Documentation ¶
Overview ¶
Package steam implements the OpenID protocol for authenticating users through Steam.
Package steam implements the OpenID protocol for authenticating users through Steam.
Index ¶
- type Provider
- func (p *Provider) BeginAuth(state string) (goth.Session, error)
- func (p *Provider) Client() *http.Client
- func (p *Provider) Debug(debug bool)
- func (p *Provider) FetchUser(session goth.Session) (goth.User, error)
- func (p *Provider) Name() string
- func (p *Provider) RefreshToken(refreshToken string) (*oauth2.Token, error)
- func (p *Provider) RefreshTokenAvailable() bool
- func (p *Provider) SetName(name string)
- func (p *Provider) UnmarshalSession(data string) (goth.Session, error)
- type Session
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Provider ¶
type Provider struct { APIKey string CallbackURL string HTTPClient *http.Client // contains filtered or unexported fields }
Provider is the implementation of `goth.Provider` for accessing Steam
func New ¶
New creates a new Steam provider, and sets up important connection details. You should always call `steam.New` to get a new Provider. Never try to create one manually.
func (*Provider) RefreshToken ¶
RefreshToken refresh token is not provided by Steam
func (*Provider) RefreshTokenAvailable ¶
RefreshTokenAvailable refresh token is not provided by Steam
type Session ¶
Session stores data during the auth process with Steam.
func (*Session) Authorize ¶
Authorize the session with Steam and return the unique response_nonce by OpenID.
func (Session) GetAuthURL ¶
GetAuthURL will return the URL set by calling the `BeginAuth` function on the Steam provider.