad) DisconnectDeviceIdChanged ¶
func (ptr *QGamepad) DisconnectDeviceIdChanged()
func (*QGamepad) DisconnectNameChanged ¶
func (ptr *QGamepad) DisconnectNameChanged()
func (*QGamepad) DisconnectNotifyDefault ¶
func (ptr *QGamepad) DisconnectNotifyDefault(sign core.QMetaMethod_ITF)
func (*QGamepad) DisconnectSetDeviceId ¶
func (ptr *QGamepad) DisconnectSetDeviceId()
func (*QGamepad) EventDefault ¶
func (ptr *QGamepad) EventDefault(e core.QEvent_ITF) bool
func (*QGamepad) EventFilterDefault ¶
func (ptr *QGamepad) EventFilterDefault(watched core.QObject_ITF, event core.QEvent_ITF) bool
func (*QGamepad) InitFromInternal ¶
func (*QGamepad) IsConnected ¶
func (*QGamepad) MetaObjectDefault ¶
func (ptr *QGamepad) MetaObjectDefault() *core.QMetaObject
func (*QGamepad) NameChanged ¶
func (*QGamepad) QGamepad_PTR ¶
func (*QGamepad) SetDeviceId ¶
func (*QGamepad) SetDeviceIdDefault ¶
func (*QGamepad) SetPointer ¶
func (*QGamepad) TimerEventDefault ¶
func (ptr *QGamepad) TimerEventDefault(event core.QTimerEvent_ITF)
type QGamepadKeyNavigation ¶
type QGamepadKeyNavigation struct {
}func NewQGamepadKeyNavigation ¶
func NewQGamepadKeyNavigation(parent core.QObject_ITF) *QGamepadKeyNavigation
func NewQGamepadKeyNavigationFromPointer ¶
func NewQGamepadKeyNavigationFromPointer(ptr unsafe.Pointer) (n *QGamepadKeyNavigation)
func (*QGamepadKeyNavigation) Active ¶
func (ptr *QGamepadKeyNavigation) Active() bool
func (*QGamepadKeyNavigation) ActiveChanged ¶
func (ptr *QGamepadKeyNavigation) ActiveChanged(isActive bool)
func (*QGamepadKeyNavigation) ButtonAKey ¶
func (ptr *QGamepadKeyNavigation) ButtonAKey() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonAKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonAKeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonBKey ¶
func (ptr *QGamepadKeyNavigation) ButtonBKey() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonBKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonBKeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonGuideKey ¶
func (ptr *QGamepadKeyNavigation) ButtonGuideKey() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonGuideKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonGuideKeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonL1Key ¶
func (ptr *QGamepadKeyNavigation) ButtonL1Key() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonL1KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonL1KeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonL2Key ¶
func (ptr *QGamepadKeyNavigation) ButtonL2Key() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonL2KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonL2KeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonL3Key ¶
func (ptr *QGamepadKeyNavigation) ButtonL3Key() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonL3KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonL3KeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonR1Key ¶
func (ptr *QGamepadKeyNavigation) ButtonR1Key() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonR1KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonR1KeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonR2Key ¶
func (ptr *QGamepadKeyNavigation) ButtonR2Key() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonR2KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonR2KeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonR3Key ¶
func (ptr *QGamepadKeyNavigation) ButtonR3Key() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonR3KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonR3KeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonSelectKey ¶
func (ptr *QGamepadKeyNavigation) ButtonSelectKey() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonSelectKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonSelectKeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonStartKey ¶
func (ptr *QGamepadKeyNavigation) ButtonStartKey() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonStartKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonStartKeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonXKey ¶
func (ptr *QGamepadKeyNavigation) ButtonXKey() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonXKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonXKeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ButtonYKey ¶
func (ptr *QGamepadKeyNavigation) ButtonYKey() core.Qt__Key
func (*QGamepadKeyNavigation) ButtonYKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ButtonYKeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) ChildEventDefault ¶
func (ptr *QGamepadKeyNavigation) ChildEventDefault(event core.QChildEvent_ITF)
func (*QGamepadKeyNavigation) ClassNameInternalF ¶
func (n *QGamepadKeyNavigation) ClassNameInternalF() string
func (*QGamepadKeyNavigation) ConnectActiveChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectActiveChanged(f func(isActive bool))
