Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( // WithGlobalUniqueID sets the universal ids options to the migration. // If this option is enabled, ent migration will allocate a 1<<32 range // for the ids of each entity (table). // Note that this option cannot be applied on tables that already exist. WithGlobalUniqueID = schema.WithGlobalUniqueID // WithDropColumn sets the drop column option to the migration. // If this option is enabled, ent migration will drop old columns // that were used for both fields and edges. This defaults to false. WithDropColumn = schema.WithDropColumn // WithDropIndex sets the drop index option to the migration. // If this option is enabled, ent migration will drop old indexes // that were defined in the schema. This defaults to false. // Note that unique constraints are defined using `UNIQUE INDEX`, // and therefore, it's recommended to enable this option to get more // flexibility in the schema changes. WithDropIndex = schema.WithDropIndex // WithFixture sets the foreign-key renaming option to the migration when upgrading // ent from v0.1.0 (issue-#285). Defaults to false. WithFixture = schema.WithFixture // WithForeignKeys enables creating foreign-key in schema DDL. This defaults to true. WithForeignKeys = schema.WithForeignKeys )
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var ( // CharactersColumns holds the columns for the "characters" table. CharactersColumns = []*schema.Column{ {Name: "id", Type: field.TypeUUID}, {Name: "created_at", Type: field.TypeTime}, {Name: "updated_at", Type: field.TypeTime}, {Name: "version", Type: field.TypeInt}, {Name: "slot", Type: field.TypeInt, Default: 0}, {Name: "size", Type: field.TypeInt, Default: 0}, {Name: "data", Type: field.TypeString, SchemaType: map[string]string{"sqlite3": "text"}}, {Name: "deleted_at", Type: field.TypeTime, Nullable: true}, {Name: "player_id", Type: field.TypeUUID}, } // CharactersTable holds the schema information for the "characters" table. CharactersTable = &schema.Table{ Name: "characters", Columns: CharactersColumns, PrimaryKey: []*schema.Column{CharactersColumns[0]}, ForeignKeys: []*schema.ForeignKey{ { Symbol: "characters_players_characters", Columns: []*schema.Column{CharactersColumns[8]}, RefColumns: []*schema.Column{PlayersColumns[0]}, OnDelete: schema.NoAction, }, }, Indexes: []*schema.Index{ { Name: "character_id", Unique: true, Columns: []*schema.Column{CharactersColumns[0]}, }, { Name: "character_player_id_slot_version", Unique: true, Columns: []*schema.Column{CharactersColumns[8], CharactersColumns[4], CharactersColumns[3]}, }, }, } // OldCharactersColumns holds the columns for the "old_characters" table. OldCharactersColumns = []*schema.Column{ {Name: "id", Type: field.TypeUUID}, {Name: "steamid", Type: field.TypeString}, {Name: "slot", Type: field.TypeInt, Default: 0}, {Name: "size", Type: field.TypeInt, Default: 0}, {Name: "data", Type: field.TypeString, SchemaType: map[string]string{"sqlite3": "text"}}, } // OldCharactersTable holds the schema information for the "old_characters" table. OldCharactersTable = &schema.Table{ Name: "old_characters", Columns: OldCharactersColumns, PrimaryKey: []*schema.Column{OldCharactersColumns[0]}, Indexes: []*schema.Index{ { Name: "deprecatedcharacter_id", Unique: true, Columns: []*schema.Column{OldCharactersColumns[0]}, }, { Name: "deprecatedcharacter_steamid_slot", Unique: false, Columns: []*schema.Column{OldCharactersColumns[1], OldCharactersColumns[2]}, }, }, } // PlayersColumns holds the columns for the "players" table. PlayersColumns = []*schema.Column{ {Name: "id", Type: field.TypeUUID}, {Name: "created_at", Type: field.TypeTime}, {Name: "updated_at", Type: field.TypeTime}, {Name: "steamid", Type: field.TypeString}, } // PlayersTable holds the schema information for the "players" table. PlayersTable = &schema.Table{ Name: "players", Columns: PlayersColumns, PrimaryKey: []*schema.Column{PlayersColumns[0]}, Indexes: []*schema.Index{ { Name: "player_id", Unique: true, Columns: []*schema.Column{PlayersColumns[0]}, }, { Name: "player_steamid", Unique: true, Columns: []*schema.Column{PlayersColumns[3]}, }, }, } // Tables holds all the tables in the schema. Tables = []*schema.Table{ CharactersTable, OldCharactersTable, PlayersTable, } )
Functions ¶
This section is empty.
Types ¶
type Schema ¶
type Schema struct {
// contains filtered or unexported fields
}
Schema is the API for creating, migrating and dropping a schema.
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