Documentation ¶
Index ¶
- func WithLoadBalancePolicy(value lbp.LoadBalancePolicy) options.Opt
- type ConnectEvent
- type ConnectedEvent
- type ConnectionEvent
- type ConnectionReg
- type DisconnectEvent
- type DisconnectedEvent
- type Dispatcher
- func (ed *Dispatcher) ChannelConfig() fab.ChannelCfg
- func (ed *Dispatcher) Connection() api.Connection
- func (ed *Dispatcher) HandleConnectEvent(e esdispatcher.Event)
- func (ed *Dispatcher) HandleConnectedEvent(e esdispatcher.Event)
- func (ed *Dispatcher) HandleDisconnectEvent(e esdispatcher.Event)
- func (ed *Dispatcher) HandleDisconnectedEvent(e esdispatcher.Event)
- func (ed *Dispatcher) HandleRegisterConnectionEvent(e esdispatcher.Event)
- func (ed *Dispatcher) HandleStopEvent(e esdispatcher.Event)
- func (p *Dispatcher) SetLoadBalancePolicy(value lbp.LoadBalancePolicy)
- func (ed *Dispatcher) Start() error
- type RegisterConnectionEvent
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func WithLoadBalancePolicy ¶
func WithLoadBalancePolicy(value lbp.LoadBalancePolicy) options.Opt
WithLoadBalancePolicy sets the load-balance policy to use when choosing an event endpoint from a set of endpoints
Types ¶
type ConnectEvent ¶
ConnectEvent is a request to connect to the server
func NewConnectEvent ¶
func NewConnectEvent(errch chan<- error) *ConnectEvent
NewConnectEvent creates a new ConnectEvent
type ConnectedEvent ¶
type ConnectedEvent struct { }
ConnectedEvent indicates that the client has connected to the server
func NewConnectedEvent ¶
func NewConnectedEvent() *ConnectedEvent
NewConnectedEvent creates a new ConnectedEvent
type ConnectionEvent ¶
ConnectionEvent is sent when the client disconnects from or reconnects to the event server. Connected == true means that the client has connected, whereas Connected == false means that the client has disconnected. In the disconnected case, Err contains the disconnect error.
func NewConnectionEvent ¶
func NewConnectionEvent(connected bool, err error) *ConnectionEvent
NewConnectionEvent returns a new ConnectionEvent
type ConnectionReg ¶
type ConnectionReg struct {
Eventch chan<- *ConnectionEvent
}
ConnectionReg is a connection registration
type DisconnectEvent ¶
type DisconnectEvent struct {
Errch chan<- error
}
DisconnectEvent is a request to disconnect to the server
func NewDisconnectEvent ¶
func NewDisconnectEvent(errch chan<- error) *DisconnectEvent
NewDisconnectEvent creates a new DisconnectEvent
type DisconnectedEvent ¶
type DisconnectedEvent struct {
Err error
}
DisconnectedEvent indicates that the client has disconnected from the server
func NewDisconnectedEvent ¶
func NewDisconnectedEvent(err error) *DisconnectedEvent
NewDisconnectedEvent creates a new DisconnectedEvent
type Dispatcher ¶
type Dispatcher struct { esdispatcher.Dispatcher // contains filtered or unexported fields }
Dispatcher is responsible for handling all events, including connection and registration events originating from the client, and events originating from the event server. All events are processed in a single Go routine in order to avoid any race conditions and to ensure that events are processed in the order that they are received. This avoids the need for synchronization.
func New ¶
func New(context context.Client, chConfig fab.ChannelCfg, connectionProvider api.ConnectionProvider, opts ...options.Opt) *Dispatcher
New creates a new dispatcher
func (*Dispatcher) ChannelConfig ¶
func (ed *Dispatcher) ChannelConfig() fab.ChannelCfg
ChannelConfig returns the channel configuration
func (*Dispatcher) Connection ¶
func (ed *Dispatcher) Connection() api.Connection
Connection returns the connection to the event server
func (*Dispatcher) HandleConnectEvent ¶
func (ed *Dispatcher) HandleConnectEvent(e esdispatcher.Event)
HandleConnectEvent initiates a connection to the event server
func (*Dispatcher) HandleConnectedEvent ¶
func (ed *Dispatcher) HandleConnectedEvent(e esdispatcher.Event)
HandleConnectedEvent sends a 'connected' event to any registered listener
func (*Dispatcher) HandleDisconnectEvent ¶
func (ed *Dispatcher) HandleDisconnectEvent(e esdispatcher.Event)
HandleDisconnectEvent disconnects from the event server
func (*Dispatcher) HandleDisconnectedEvent ¶
func (ed *Dispatcher) HandleDisconnectedEvent(e esdispatcher.Event)
HandleDisconnectedEvent sends a 'disconnected' event to any registered listener
func (*Dispatcher) HandleRegisterConnectionEvent ¶
func (ed *Dispatcher) HandleRegisterConnectionEvent(e esdispatcher.Event)
HandleRegisterConnectionEvent registers a connection listener
func (*Dispatcher) HandleStopEvent ¶
func (ed *Dispatcher) HandleStopEvent(e esdispatcher.Event)
HandleStopEvent handles a Stop event by clearing all registrations and stopping the listener
func (*Dispatcher) SetLoadBalancePolicy ¶
func (p *Dispatcher) SetLoadBalancePolicy(value lbp.LoadBalancePolicy)
type RegisterConnectionEvent ¶
type RegisterConnectionEvent struct { esdispatcher.RegisterEvent Reg *ConnectionReg }
RegisterConnectionEvent is a request to register for connection events
func NewRegisterConnectionEvent ¶
func NewRegisterConnectionEvent(eventch chan<- *ConnectionEvent, regch chan<- fab.Registration, errch chan<- error) *RegisterConnectionEvent
NewRegisterConnectionEvent creates a new RegisterConnectionEvent