func (*QGamepadKeyNavigation) ConnectButtonAKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonAKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonBKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonBKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonGuideKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonGuideKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonL1KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonL1KeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonL2KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonL2KeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonL3KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonL3KeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonR1KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonR1KeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonR2KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonR2KeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonR3KeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonR3KeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonSelectKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonSelectKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonStartKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonStartKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonXKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonXKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectButtonYKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectButtonYKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectDownKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectDownKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectGamepadChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectGamepadChanged(f func(gamepad *QGamepad))
func (*QGamepadKeyNavigation) ConnectLeftKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectLeftKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectNotifyDefault ¶
func (ptr *QGamepadKeyNavigation) ConnectNotifyDefault(sign core.QMetaMethod_ITF)
func (*QGamepadKeyNavigation) ConnectRightKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectRightKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetActive ¶
func (ptr *QGamepadKeyNavigation) ConnectSetActive(f func(isActive bool))
func (*QGamepadKeyNavigation) ConnectSetButtonAKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonAKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonBKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonBKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonGuideKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonGuideKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonL1Key ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonL1Key(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonL2Key ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonL2Key(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonL3Key ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonL3Key(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonR1Key ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonR1Key(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonR2Key ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonR2Key(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonR3Key ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonR3Key(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonSelectKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonSelectKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonStartKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonStartKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonXKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonXKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetButtonYKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetButtonYKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetDownKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetDownKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetGamepad ¶
func (ptr *QGamepadKeyNavigation) ConnectSetGamepad(f func(gamepad *QGamepad))
func (*QGamepadKeyNavigation) ConnectSetLeftKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetLeftKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetRightKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetRightKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectSetUpKey ¶
func (ptr *QGamepadKeyNavigation) ConnectSetUpKey(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) ConnectUpKeyChanged ¶
func (ptr *QGamepadKeyNavigation) ConnectUpKeyChanged(f func(key core.Qt__Key))
func (*QGamepadKeyNavigation) CustomEventDefault ¶
func (ptr *QGamepadKeyNavigation) CustomEventDefault(event core.QEvent_ITF)
func (*QGamepadKeyNavigation) DeleteLaterDefault ¶
func (ptr *QGamepadKeyNavigation) DeleteLaterDefault()
func (*QGamepadKeyNavigation) DestroyQGamepadKeyNavigation ¶
func (ptr *QGamepadKeyNavigation) DestroyQGamepadKeyNavigation()
func (*QGamepadKeyNavigation) DisconnectActiveChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectActiveChanged()
