Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type PhysicsBasic ¶
type PhysicsBasic struct {
// contains filtered or unexported fields
}
func (*PhysicsBasic) Initialize ¶
func (t *PhysicsBasic) Initialize(a *app.App)
func (*PhysicsBasic) Render ¶
func (t *PhysicsBasic) Render(a *app.App)
type PhysicsSphereBox ¶
type PhysicsSphereBox struct {
// contains filtered or unexported fields
}
func (*PhysicsSphereBox) Initialize ¶
func (t *PhysicsSphereBox) Initialize(a *app.App)
func (*PhysicsSphereBox) Render ¶
func (t *PhysicsSphereBox) Render(a *app.App)
type PhysicsSpheres ¶
type PhysicsSpheres struct {
// contains filtered or unexported fields
}
func (*PhysicsSpheres) Initialize ¶
func (t *PhysicsSpheres) Initialize(a *app.App)
func (*PhysicsSpheres) Render ¶
func (t *PhysicsSpheres) Render(a *app.App)
func (*PhysicsSpheres) ThrowBall ¶
func (t *PhysicsSpheres) ThrowBall()
type PhysicsSpheres2 ¶
type PhysicsSpheres2 struct {
// contains filtered or unexported fields
}
func (*PhysicsSpheres2) Initialize ¶
func (t *PhysicsSpheres2) Initialize(a *app.App)
func (*PhysicsSpheres2) Render ¶
func (t *PhysicsSpheres2) Render(a *app.App)
func (*PhysicsSpheres2) ThrowBall ¶
func (t *PhysicsSpheres2) ThrowBall()
Click to show internal directories.
Click to hide internal directories.