Documentation ¶
Index ¶
Constants ¶
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const ( GameMagic = "Magic_the_Gathering" GameLorcana = "Lorcana" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Strikezone ¶
type Strikezone struct { LogCallback mtgban.LogCallbackFunc MaxConcurrency int // contains filtered or unexported fields }
func NewScraper ¶
func NewScraper(game string) *Strikezone
func (*Strikezone) Buylist ¶
func (sz *Strikezone) Buylist() (mtgban.BuylistRecord, error)
func (*Strikezone) Info ¶
func (sz *Strikezone) Info() (info mtgban.ScraperInfo)
func (*Strikezone) Inventory ¶
func (sz *Strikezone) Inventory() (mtgban.InventoryRecord, error)
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