func (*QGamepadKeyNavigation) DisconnectButtonAKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonAKeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonBKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonBKeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonGuideKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonGuideKeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonL1KeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonL1KeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonL2KeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonL2KeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonL3KeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonL3KeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonR1KeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonR1KeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonR2KeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonR2KeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonR3KeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonR3KeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonSelectKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonSelectKeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonStartKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonStartKeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonXKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonXKeyChanged()
func (*QGamepadKeyNavigation) DisconnectButtonYKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectButtonYKeyChanged()
func (*QGamepadKeyNavigation) DisconnectDownKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectDownKeyChanged()
func (*QGamepadKeyNavigation) DisconnectGamepadChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectGamepadChanged()
func (*QGamepadKeyNavigation) DisconnectLeftKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectLeftKeyChanged()
func (*QGamepadKeyNavigation) DisconnectNotifyDefault ¶
func (ptr *QGamepadKeyNavigation) DisconnectNotifyDefault(sign core.QMetaMethod_ITF)
func (*QGamepadKeyNavigation) DisconnectRightKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectRightKeyChanged()
func (*QGamepadKeyNavigation) DisconnectSetActive ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetActive()
func (*QGamepadKeyNavigation) DisconnectSetButtonAKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonAKey()
func (*QGamepadKeyNavigation) DisconnectSetButtonBKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonBKey()
func (*QGamepadKeyNavigation) DisconnectSetButtonGuideKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonGuideKey()
func (*QGamepadKeyNavigation) DisconnectSetButtonL1Key ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonL1Key()
func (*QGamepadKeyNavigation) DisconnectSetButtonL2Key ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonL2Key()
func (*QGamepadKeyNavigation) DisconnectSetButtonL3Key ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonL3Key()
func (*QGamepadKeyNavigation) DisconnectSetButtonR1Key ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonR1Key()
func (*QGamepadKeyNavigation) DisconnectSetButtonR2Key ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonR2Key()
func (*QGamepadKeyNavigation) DisconnectSetButtonR3Key ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonR3Key()
func (*QGamepadKeyNavigation) DisconnectSetButtonSelectKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonSelectKey()
func (*QGamepadKeyNavigation) DisconnectSetButtonStartKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonStartKey()
func (*QGamepadKeyNavigation) DisconnectSetButtonXKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonXKey()
func (*QGamepadKeyNavigation) DisconnectSetButtonYKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetButtonYKey()
func (*QGamepadKeyNavigation) DisconnectSetDownKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetDownKey()
func (*QGamepadKeyNavigation) DisconnectSetGamepad ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetGamepad()
func (*QGamepadKeyNavigation) DisconnectSetLeftKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetLeftKey()
func (*QGamepadKeyNavigation) DisconnectSetRightKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetRightKey()
func (*QGamepadKeyNavigation) DisconnectSetUpKey ¶
func (ptr *QGamepadKeyNavigation) DisconnectSetUpKey()
func (*QGamepadKeyNavigation) DisconnectUpKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DisconnectUpKeyChanged()
func (*QGamepadKeyNavigation) DownKey ¶
func (ptr *QGamepadKeyNavigation) DownKey() core.Qt__Key
func (*QGamepadKeyNavigation) DownKeyChanged ¶
func (ptr *QGamepadKeyNavigation) DownKeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) EventDefault ¶
func (ptr *QGamepadKeyNavigation) EventDefault(e core.QEvent_ITF) bool
func (*QGamepadKeyNavigation) EventFilterDefault ¶
func (ptr *QGamepadKeyNavigation) EventFilterDefault(watched core.QObject_ITF, event core.QEvent_ITF) bool
func (*QGamepadKeyNavigation) Gamepad ¶
func (ptr *QGamepadKeyNavigation) Gamepad() *QGamepad
func (*QGamepadKeyNavigation) GamepadChanged ¶
func (ptr *QGamepadKeyNavigation) GamepadChanged(gamepad QGamepad_ITF)
func (*QGamepadKeyNavigation) InitFromInternal ¶
func (n *QGamepadKeyNavigation) InitFromInternal(ptr uintptr, name string)
func (*QGamepadKeyNavigation) LeftKey ¶
func (ptr *QGamepadKeyNavigation) LeftKey() core.Qt__Key
func (*QGamepadKeyNavigation) LeftKeyChanged ¶
func (ptr *QGamepadKeyNavigation) LeftKeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) MetaObjectDefault ¶
func (ptr *QGamepadKeyNavigation) MetaObjectDefault() *core.QMetaObject
func (*QGamepadKeyNavigation) Pointer ¶
func (ptr *QGamepadKeyNavigation) Pointer() unsafe.Pointer
func (*QGamepadKeyNavigation) QGamepadKeyNavigation_PTR ¶
func (ptr *QGamepadKeyNavigation) QGamepadKeyNavigation_PTR() *QGamepadKeyNavigation
func (*QGamepadKeyNavigation) RightKey ¶
func (ptr *QGamepadKeyNavigation) RightKey() core.Qt__Key
func (*QGamepadKeyNavigation) RightKeyChanged ¶
func (ptr *QGamepadKeyNavigation) RightKeyChanged(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetActive ¶
func (ptr *QGamepadKeyNavigation) SetActive(isActive bool)
func (*QGamepadKeyNavigation) SetActiveDefault ¶
func (ptr *QGamepadKeyNavigation) SetActiveDefault(isActive bool)
func (*QGamepadKeyNavigation) SetButtonAKey ¶
func (ptr *QGamepadKeyNavigation) SetButtonAKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonAKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonAKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonBKey ¶
func (ptr *QGamepadKeyNavigation) SetButtonBKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonBKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonBKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonGuideKey ¶
func (ptr *QGamepadKeyNavigation) SetButtonGuideKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonGuideKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonGuideKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonL1Key ¶
func (ptr *QGamepadKeyNavigation) SetButtonL1Key(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonL1KeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonL1KeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonL2Key ¶
func (ptr *QGamepadKeyNavigation) SetButtonL2Key(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonL2KeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonL2KeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonL3Key ¶
func (ptr *QGamepadKeyNavigation) SetButtonL3Key(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonL3KeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonL3KeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonR1Key ¶
func (ptr *QGamepadKeyNavigation) SetButtonR1Key(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonR1KeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonR1KeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonR2Key ¶
func (ptr *QGamepadKeyNavigation) SetButtonR2Key(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonR2KeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonR2KeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonR3Key ¶
func (ptr *QGamepadKeyNavigation) SetButtonR3Key(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonR3KeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonR3KeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonSelectKey ¶
func (ptr *QGamepadKeyNavigation) SetButtonSelectKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonSelectKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonSelectKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonStartKey ¶
func (ptr *QGamepadKeyNavigation) SetButtonStartKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonStartKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonStartKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonXKey ¶
func (ptr *QGamepadKeyNavigation) SetButtonXKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonXKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonXKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonYKey ¶
func (ptr *QGamepadKeyNavigation) SetButtonYKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetButtonYKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetButtonYKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetDownKey ¶
func (ptr *QGamepadKeyNavigation) SetDownKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetDownKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetDownKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetGamepad ¶
func (ptr *QGamepadKeyNavigation) SetGamepad(gamepad QGamepad_ITF)
func (*QGamepadKeyNavigation) SetGamepadDefault ¶
func (ptr *QGamepadKeyNavigation) SetGamepadDefault(gamepad QGamepad_ITF)
func (*QGamepadKeyNavigation) SetLeftKey ¶
func (ptr *QGamepadKeyNavigation) SetLeftKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetLeftKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetLeftKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetPointer ¶
func (ptr *QGamepadKeyNavigation) SetPointer(p unsafe.Pointer)
func (*QGamepadKeyNavigation) SetRightKey ¶
func (ptr *QGamepadKeyNavigation) SetRightKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetRightKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetRightKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetUpKey ¶
func (ptr *QGamepadKeyNavigation) SetUpKey(key core.Qt__Key)
func (*QGamepadKeyNavigation) SetUpKeyDefault ¶
func (ptr *QGamepadKeyNavigation) SetUpKeyDefault(key core.Qt__Key)
func (*QGamepadKeyNavigation) TimerEventDefault ¶
func (ptr *QGamepadKeyNavigation) TimerEventDefault(event core.QTimerEvent_ITF)
func (*QGamepadKeyNavigation) UpKey ¶
func (ptr *QGamepadKeyNavigation) UpKey() core.Qt__Key
func (*QGamepadKeyNavigation) UpKeyChanged ¶
func (ptr *QGamepadKeyNavigation) UpKeyChanged(key core.Qt__Key)
type QGamepadKeyNavigation_ITF ¶
type QGamepadKeyNavigation_ITF interface { core.QObject_ITF }
type QGamepadManager ¶
func NewQGamepadManagerFromPointer ¶
func NewQGamepadManagerFromPointer(ptr unsafe.Pointer) (n *QGamepadManager)
func QGamepadManager_Instance ¶
func QGamepadManager_Instance() *QGamepadManager
func (*QGamepadManager) ChildEventDefault ¶
func (ptr *QGamepadManager) ChildEventDefault(event core.QChildEvent_ITF)
func (*QGamepadManager) ClassNameInternalF ¶
func (n *QGamepadManager) ClassNameInternalF() string
func (*QGamepadManager) ConnectConnectedGamepadsChanged ¶
func (ptr *QGamepadManager) ConnectConnectedGamepadsChanged(f func())
func (*QGamepadManager) ConnectIsConfigurationNeeded ¶
func (ptr *QGamepadManager) ConnectIsConfigurationNeeded(f func(deviceId int) bool)
func (*QGamepadManager) ConnectNotifyDefault ¶
func (ptr *QGamepadManager) ConnectNotifyDefault(sign core.QMetaMethod_ITF)
func (*QGamepadManager) ConnectResetConfiguration ¶
func (ptr *QGamepadManager) ConnectResetConfiguration(f func(deviceId int))
func (*QGamepadManager) ConnectSetSettingsFile ¶
func (ptr *QGamepadManager) ConnectSetSettingsFile(f func(file string))
func (*QGamepadManager) ConnectedGamepads ¶
func (ptr *QGamepadManager) ConnectedGamepads() []int
func (*QGamepadManager) ConnectedGamepadsChanged ¶
func (ptr *QGamepadManager) ConnectedGamepadsChanged()
func (*QGamepadManager) CustomEventDefault ¶
func (ptr *QGamepadManager) CustomEventDefault(event core.QEvent_ITF)
func (*QGamepadManager) DeleteLaterDefault ¶
func (ptr *QGamepadManager) DeleteLaterDefault()
func (*QGamepadManager) DestroyQGamepadManager ¶
func (ptr *QGamepadManager) DestroyQGamepadManager()
func (*QGamepadManager) DisconnectConnectedGamepadsChanged ¶
func (ptr *QGamepadManager) DisconnectConnectedGamepadsChanged()
func (*QGamepadManager) DisconnectIsConfigurationNeeded ¶
func (ptr *QGamepadManager) DisconnectIsConfigurationNeeded()
func (*QGamepadManager) DisconnectNotifyDefault ¶
func (ptr *QGamepadManager) DisconnectNotifyDefault(sign core.QMetaMethod_ITF)
func (*QGamepadManager) DisconnectResetConfiguration ¶
func (ptr *QGamepadManager) DisconnectResetConfiguration()
func (*QGamepadManager) DisconnectSetSettingsFile ¶
func (ptr *QGamepadManager) DisconnectSetSettingsFile()
func (*QGamepadManager) EventDefault ¶
func (ptr *QGamepadManager) EventDefault(e core.QEvent_ITF) bool
func (*QGamepadManager) EventFilterDefault ¶
func (ptr *QGamepadManager) EventFilterDefault(watched core.QObject_ITF, event core.QEvent_ITF) bool
func (*QGamepadManager) GamepadName ¶
func (ptr *QGamepadManager) GamepadName(deviceId int) string
func (*QGamepadManager) InitFromInternal ¶
func (n *QGamepadManager) InitFromInternal(ptr uintptr, name string)
func (*QGamepadManager) Instance ¶
func (ptr *QGamepadManager) Instance() *QGamepadManager
func (*QGamepadManager) IsConfigurationNeeded ¶
func (ptr *QGamepadManager) IsConfigurationNeeded(deviceId int) bool
func (*QGamepadManager) IsConfigurationNeededDefault ¶
func (ptr *QGamepadManager) IsConfigurationNeededDefault(deviceId int) bool
func (*QGamepadManager) IsGamepadConnected ¶
func (ptr *QGamepadManager) IsGamepadConnected(deviceId int) bool
func (*QGamepadManager) MetaObjectDefault ¶
func (ptr *QGamepadManager) MetaObjectDefault() *core.QMetaObject
func (*QGamepadManager) Pointer ¶
func (ptr *QGamepadManager) Pointer() unsafe.Pointer
func (*QGamepadManager) QGamepadManager_PTR ¶
func (ptr *QGamepadManager) QGamepadManager_PTR() *QGamepadManager
func (*QGamepadManager) ResetConfiguration ¶
func (ptr *QGamepadManager) ResetConfiguration(deviceId int)
func (*QGamepadManager) ResetConfigurationDefault ¶
func (ptr *QGamepadManager) ResetConfigurationDefault(deviceId int)
func (*QGamepadManager) SetPointer ¶
func (ptr *QGamepadManager) SetPointer(p unsafe.Pointer)
func (*QGamepadManager) SetSettingsFile ¶
func (ptr *QGamepadManager) SetSettingsFile(file string)
func (*QGamepadManager) SetSettingsFileDefault ¶
func (ptr *QGamepadManager) SetSettingsFileDefault(file string)
func (*QGamepadManager) TimerEventDefault ¶
func (ptr *QGamepadManager) TimerEventDefault(event core.QTimerEvent_ITF)
type QGamepadManager_ITF ¶
type QGamepadManager_ITF interface { core.QObject_ITF QGamepadManager_PTR() *QGamepadManager }
type QGamepad_ITF ¶
type QGamepad_ITF interface { core.QObject_ITF QGamepad_PTR() *QGamepad }
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